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Merge branch 'luanti-org:master' into new-header

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siliconsniffer 2025-05-30 11:26:17 +02:00 committed by GitHub
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584 changed files with 81256 additions and 31655 deletions

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@ -34,28 +34,32 @@ env:
jobs:
# Older gcc version (should be close to our minimum supported version)
gcc_7:
runs-on: ubuntu-20.04
gcc_9:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps g++-7
install_linux_deps g++-9
- name: Build
run: |
./util/ci/build.sh
env:
CC: gcc-7
CXX: g++-7
# Test fallback SHA implementations
CMAKE_FLAGS: '-DENABLE_OPENSSL=0'
CC: gcc-9
CXX: g++-9
CMAKE_FLAGS: '-DCMAKE_C_FLAGS="-fsanitize=address" -DCMAKE_CXX_FLAGS="-fsanitize=address"'
- name: Test
- name: Unittest
run: |
./bin/luanti --run-unittests
# Do this here because we have ASan and error paths are sensitive to dangling pointers
- name: Test error cases
run: |
./util/test_error_cases.sh
# Current gcc version
gcc_14:
runs-on: ubuntu-24.04
@ -81,32 +85,28 @@ jobs:
../bin/luanti --run-unittests
# Older clang version (should be close to our minimum supported version)
clang_7:
runs-on: ubuntu-20.04
clang_11:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-7 llvm-7
install_linux_deps clang-11
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-7
CXX: clang++-7
CMAKE_FLAGS: '-DCMAKE_C_FLAGS="-fsanitize=address" -DCMAKE_CXX_FLAGS="-fsanitize=address"'
CC: clang-11
CXX: clang++-11
# Test fallback SHA implementations
CMAKE_FLAGS: '-DENABLE_OPENSSL=0'
- name: Unittest
- name: Test
run: |
./bin/luanti --run-unittests
# Do this here because we have ASan and error paths are sensitive to dangling pointers
- name: Test error cases
run: |
./util/test_error_cases.sh
# Current clang version
clang_18:
runs-on: ubuntu-24.04
@ -132,16 +132,16 @@ jobs:
run: |
./util/test_multiplayer.sh
# Build with prometheus-cpp (server-only)
clang_11_prometheus:
name: "clang_11 (PROMETHEUS=1)"
runs-on: ubuntu-22.04
# Build with prometheus-cpp (server-only), also runs on ARM64
clang_prometheus_arm:
name: "clang (with Prometheus, ARM64)"
runs-on: ubuntu-24.04-arm
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-11
install_linux_deps --headless clang libluajit-5.1-dev
- name: Build prometheus-cpp
run: ./util/ci/build_prometheus_cpp.sh
@ -150,8 +150,8 @@ jobs:
run: |
./util/ci/build.sh
env:
CC: clang-11
CXX: clang++-11
CC: clang
CXX: clang++
CMAKE_FLAGS: "-DENABLE_PROMETHEUS=1 -DBUILD_CLIENT=0 -DENABLE_CURSES=0"
- name: Test

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@ -45,7 +45,7 @@ jobs:
mkdir build
cd build
cmake .. \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
-DCMAKE_OSX_DEPLOYMENT_TARGET=13 \
-DCMAKE_FIND_FRAMEWORK=LAST \
-DCMAKE_INSTALL_PREFIX=../build/macos/ \
-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE \

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@ -92,7 +92,7 @@ jobs:
- name: Check indent spaces
run: |
if git ls-files |\
grep -E '^src/.*\.cpp$|^src/.*\.[ch]$|\.lua' |\
grep -E '^src/.*\.cpp$|^src/.*\.[ch]$|\.lua$' |\
xargs grep -n -P '^\t*[ ]';\
then\
echo -e "\033[0;31mFound incorrect indent whitespaces";\

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@ -71,9 +71,7 @@ jobs:
name: VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }}
runs-on: windows-2019
env:
VCPKG_VERSION: 01f602195983451bc83e72f4214af2cbc495aa94
# 2024.05.24
vcpkg_packages: zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp sdl2
VCPKG_DEFAULT_TRIPLET: ${{matrix.config.vcpkg_triplet}}
strategy:
fail-fast: false
matrix:
@ -97,19 +95,17 @@ jobs:
- uses: actions/checkout@v4
- name: Restore from cache and run vcpkg
uses: lukka/run-vcpkg@v7
uses: lukka/run-vcpkg@v11
with:
vcpkgArguments: ${{env.vcpkg_packages}}
vcpkgDirectory: '${{ github.workspace }}\vcpkg'
appendedCacheKey: ${{ matrix.config.vcpkg_triplet }}
vcpkgGitCommitId: ${{ env.VCPKG_VERSION }}
vcpkgTriplet: ${{ matrix.config.vcpkg_triplet }}
- name: CMake
# Note: See #15976 for why CMAKE_POLICY_VERSION_MINIMUM=3.5 is set.
run: |
cmake ${{matrix.config.generator}} `
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}\vcpkg\scripts\buildsystems\vcpkg.cmake" `
-DCMAKE_BUILD_TYPE=Release `
-DCMAKE_POLICY_VERSION_MINIMUM=3.5 `
-DENABLE_POSTGRESQL=OFF `
-DENABLE_LUAJIT=TRUE `
-DREQUIRE_LUAJIT=TRUE `

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@ -19,10 +19,10 @@ read_globals = {
"VoxelManip",
"profiler",
"Settings",
"PerlinNoise", "PerlinNoiseMap",
"ValueNoise", "ValueNoiseMap",
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn", "indexof", "keyof", "insert_all"}},
table = {fields = {"copy", "copy_with_metatables", "getn", "indexof", "keyof", "insert_all"}},
math = {fields = {"hypot", "round"}},
}
@ -33,6 +33,13 @@ globals = {
"_",
}
stds.menu_common = {
globals = {
"mt_color_grey", "mt_color_blue", "mt_color_lightblue", "mt_color_green",
"mt_color_dark_green", "mt_color_orange", "mt_color_red",
},
}
files["builtin/client/register.lua"] = {
globals = {
debug = {fields={"getinfo"}},
@ -73,11 +80,16 @@ files["builtin/common/filterlist.lua"] = {
}
files["builtin/mainmenu"] = {
std = "+menu_common",
globals = {
"gamedata",
},
}
files["builtin/common/settings"] = {
std = "+menu_common",
}
files["builtin/common/tests"] = {
read_globals = {
"describe",

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@ -1,4 +1,7 @@
cmake_minimum_required(VERSION 3.12)
if(POLICY CMP0177)
cmake_policy(SET CMP0177 NEW)
endif()
# This can be read from ${PROJECT_NAME} after project() is called
project(luanti)
@ -11,7 +14,7 @@ set(CLANG_MINIMUM_VERSION "7.0.1")
# You should not need to edit these manually, use util/bump_version.sh
set(VERSION_MAJOR 5)
set(VERSION_MINOR 12)
set(VERSION_MINOR 13)
set(VERSION_PATCH 0)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
@ -262,8 +265,8 @@ install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX AND NOT APPLE)
install(FILES "doc/luanti.6" "doc/luantiserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/net.minetest.minetest.metainfo.xml" DESTINATION "${METAINFODIR}")
install(FILES "misc/org.luanti.luanti.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/org.luanti.luanti.metainfo.xml" DESTINATION "${METAINFODIR}")
install(FILES "misc/luanti.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
install(FILES "misc/luanti-xorg-icon-128.png"
DESTINATION "${ICONDIR}/hicolor/128x128/apps"

