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IrrlichtMt: Move OpenGL 3+ transformation matrix to shaders (#15591)

This replaces annoying calculations on C++-side and eases the
implementation of 2D geometry batch rendering a lot.
This commit is contained in:
SmallJoker 2024-12-28 22:04:05 +01:00 committed by GitHub
parent 412cc96bc9
commit 35bc217ba8
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5 changed files with 107 additions and 97 deletions

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@ -9,6 +9,7 @@ attribute vec2 inTexCoord0;
/* Uniforms */
uniform float uThickness;
uniform mat4 uProjection;
/* Varyings */
@ -17,7 +18,7 @@ varying vec4 vVertexColor;
void main()
{
gl_Position = inVertexPosition;
gl_Position = uProjection * inVertexPosition;
gl_PointSize = uThickness;
vTextureCoord = inTexCoord0;
vVertexColor = inVertexColor.bgra;