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@ -104,6 +104,14 @@ grorp:
using the font "undefined medium" (https://undefined-medium.com/),
which is licensed under the SIL Open Font License, Version 1.1
modified by DS
textures/base/pack/dig_btn.png
textures/base/pack/place_btn.png
derived by editing the text in aux1_btn.svg
Material Design, Google (Apache license v2.0):
textures/base/pack/contentdb_thumb_up.png
textures/base/pack/contentdb_thumb_down.png
textures/base/pack/contentdb_neutral.png
License of Luanti source code
-------------------------------

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@ -1,13 +1,15 @@
Luanti (formerly Minetest)
==========================
![Build Status](https://github.com/luanti-org/luanti/workflows/build/badge.svg)
[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
<div align="center">
<img src="textures/base/pack/logo.png" width="32%">
<h1>Luanti (formerly Minetest)</h1>
<img src="https://github.com/luanti-org/luanti/workflows/build/badge.svg" alt="Build Status">
<a href="https://hosted.weblate.org/engage/minetest/?utm_source=widget"><img src="https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg" alt="Translation status"></a>
<a href="https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html"><img src="https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg" alt="License"></a>
</div>
<br>
Luanti is a free open-source voxel game engine with easy modding and game creation.
Copyright (C) 2010-2024 Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2025 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
Table of Contents
@ -55,6 +57,7 @@ Some can be changed in the key config dialog in the settings tab.
| T | Chat |
| / | Command |
| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
| Shift + Esc | Exit directly to main menu from anywhere, bypassing pause menu |
| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |

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@ -1,5 +1,4 @@
diff --git a/android/app/src/main/java/org/libsdl/app/SDLActivity.java b/android/app/src/main/java/org/libsdl/app/SDLActivity.java
index fd5a056e3..83e3cf657 100644
--- a/android/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -1345,7 +1345,12 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
@ -9,7 +8,7 @@ index fd5a056e3..83e3cf657 100644
- if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
+ if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE ||
+ /*
+ * CUSTOM ADDITION FOR MINETEST
+ * CUSTOM ADDITION FOR LUANTI
+ * should be upstreamed
+ */
+ (source & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE) {

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@ -22,14 +22,19 @@ package net.minetest.minetest;
import org.libsdl.app.SDLActivity;
import android.app.Notification;
import android.app.NotificationManager;
import android.app.PendingIntent;
import android.content.Context;
import android.content.Intent;
import android.content.ActivityNotFoundException;
import android.net.Uri;
import android.os.Bundle;
import android.os.Build;
import android.os.Handler;
import android.os.Looper;
import android.text.InputType;
import android.util.Log;
import android.view.KeyEvent;
import android.view.View;
import android.view.WindowManager;
import android.view.inputmethod.InputMethodManager;
import android.widget.Button;
@ -91,6 +96,9 @@ public class GameActivity extends SDLActivity {
saveSettings();
}
private NotificationManager mNotifyManager;
private boolean gameNotificationShown = false;
public void showTextInputDialog(String hint, String current, int editType) {
runOnUiThread(() -> showTextInputDialogUI(hint, current, editType));
}
@ -263,4 +271,67 @@ public class GameActivity extends SDLActivity {
public boolean hasPhysicalKeyboard() {
return getContext().getResources().getConfiguration().keyboard != Configuration.KEYBOARD_NOKEYS;
}
// TODO: share code with UnzipService.createNotification
private void updateGameNotification() {
if (mNotifyManager == null) {
mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
}
if (!gameNotificationShown) {
mNotifyManager.cancel(MainActivity.NOTIFICATION_ID_GAME);
return;
}
Notification.Builder builder;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
} else {
builder = new Notification.Builder(this);
}
Intent notificationIntent = new Intent(this, GameActivity.class);
notificationIntent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP
| Intent.FLAG_ACTIVITY_SINGLE_TOP);
int pendingIntentFlag = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
pendingIntentFlag = PendingIntent.FLAG_MUTABLE;
}
PendingIntent intent = PendingIntent.getActivity(this, 0,
notificationIntent, pendingIntentFlag);
builder.setContentTitle(getString(R.string.game_notification_title))
.setSmallIcon(R.mipmap.ic_launcher)
.setContentIntent(intent)
.setOngoing(true);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
// This avoids a stuck notification if the app is killed while
// in-game: (1) if the user closes the app from the "Recents" screen
// or (2) if the system kills the app while it is in background.
// onStop is called too early to remove the notification and
// onDestroy is often not called at all, so there's this hack instead.
builder.setTimeoutAfter(16000);
// Replace the notification just before it expires as long as the app is
// running (and we're still in-game).
final Handler handler = new Handler(Looper.getMainLooper());
handler.postDelayed(new Runnable() {
@Override
public void run() {
if (gameNotificationShown) {
updateGameNotification();
}
}
}, 15000);
}
mNotifyManager.notify(MainActivity.NOTIFICATION_ID_GAME, builder.build());
}
public void setPlayingNowNotification(boolean show) {
gameNotificationShown = show;
updateGameNotification();
}
}

View file

@ -43,6 +43,8 @@ import static net.minetest.minetest.UnzipService.*;
public class MainActivity extends AppCompatActivity {
public static final String NOTIFICATION_CHANNEL_ID = "Minetest channel";
public static final int NOTIFICATION_ID_UNZIP = 1;
public static final int NOTIFICATION_ID_GAME = 2;
private final static int versionCode = BuildConfig.VERSION_CODE;
private static final String SETTINGS = "MinetestSettings";

View file

@ -51,7 +51,6 @@ public class UnzipService extends IntentService {
public static final int SUCCESS = -1;
public static final int FAILURE = -2;
public static final int INDETERMINATE = -3;
private final int id = 1;
private NotificationManager mNotifyManager;
private boolean isSuccess = true;
private String failureMessage;
@ -100,11 +99,14 @@ public class UnzipService extends IntentService {
}
}
// TODO: share code with GameActivity.updateGameNotification
@NonNull
private Notification.Builder createNotification() {
Notification.Builder builder;
if (mNotifyManager == null)
if (mNotifyManager == null) {
mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
}
Notification.Builder builder;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
} else {
@ -128,7 +130,7 @@ public class UnzipService extends IntentService {
.setOngoing(true)
.setProgress(0, 0, true);
mNotifyManager.notify(id, builder.build());
mNotifyManager.notify(MainActivity.NOTIFICATION_ID_UNZIP, builder.build());
return builder;
}
@ -200,14 +202,14 @@ public class UnzipService extends IntentService {
} else {
notificationBuilder.setProgress(100, progress, false);
}
mNotifyManager.notify(id, notificationBuilder.build());
mNotifyManager.notify(MainActivity.NOTIFICATION_ID_UNZIP, notificationBuilder.build());
}
}
@Override
public void onDestroy() {
super.onDestroy();
mNotifyManager.cancel(id);
mNotifyManager.cancel(MainActivity.NOTIFICATION_ID_UNZIP);
publishProgress(null, R.string.loading, isSuccess ? SUCCESS : FAILURE);
}
}

View file

@ -60,8 +60,8 @@ import java.util.Locale;
public class SDLActivity extends Activity implements View.OnSystemUiVisibilityChangeListener {
private static final String TAG = "SDL";
private static final int SDL_MAJOR_VERSION = 2;
private static final int SDL_MINOR_VERSION = 30;
private static final int SDL_MICRO_VERSION = 8;
private static final int SDL_MINOR_VERSION = 32;
private static final int SDL_MICRO_VERSION = 0;
/*
// Display InputType.SOURCE/CLASS of events and devices
//
@ -790,6 +790,9 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
window.clearFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN);
SDLActivity.mFullscreenModeActive = false;
}
if (Build.VERSION.SDK_INT >= 28 /* Android 9 (Pie) */) {
window.getAttributes().layoutInDisplayCutoutMode = WindowManager.LayoutParams.LAYOUT_IN_DISPLAY_CUTOUT_MODE_SHORT_EDGES;
}
}
} else {
Log.e(TAG, "error handling message, getContext() returned no Activity");
@ -1347,7 +1350,7 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE ||
/*
* CUSTOM ADDITION FOR MINETEST
* CUSTOM ADDITION FOR LUANTI
* should be upstreamed
*/
(source & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE) {

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="unzip_notification_title">O kargañ Luanti</string>
<string name="label">Luanti</string>
<string name="loading">O kargañ…</string>
<string name="notification_channel_description">Evezhiadennoù gant Luanti</string>
<string name="unzip_notification_description">Nebeutoc\'h eget ur vunutenn…</string>
<string name="ime_dialog_done">Graet</string>
<string name="no_web_browser">Merdeer web ebet bet kavet</string>
<string name="notification_channel_name">Evezhiadennoù hollek</string>
</resources>

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@ -1,11 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Lädt</string>
<string name="loading">Laden </string>
<string name="unzip_notification_title">Luanti lädt</string>
<string name="unzip_notification_description">Weniger als 1 Minute…</string>
<string name="unzip_notification_description">Weniger als 1 Minute </string>
<string name="ime_dialog_done">Fertig</string>
<string name="no_web_browser">Kein Web-Browser gefunden</string>
<string name="no_web_browser">Keinen Web-Browser gefunden</string>
<string name="notification_channel_name">Allgemeine Benachrichtigung</string>
<string name="notification_channel_description">Benachrichtigungen von Luanti</string>
<string name="game_notification_title">Luanti läuft</string>
</resources>

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@ -8,4 +8,5 @@
<string name="unzip_notification_description">Moins d\'une minute…</string>
<string name="ime_dialog_done">Terminé</string>
<string name="no_web_browser">Aucun navigateur web trouvé</string>
<string name="game_notification_title">Luanti est en cours d\'exécution</string>
</resources>

View file

@ -8,4 +8,5 @@
<string name="unzip_notification_description">Kurang dari 1 menit…</string>
<string name="notification_channel_description">Pemberitahuan dari Luanti</string>
<string name="unzip_notification_title">Memuat Luanti…</string>
<string name="game_notification_title">Luanti sedang berjalan</string>
</resources>

View file

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Luanti</string>
<string name="loading">Se încarcă…</string>
<string name="notification_channel_name">Notificare generală</string>
<string name="notification_channel_description">Notificări de la Luanti</string>
<string name="unzip_notification_title">Luanti pornește</string>
<string name="unzip_notification_description">Sub 1 minut…</string>
<string name="ime_dialog_done">Gata</string>
<string name="no_web_browser">Niciun navigator web găsit</string>
</resources>

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@ -1,11 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="unzip_notification_title">Загрузка Luanti</string>
<string name="unzip_notification_description">Меньше чам за 1 минуту</string>
<string name="unzip_notification_description">Менее 1 минуты</string>
<string name="ime_dialog_done">Готово</string>
<string name="label">Luаnti</string>
<string name="notification_channel_description">Уведомления от Luanti</string>
<string name="notification_channel_name">Основные уведомления</string>
<string name="loading">Загрузка…</string>
<string name="no_web_browser">Не найдено веб-браузера</string>
<string name="game_notification_title">Luanti запущено</string>
</resources>

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@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="no_web_browser">Ni bil najden spletni brskalnik</string>
<string name="notification_channel_name">Glavno obvestilo</string>
<string name="loading">Nalaganje …</string>
<string name="unzip_notification_description">Manj kot 1 minuta …</string>
<string name="label">Luanti</string>
<string name="notification_channel_description">Obvestilo od Luantia</string>
<string name="ime_dialog_done">Končano!l</string>
<string name="unzip_notification_title">Nalaganje Luantia</string>
</resources>

View file

@ -4,8 +4,9 @@
<string name="loading">Laddar…</string>
<string name="unzip_notification_description">Mindre än 1 minut…</string>
<string name="ime_dialog_done">Färdig</string>
<string name="no_web_browser">Ingen webbläsare kunde hittas</string>
<string name="notification_channel_name">Generell notis</string>
<string name="notification_channel_description">Notiser från Luanti</string>
<string name="no_web_browser">Ingen webbläsare hittades</string>
<string name="notification_channel_name">Allmän notifikation</string>
<string name="notification_channel_description">Notifikationer från Luanti</string>
<string name="unzip_notification_title">Laddar Luanti</string>
<string name="game_notification_title">Luanti är igång</string>
</resources>

View file

@ -6,6 +6,7 @@
<string name="notification_channel_description">Notifications from Luanti</string>
<string name="unzip_notification_title">Loading Luanti</string>
<string name="unzip_notification_description">Less than 1 minute&#8230;</string>
<string name="game_notification_title">Luanti is running</string>
<string name="ime_dialog_done">Done</string>
<string name="no_web_browser">No web browser found</string>
</resources>

View file

@ -1,7 +1,7 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
project.ext.set("versionMajor", 5) // Version Major
project.ext.set("versionMinor", 12) // Version Minor
project.ext.set("versionMinor", 13) // Version Minor
project.ext.set("versionPatch", 0) // Version Patch
// ^ keep in sync with cmake

148
android/icons/dig_btn.svg Normal file
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@ -0,0 +1,148 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
inkscape:export-ydpi="24.000002"
inkscape:export-xdpi="24.000002"
inkscape:export-filename="../../textures/base/pack/dig_btn.png"
sodipodi:docname="dig_btn.svg"
inkscape:version="1.3.2 (091e20ef0f, 2023-11-25)"
id="svg8"
version="1.1"
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View file

@ -32,8 +32,8 @@ do
all.registered_craftitems = {}
all.registered_tools = {}
for k, v in pairs(all.registered_items) do
-- Disable further modification
setmetatable(v, {__newindex = {}})
-- Ignore new keys
setmetatable(v, {__newindex = function() end})
-- Reassemble the other tables
if v.type == "node" then
getmetatable(v).__index = all.nodedef_default
@ -59,6 +59,9 @@ end
local alias_metatable = {
__index = function(t, name)
return rawget(t, core.registered_aliases[name])
end,
__newindex = function()
error("table is read-only")
end
}
setmetatable(core.registered_items, alias_metatable)

View file

@ -1,5 +1,6 @@
core.log("info", "Initializing asynchronous environment")
function core.job_processor(func, serialized_param)
local param = core.deserialize(serialized_param)
@ -7,3 +8,15 @@ function core.job_processor(func, serialized_param)
return retval or core.serialize(nil)
end
function core.get_http_accept_languages()
local languages
local current_language = core.get_language()
if current_language ~= "" then
languages = { current_language, "en;q=0.8" }
else
languages = { "en" }
end
return "Accept-Language: " .. table.concat(languages, ", ")
end

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2013 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
--------------------------------------------------------------------------------
-- TODO improve doc --

15
builtin/common/menu.lua Normal file
View file

@ -0,0 +1,15 @@
-- Luanti
-- SPDX-License-Identifier: LGPL-2.1-or-later
-- These colors are used by the main menu and the settings menu
mt_color_grey = "#AAAAAA"
mt_color_blue = "#6389FF"
mt_color_lightblue = "#99CCFF"
mt_color_green = "#72FF63"
mt_color_dark_green = "#25C191"
mt_color_orange = "#FF8800"
mt_color_red = "#FF3300"
function core.are_keycodes_equal(k1, k2)
return core.normalize_keycode(k1) == core.normalize_keycode(k2)
end

View file

@ -7,18 +7,21 @@ local math = math
local function basic_dump(o)
local tp = type(o)
if tp == "number" then
return tostring(o)
local s = tostring(o)
if tonumber(s) == o then
return s
end
-- Prefer an exact representation over a compact representation.
-- e.g. basic_dump(0.3) == "0.3",
-- but basic_dump(0.1 + 0.2) == "0.30000000000000004"
-- so the user can see that 0.1 + 0.2 ~= 0.3
return string.format("%.17g", o)
elseif tp == "string" then
return string.format("%q", o)
elseif tp == "boolean" then
return tostring(o)
elseif tp == "nil" then
return "nil"
-- Uncomment for full function dumping support.
-- Not currently enabled because bytecode isn't very human-readable and
-- dump's output is intended for humans.
--elseif tp == "function" then
-- return string.format("loadstring(%q)", string.dump(o))
elseif tp == "userdata" then
return tostring(o)
else
@ -105,65 +108,141 @@ function dump2(o, name, dumped)
return string.format("%s = {}\n%s", name, table.concat(t))
end
--------------------------------------------------------------------------------
-- This dumps values in a one-statement format.
-- This dumps values in a human-readable expression format.
-- If possible, the resulting string should evaluate to an equivalent value if loaded and executed.
-- For example, {test = {"Testing..."}} becomes:
-- [[{
-- test = {
-- "Testing..."
-- }
-- }]]
-- This supports tables as keys, but not circular references.
-- It performs poorly with multiple references as it writes out the full
-- table each time.
-- The indent field specifies a indentation string, it defaults to a tab.
-- Use the empty string to disable indentation.
-- The dumped and level arguments are internal-only.
function dump(o, indent, nested, level)
local t = type(o)
if not level and t == "userdata" then
-- when userdata (e.g. player) is passed directly, print its metatable:
return "userdata metatable: " .. dump(getmetatable(o))
end
if t ~= "table" then
return basic_dump(o)
end
-- Contains table -> true/nil of currently nested tables
nested = nested or {}
if nested[o] then
return "<circular reference>"
end
nested[o] = true
function dump(value, indent)
indent = indent or "\t"
level = level or 1
local newline = indent == "" and "" or "\n"
local ret = {}
local dumped_indexes = {}
for i, v in ipairs(o) do
ret[#ret + 1] = dump(v, indent, nested, level + 1)
dumped_indexes[i] = true
end
for k, v in pairs(o) do
if not dumped_indexes[k] then
if type(k) ~= "string" or not is_valid_identifier(k) then
k = "["..dump(k, indent, nested, level + 1).."]"
end
v = dump(v, indent, nested, level + 1)
ret[#ret + 1] = k.." = "..v
local rope = {}
local write
do
-- Keeping the length of the table as a local variable is *much*
-- faster than invoking the length operator.
-- See https://gitspartv.github.io/LuaJIT-Benchmarks/#test12.
local i = 0
function write(str)
i = i + 1
rope[i] = str
end
end
nested[o] = nil
if indent ~= "" then
local indent_str = "\n"..string.rep(indent, level)
local end_indent_str = "\n"..string.rep(indent, level - 1)
return string.format("{%s%s%s}",
indent_str,
table.concat(ret, ","..indent_str),
end_indent_str)
local n_refs = {}
local function count_refs(val)
if type(val) ~= "table" then
return
end
return "{"..table.concat(ret, ", ").."}"
local tbl = val
if n_refs[tbl] then
n_refs[tbl] = n_refs[tbl] + 1
return
end
n_refs[tbl] = 1
for k, v in pairs(tbl) do
count_refs(k)
count_refs(v)
end
end
count_refs(value)
local refs = {}
local cur_ref = 1
local function write_value(val, level)
if type(val) ~= "table" then
write(basic_dump(val))
return
end
local tbl = val
if refs[tbl] then
write(refs[tbl])
return
end
if n_refs[val] > 1 then
refs[val] = ("getref(%d)"):format(cur_ref)
write(("setref(%d)"):format(cur_ref))
cur_ref = cur_ref + 1
end
write("{")
if next(tbl) == nil then
write("}")
return
end
write(newline)
local function write_entry(k, v)
write(indent:rep(level))
write("[")
write_value(k, level + 1)
write("] = ")
write_value(v, level + 1)
write(",")
write(newline)
end
local keys = {string = {}, number = {}}
for k in pairs(tbl) do
local t = type(k)
if keys[t] then
table.insert(keys[t], k)
end
end
-- Write string-keyed entries
table.sort(keys.string)
for _, k in ipairs(keys.string) do
local v = val[k]
if is_valid_identifier(k) then
write(indent:rep(level))
write(k)
write(" = ")
write_value(v, level + 1)
write(",")
write(newline)
else
write_entry(k, v)
end
end
-- Write number-keyed entries
local len = 0
for i in ipairs(tbl) do
len = i
end
if #keys.number == len then -- table is a list
for _, v in ipairs(tbl) do
write(indent:rep(level))
write_value(v, level + 1)
write(",")
write(newline)
end
else -- table harbors arbitrary number keys
table.sort(keys.number)
for _, k in ipairs(keys.number) do
write_entry(k, tbl[k])
end
end
-- Write all remaining entries
for k, v in pairs(val) do
if not keys[type(k)] then
write_entry(k, v)
end
end
write(indent:rep(level - 1))
write("}")
end
write_value(value, 1)
return table.concat(rope)
end
--------------------------------------------------------------------------------
@ -457,18 +536,37 @@ do
end
end
--------------------------------------------------------------------------------
function table.copy(t, seen)
local n = {}
seen = seen or {}
seen[t] = n
for k, v in pairs(t) do
n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
(type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
local function table_copy(value, preserve_metatables)
local seen = {}
local function copy(val)
if type(val) ~= "table" then
return val
end
return n
local t = val
if seen[t] then
return seen[t]
end
local res = {}
seen[t] = res
for k, v in pairs(t) do
res[copy(k)] = copy(v)
end
if preserve_metatables then
setmetatable(res, getmetatable(t))
end
return res
end
return copy(value)
end
function table.copy(value)
return table_copy(value, false)
end
function table.copy_with_metatables(value)
return table_copy(value, true)
end
function table.insert_all(t, other)
if table.move then -- LuaJIT
@ -536,6 +634,10 @@ if core.gettext then -- for client and mainmenu
function fgettext(text, ...)
return core.formspec_escape(fgettext_ne(text, ...))
end
function hgettext(text, ...)
return core.hypertext_escape(fgettext_ne(text, ...))
end
end
local ESCAPE_CHAR = string.char(0x1b)

View file

@ -190,11 +190,41 @@ local function serialize(value, write)
dump(value)
end
-- Whether `value` recursively contains a function
local function contains_function(value)
local seen = {}
local function check(val)
if type(val) == "function" then
return true
end
if type(val) == "table" then
if seen[val] then
return false
end
seen[val] = true
for k, v in pairs(val) do
if check(k) or check(v) then
return true
end
end
end
return false
end
return check(value)
end
function core.serialize(value)
if contains_function(value) then
core.log("deprecated", "Support for dumping functions in `core.serialize` is deprecated.")
end
local rope = {}
-- Keeping the length of the table as a local variable is *much*
-- faster than invoking the length operator.
-- See https://gitspartv.github.io/LuaJIT-Benchmarks/#test12.
local i = 0
serialize(value, function(text)
-- Faster than table.insert(rope, text) on PUC Lua 5.1
rope[#rope + 1] = text
i = i + 1
rope[i] = text
end)
return table_concat(rope)
end

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2022 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2022 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local make = {}
@ -37,6 +24,7 @@ local make = {}
-- * `fs` is a string for the formspec.
-- Components should be relative to `0,0`, and not exceed `avail_w` or the returned `used_height`.
-- * `used_height` is the space used by components in `fs`.
-- * `spacing`: (Optional) the vertical margin to be added before the component (default 0.25)
-- * `on_submit = function(self, fields, parent)`:
-- * `fields`: submitted formspec fields
-- * `parent`: the fstk element for the settings UI, use to show dialogs
@ -442,13 +430,66 @@ local function make_noise_params(setting)
}
end
function make.key(setting)
local btn_bind = "bind_" .. setting.name
local btn_clear = "unbind_" .. setting.name
local function add_conflict_warnings(fs, height)
local value = core.settings:get(setting.name)
if value == "" then
return height
end
for _, o in ipairs(core.full_settingtypes) do
if o.type == "key" and o.name ~= setting.name and core.are_keycodes_equal(core.settings:get(o.name), value) then
table.insert(fs, ("label[0,%f;%s]"):format(height + 0.3,
core.colorize(mt_color_orange, fgettext([[Conflicts with "$1"]], fgettext(o.readable_name)))))
height = height + 0.6
end
end
return height
end
return {
info_text = setting.comment,
setting = setting,
spacing = 0.1,
get_formspec = function(self, avail_w)
self.resettable = core.settings:has(setting.name)
local btn_bind_width = math.max(2.5, avail_w/2)
local value = core.settings:get(setting.name)
local fs = {
("label[0,0.4;%s]"):format(get_label(setting)),
("button_key[%f,0;%f,0.8;%s;%s]"):format(
btn_bind_width, btn_bind_width-0.8,
btn_bind, core.formspec_escape(value)),
("image_button[%f,0;0.8,0.8;%s;%s;]"):format(avail_w - 0.8,
core.formspec_escape(defaulttexturedir .. "clear.png"),
btn_clear),
("tooltip[%s;%s]"):format(btn_clear, fgettext("Remove keybinding")),
}
local height = 0.8
height = add_conflict_warnings(fs, height)
return table.concat(fs), height
end,
on_submit = function(self, fields)
if fields[btn_bind] then
core.settings:set(setting.name, fields[btn_bind])
return true
elseif fields[btn_clear] then
core.settings:set(setting.name, "")
return true
end
end,
}
end
if INIT == "pause_menu" then
-- Making the noise parameter dialog work in the pause menu settings would
-- require porting "FSTK" (at least the dialog API) from the mainmenu formspec
-- API to the in-game formspec API.
-- There's no reason you'd want to adjust mapgen noise parameter settings
-- in-game (they only apply to new worlds), so there's no reason to implement
-- this.
-- in-game (they only apply to new worlds, hidden as [world_creation]),
-- so there's no reason to implement this.
local empty = function()
return { get_formspec = function() return "", 0 end }
end

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2015 PilzAdam
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2015 PilzAdam
-- SPDX-License-Identifier: LGPL-2.1-or-later
local checkboxes = {}

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2022 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2022 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local path = core.get_builtin_path() .. "common" .. DIR_DELIM .. "settings" .. DIR_DELIM
@ -22,7 +9,6 @@ local component_funcs = dofile(path .. "components.lua")
local shadows_component = dofile(path .. "shadows_component.lua")
local loaded = false
local full_settings
local info_icon_path = core.formspec_escape(defaulttexturedir .. "settings_info.png")
local reset_icon_path = core.formspec_escape(defaulttexturedir .. "settings_reset.png")
local all_pages = {}
@ -32,7 +18,7 @@ local filtered_page_by_id = page_by_id
local function get_setting_info(name)
for _, entry in ipairs(full_settings) do
for _, entry in ipairs(core.full_settingtypes) do
if entry.type ~= "category" and entry.name == name then
return entry
end
@ -70,7 +56,7 @@ local function load_settingtypes()
end
end
for _, entry in ipairs(full_settings) do
for _, entry in ipairs(core.full_settingtypes) do
if entry.type == "category" then
if entry.level == 0 then
section = entry.name
@ -104,29 +90,14 @@ local function load()
end
loaded = true
full_settings = settingtypes.parse_config_file(false, true)
local change_keys = {
query_text = "Controls",
requires = {
keyboard_mouse = true,
},
get_formspec = function(self, avail_w)
local btn_w = math.min(avail_w, 3)
return ("button[0,0;%f,0.8;btn_change_keys;%s]"):format(btn_w, fgettext("Controls")), 0.8
end,
on_submit = function(self, fields)
if fields.btn_change_keys then
core.show_keys_menu()
end
end,
}
core.full_settingtypes = settingtypes.parse_config_file(false, true)
local touchscreen_layout = {
query_text = "Touchscreen layout",
requires = {
touchscreen = true,
},
context = "client",
get_formspec = function(self, avail_w)
local btn_w = math.min(avail_w, 6)
return ("button[0,0;%f,0.8;btn_touch_layout;%s]"):format(btn_w, fgettext("Touchscreen layout")), 0.8
@ -159,13 +130,11 @@ local function load()
{ heading = fgettext_ne("Movement") },
"arm_inertia",
"view_bobbing_amount",
"fall_bobbing_amount",
},
})
load_settingtypes()
table.insert(page_by_id.controls_keyboard_and_mouse.content, 1, change_keys)
-- insert after "touch_controls"
table.insert(page_by_id.controls_touchscreen.content, 2, touchscreen_layout)
do
@ -174,18 +143,24 @@ local function load()
table.insert(content, idx, shadows_component)
idx = table.indexof(content, "enable_auto_exposure") + 1
local setting_info = get_setting_info("enable_auto_exposure")
local note = component_funcs.note(fgettext_ne("(The game will need to enable automatic exposure as well)"))
note.requires = get_setting_info("enable_auto_exposure").requires
note.requires = setting_info.requires
note.context = setting_info.context
table.insert(content, idx, note)
idx = table.indexof(content, "enable_bloom") + 1
setting_info = get_setting_info("enable_bloom")
note = component_funcs.note(fgettext_ne("(The game will need to enable bloom as well)"))
note.requires = get_setting_info("enable_bloom").requires
note.requires = setting_info.requires
note.context = setting_info.context
table.insert(content, idx, note)
idx = table.indexof(content, "enable_volumetric_lighting") + 1
setting_info = get_setting_info("enable_volumetric_lighting")
note = component_funcs.note(fgettext_ne("(The game will need to enable volumetric lighting as well)"))
note.requires = get_setting_info("enable_volumetric_lighting").requires
note.requires = setting_info.requires
note.context = setting_info.context
table.insert(content, idx, note)
end
@ -260,6 +235,17 @@ local function load()
["true"] = fgettext_ne("Enabled"),
["false"] = fgettext_ne("Disabled"),
}
get_setting_info("touch_interaction_style").option_labels = {
["tap"] = fgettext_ne("Tap"),
["tap_crosshair"] = fgettext_ne("Tap with crosshair"),
["buttons_crosshair"] = fgettext("Buttons with crosshair"),
}
get_setting_info("touch_punch_gesture").option_labels = {
["short_tap"] = fgettext_ne("Short tap"),
["long_tap"] = fgettext_ne("Long tap"),
}
end
@ -352,7 +338,18 @@ local function update_filtered_pages(query)
end
local function check_requirements(name, requires)
local shown_contexts = {
common = true,
client = true,
server = INIT ~= "pause_menu" or core.is_internal_server(),
world_creation = INIT ~= "pause_menu",
}
local function check_requirements(name, requires, context)
if context and not shown_contexts[context] then
return false
end
if requires == nil then
return true
end
@ -360,6 +357,7 @@ local function check_requirements(name, requires)
local video_driver = core.get_active_driver()
local touch_support = core.irrlicht_device_supports_touch()
local touch_controls = core.settings:get("touch_controls")
local touch_interaction_style = core.settings:get("touch_interaction_style")
local special = {
android = PLATFORM == "Android",
desktop = PLATFORM ~= "Android",
@ -370,6 +368,7 @@ local function check_requirements(name, requires)
keyboard_mouse = not touch_support or (touch_controls == "auto" or not core.is_yes(touch_controls)),
opengl = (video_driver == "opengl" or video_driver == "opengl3"),
gles = video_driver:sub(1, 5) == "ogles",
touch_interaction_style_tap = touch_interaction_style ~= "buttons_crosshair",
}
for req_key, req_value in pairs(requires) do
@ -411,11 +410,11 @@ function page_has_contents(page, actual_content)
elseif type(item) == "string" then
local setting = get_setting_info(item)
assert(setting, "Unknown setting: " .. item)
if check_requirements(setting.name, setting.requires) then
if check_requirements(setting.name, setting.requires, setting.context) then
return true
end
elseif item.get_formspec then
if check_requirements(item.id, item.requires) then
if check_requirements(item.id, item.requires, item.context) then
return true
end
else
@ -437,20 +436,22 @@ local function build_page_components(page)
elseif item.heading then
last_heading = item
else
local name, requires
local name, requires, context
if type(item) == "string" then
local setting = get_setting_info(item)
assert(setting, "Unknown setting: " .. item)
name = setting.name
requires = setting.requires
context = setting.context
elseif item.get_formspec then
name = item.id
requires = item.requires
context = item.context
else
error("Unknown content in page: " .. dump(item))
end
if check_requirements(name, requires) then
if check_requirements(name, requires, context) then
if last_heading then
content[#content + 1] = last_heading
last_heading = nil
@ -517,7 +518,7 @@ local function get_formspec(dialogdata)
("button[0,%f;%f,0.8;back;%s]"):format(
tabsize.height + 0.2, back_w,
INIT == "pause_menu" and fgettext("Exit") or fgettext("Back")),
fgettext("Back")),
("box[%f,%f;%f,0.8;#0000008C]"):format(
back_w + 0.2, tabsize.height + 0.2, checkbox_w),
@ -632,7 +633,13 @@ local function get_formspec(dialogdata)
fs[#fs + 1] = "container_end[]"
if used_h > 0 then
y = y + used_h + 0.25
local spacing = 0.25
local next_comp = dialogdata.components[i + 1]
if next_comp and next_comp.spacing then
spacing = next_comp.spacing
end
y = y + used_h + spacing
end
end
@ -771,11 +778,11 @@ end
if INIT == "mainmenu" then
function create_settings_dlg()
function create_settings_dlg(page_id)
load()
local dlg = dialog_create("dlg_settings", get_formspec, buttonhandler, eventhandler)
dlg.data.page_id = update_filtered_pages("")
dlg.data.page_id = page_id or update_filtered_pages("")
return dlg
end

View file

@ -61,7 +61,7 @@ local function create_minetest_conf_example(settings)
end
end
if entry.type == "key" then
local line = "See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h"
local line = "See https://docs.luanti.org/for-players/controls/"
insert(result, "# " .. line .. "\n")
end
insert(result, "# type: " .. entry.type)

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2022 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2022 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local path = core.get_builtin_path() .. "common" .. DIR_DELIM .. "settings" .. DIR_DELIM

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2015 PilzAdam
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2015 PilzAdam
-- SPDX-License-Identifier: LGPL-2.1-or-later
settingtypes = {}
@ -40,12 +27,24 @@ local CHAR_CLASSES = {
FLAGS = "[%w_%-%.,]",
}
local valid_contexts = {common = true, client = true, server = true, world_creation = true}
local function check_context_annotation(context, force_context)
if force_context then
return "Context annotations are not allowed, context is always " .. force_context
end
if not valid_contexts[context] then
return "Unknown context"
end
return nil
end
local function flags_to_table(flags)
return flags:gsub("%s+", ""):split(",", true) -- Remove all spaces and split
end
-- returns error message, or nil
local function parse_setting_line(settings, line, read_all, base_level, allow_secure)
local function parse_setting_line(settings, line, read_all, base_level, allow_secure, force_context)
-- strip carriage returns (CR, /r)
line = line:gsub("\r", "")
@ -69,9 +68,32 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
-- category
local stars, category = line:match("^%[([%*]*)([^%]]+)%]$")
local category_context
if not category then
stars, category, category_context = line:match("^%[([%*]*)([^%]]+)%] %[([^%]]+)%]$")
end
if category then
local category_level = stars:len() + base_level
if settings.current_context_level and
category_level <= settings.current_context_level then
-- The start of this category marks the end of the context annotation's scope.
settings.current_context_level = nil
settings.current_context = nil
end
if category_context then
local err = check_context_annotation(category_context, force_context)
if err then
return err
end
if settings.current_context_level then
return "Category context annotations cannot be nested"
end
settings.current_context_level = category_level
settings.current_context = category_context
end
if settings.current_hide_level then
if settings.current_hide_level < category_level then
-- Skip this category, it's inside a hidden category.
@ -102,7 +124,8 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
end
-- settings
local first_part, name, readable_name, setting_type = line:match("^"
local function make_pattern(include_context)
return "^"
-- this first capture group matches the whole first part,
-- so we can later strip it from the rest of the line
.. "("
@ -110,9 +133,19 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
.. CHAR_CLASSES.SPACE .. "*"
.. "%(([^%)]*)%)" -- readable name
.. CHAR_CLASSES.SPACE .. "*"
.. (include_context and (
"%[([^%]]+)%]" -- context annotation
.. CHAR_CLASSES.SPACE .. "*"
) or "")
.. "(" .. CHAR_CLASSES.VARIABLE .. "+)" -- type
.. CHAR_CLASSES.SPACE .. "*"
.. ")")
.. ")"
end
local first_part, name, readable_name, setting_type = line:match(make_pattern(false))
local setting_context
if not first_part then
first_part, name, readable_name, setting_context, setting_type = line:match(make_pattern(true))
end
if not first_part then
return "Invalid line"
@ -122,6 +155,26 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
return "Tried to add \"secure.\" setting"
end
if setting_context then
local err = check_context_annotation(setting_context, force_context)
if err then
return err
end
end
local context
if force_context then
context = force_context
else
if setting_context then
context = setting_context
elseif settings.current_context_level then
context = settings.current_context
else
return "Missing context annotation"
end
end
local requires = {}
local last_line = #current_comment > 0 and current_comment[#current_comment]:trim()
if last_line and last_line:lower():sub(1, 9) == "requires:" then
@ -170,6 +223,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
min = min,
max = max,
requires = requires,
context = context,
comment = comment,
})
return
@ -182,9 +236,9 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
if not default then
return "Invalid string setting"
end
if setting_type == "key" and not read_all then
-- ignore key type if read_all is false
return
if setting_type == "key" then
requires.keyboard_mouse = true
end
table.insert(settings, {
@ -193,6 +247,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
type = setting_type,
default = default,
requires = requires,
context = context,
comment = comment,
})
return
@ -245,6 +300,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
},
values = values,
requires = requires,
context = context,
comment = comment,
noise_params = true,
flags = flags_to_table("defaults,eased,absvalue")
@ -263,6 +319,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
type = "bool",
default = remaining_line,
requires = requires,
context = context,
comment = comment,
})
return
@ -290,6 +347,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
min = min,
max = max,
requires = requires,
context = context,
comment = comment,
})
return
@ -313,6 +371,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
default = default,
values = values:split(",", true),
requires = requires,
context = context,
comment = comment,
})
return
@ -331,6 +390,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
type = setting_type,
default = default,
requires = requires,
context = context,
comment = comment,
})
return
@ -361,6 +421,7 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
default = default,
possible = flags_to_table(possible),
requires = requires,
context = context,
comment = comment,
})
return
@ -369,14 +430,14 @@ local function parse_setting_line(settings, line, read_all, base_level, allow_se
return "Invalid setting type \"" .. setting_type .. "\""
end
local function parse_single_file(file, filepath, read_all, result, base_level, allow_secure)
local function parse_single_file(file, filepath, read_all, result, base_level, allow_secure, force_context)
-- store this helper variable in the table so it's easier to pass to parse_setting_line()
result.current_comment = {}
result.current_hide_level = nil
local line = file:read("*line")
while line do
local error_msg = parse_setting_line(result, line, read_all, base_level, allow_secure)
local error_msg = parse_setting_line(result, line, read_all, base_level, allow_secure, force_context)
if error_msg then
core.log("error", error_msg .. " in " .. filepath .. " \"" .. line .. "\"")
end
@ -411,7 +472,6 @@ function settingtypes.parse_config_file(read_all, parse_mods)
-- TODO: Support game/mod settings in the pause menu too
-- Note that this will need to work different from how it's done in the
-- mainmenu:
-- * Only if in singleplayer / on local server, not on remote servers
-- * Only show settings for the active game and mods
-- (add API function to get them, can return nil if on a remote server)
-- (names are probably not enough, will need paths for uniqueness)
@ -441,7 +501,7 @@ function settingtypes.parse_config_file(read_all, parse_mods)
type = "category",
})
parse_single_file(file, path, read_all, settings, 2, false)
parse_single_file(file, path, read_all, settings, 2, false, "server")
file:close()
end
@ -474,7 +534,7 @@ function settingtypes.parse_config_file(read_all, parse_mods)
type = "category",
})
parse_single_file(file, path, read_all, settings, 2, false)
parse_single_file(file, path, read_all, settings, 2, false, "server")
file:close()
end
@ -505,7 +565,7 @@ function settingtypes.parse_config_file(read_all, parse_mods)
type = "category",
})
parse_single_file(file, path, read_all, settings, 2, false)
parse_single_file(file, path, read_all, settings, 2, false, "client")
file:close()
end

View file

@ -1,20 +1,7 @@
--Luanti
--Copyright (C) 2021-2 x2048
--Copyright (C) 2022-3 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2021-2 x2048
-- Copyright (C) 2022-3 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local shadow_levels_labels = {
@ -84,6 +71,7 @@ return {
requires = {
opengl = true,
},
context = "client",
get_formspec = function(self, avail_w)
local labels = table.copy(shadow_levels_labels)
local idx = detect_mapping_idx()

View file

@ -19,6 +19,7 @@ function meta:__newindex(name, value)
return
end
local info = getinfo(2, "Sl")
if info ~= nil then
local desc = ("%s:%d"):format(info.short_src, info.currentline)
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not warned[warn_key] and info.what ~= "main" and info.what ~= "C" then
@ -26,6 +27,7 @@ function meta:__newindex(name, value)
:format(name, desc))
warned[warn_key] = true
end
end
declared[name] = true
end
@ -35,6 +37,9 @@ function meta:__index(name)
return
end
local info = getinfo(2, "Sl")
if info == nil then
return
end
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not warned[warn_key] and info.what ~= "C" then
core.log("warning", ("Undeclared global variable %q accessed at %s:%s")

View file

@ -178,6 +178,35 @@ describe("table", function()
assert.equal(2, table.keyof({[2] = "foo", [3] = "bar"}, "foo"))
assert.equal(3, table.keyof({[1] = "foo", [3] = "bar"}, "bar"))
end)
describe("copy()", function()
it("strips metatables", function()
local v = vector.new(1, 2, 3)
local w = table.copy(v)
assert.are_not.equal(v, w)
assert.same(v, w)
assert.equal(nil, getmetatable(w))
end)
it("preserves referential structure", function()
local t = {{}, {}}
t[1][1] = t[2]
t[2][1] = t[1]
local copy = table.copy(t)
assert.same(t, copy)
assert.equal(copy[1][1], copy[2])
assert.equal(copy[2][1], copy[1])
end)
end)
describe("copy_with_metatables()", function()
it("preserves metatables", function()
local v = vector.new(1, 2, 3)
local w = table.copy_with_metatables(v)
assert.equal(getmetatable(v), getmetatable(w))
assert(vector.check(w))
assert.equal(v, w) -- vector overrides ==
end)
end)
end)
describe("formspec_escape", function()
@ -201,3 +230,124 @@ describe("math", function()
assert.equal(0, math.round(-0.49999999999999994))
end)
end)
describe("dump", function()
local function test_expression(expr)
local chunk = assert(loadstring("return " .. expr))
local refs = {}
setfenv(chunk, {
setref = function(id)
refs[id] = {}
return function(fields)
for k, v in pairs(fields) do
refs[id][k] = v
end
return refs[id]
end
end,
getref = function(id)
return assert(refs[id])
end,
})
assert.equal(expr, dump(chunk()))
end
it("nil", function()
test_expression("nil")
end)
it("booleans", function()
test_expression("false")
test_expression("true")
end)
describe("numbers", function()
it("formats integers nicely", function()
test_expression("42")
end)
it("avoids misleading rounding", function()
test_expression("0.3")
assert.equal("0.30000000000000004", dump(0.1 + 0.2))
end)
end)
it("strings", function()
test_expression('"hello world"')
test_expression([["hello \"world\""]])
end)
describe("tables", function()
it("empty", function()
test_expression("{}")
end)
it("lists", function()
test_expression([[
{
false,
true,
"foo",
1,
2,
}]])
end)
it("number keys", function()
test_expression([[
{
[0.5] = false,
[1.5] = true,
[2.5] = "foo",
}]])
end)
it("dicts", function()
test_expression([[{
a = 1,
b = 2,
c = 3,
}]])
end)
it("mixed", function()
test_expression([[{
a = 1,
b = 2,
c = 3,
["d e"] = true,
"foo",
"bar",
}]])
end)
it("nested", function()
test_expression([[{
a = {
1,
{},
},
b = "foo",
c = {
[0.5] = 0.1,
[1.5] = 0.2,
},
}]])
end)
it("circular references", function()
test_expression([[setref(1){
child = {
parent = getref(1),
},
other_child = {
parent = getref(1),
},
}]])
end)
it("supports variable indent", function()
assert.equal('{1,2,3,{foo = "bar",},}', dump({1, 2, 3, {foo = "bar"}}, ""))
assert.equal('{\n "x",\n "y",\n}', dump({"x", "y"}, " "))
end)
end)
end)

View file

@ -93,7 +93,16 @@ describe("serialize", function()
assert_preserves(test_in)
end)
it("strips functions in safe mode", function()
describe("safe mode", function()
setup(function()
assert(not core.log)
-- logging a deprecation warning will be attempted
function core.log() end
end)
teardown(function()
core.log = nil
end)
it("functions are stripped", function()
local test_in = {
func = function(a, b)
error("test")
@ -109,6 +118,25 @@ describe("serialize", function()
assert.is_nil(test_out.func)
assert.equals(test_out.foo, "bar")
end)
end)
describe("deprecation warnings", function()
before_each(function()
assert(not core.log)
core.log = spy.new(function(level)
assert(level == "deprecated")
end)
end)
after_each(function()
core.log = nil
end)
it("dumping functions", function()
local t = {f = function() end, g = function() end}
t.t = t
core.serialize(t)
assert.spy(core.log).was.called(1) -- should have been called exactly *once*
end)
end)
it("vectors work", function()
local v = vector.new(1, 2, 3)

View file

@ -33,7 +33,7 @@ function core.get_node(pos)
return core.vmanip:get_node_at(pos)
end
function core.get_perlin(seed, octaves, persist, spread)
function core.get_value_noise(seed, octaves, persist, spread)
local params
if type(seed) == "table" then
params = table.copy(seed)
@ -47,12 +47,18 @@ function core.get_perlin(seed, octaves, persist, spread)
}
end
params.seed = core.get_seed(params.seed) -- add mapgen seed
return PerlinNoise(params)
return ValueNoise(params)
end
function core.get_perlin_map(params, size)
function core.get_value_noise_map(params, size)
local params2 = table.copy(params)
params2.seed = core.get_seed(params.seed) -- add mapgen seed
return PerlinNoiseMap(params2, size)
return ValueNoiseMap(params2, size)
end
-- deprecated as of 5.12, as it was not Perlin noise
-- but with no warnings (yet) for compatibility
core.get_perlin = core.get_value_noise
core.get_perlin_map = core.get_value_noise_map
PerlinNoise = ValueNoise
PerlinNoiseMap = ValueNoiseMap

View file

@ -9,8 +9,8 @@ do
all.registered_craftitems = {}
all.registered_tools = {}
for k, v in pairs(all.registered_items) do
-- Disable further modification
setmetatable(v, {__newindex = {}})
-- Ignore new keys
setmetatable(v, {__newindex = function() end})
-- Reassemble the other tables
if v.type == "node" then
getmetatable(v).__index = all.nodedef_default
@ -36,6 +36,9 @@ end
local alias_metatable = {
__index = function(t, name)
return rawget(t, core.registered_aliases[name])
end,
__newindex = function()
error("table is read-only")
end
}
setmetatable(core.registered_items, alias_metatable)

View file

@ -1,20 +1,7 @@
--Luanti
--Copyright (C) 2014 sapier
--Copyright (C) 2023 Gregor Parzefall
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- Copyright (C) 2023 Gregor Parzefall
-- SPDX-License-Identifier: LGPL-2.1-or-later
local BASE_SPACING = 0.1

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--this program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
local function dialog_event_handler(self,event)
if self.user_eventhandler == nil or

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
--------------------------------------------------------------------------------

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
ui = {}
ui.childlist = {}
@ -179,6 +166,10 @@ end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
core.button_handler = function(fields)
if fields["try_quit"] and not fields["key_enter"] then
core.event_handler("MenuQuit")
return
end
if fields["btn_reconnect_yes"] then
gamedata.reconnect_requested = false
gamedata.errormessage = nil

View file

@ -60,6 +60,8 @@ core.register_on_chat_message(function(name, message)
param = param or ""
core.log("verbose", string.format("Handling chat command %q with params %q", cmd, param))
-- Run core.registered_on_chatcommands callbacks.
if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then
return true
@ -1275,7 +1277,7 @@ core.register_chatcommand("msg", {
core.log("action", "DM from " .. name .. " to " .. sendto
.. ": " .. message)
core.chat_send_player(sendto, S("DM from @1: @2", name, message))
return true, S("Message sent.")
return true, S("DM sent to @1: @2", sendto, message)
end,
})

View file

@ -61,3 +61,10 @@ function core.register_on_auth_fail(func)
end
end)
end
-- deprecated as of 5.12, as it was not Perlin noise
-- but with no warnings (yet) for compatibility
core.get_perlin = core.get_value_noise
core.get_perlin_map = core.get_value_noise_map
PerlinNoise = ValueNoise
PerlinNoiseMap = ValueNoiseMap

View file

@ -46,6 +46,7 @@ core.features = {
biome_weights = true,
particle_blend_clip = true,
remove_item_match_meta = true,
httpfetch_additional_methods = true,
}
function core.has_feature(arg)

View file

@ -360,13 +360,12 @@ end
function core.item_drop(itemstack, dropper, pos)
local dropper_is_player = dropper and dropper:is_player()
local p = table.copy(pos)
local cnt = itemstack:get_count()
if dropper_is_player then
p.y = p.y + 1.2
end
local item = itemstack:take_item(cnt)
local obj = core.add_item(p, item)
local obj = core.add_item(p, ItemStack(itemstack))
if obj then
itemstack:clear()
if dropper_is_player then
local dir = dropper:get_look_dir()
dir.x = dir.x * 2.9
@ -375,7 +374,7 @@ function core.item_drop(itemstack, dropper, pos)
obj:set_velocity(dir)
obj:get_luaentity().dropped_by = dropper:get_player_name()
end
return itemstack
return itemstack, obj
end
-- If we reach this, adding the object to the
-- environment failed
@ -514,7 +513,8 @@ function core.node_dig(pos, node, digger)
.. node.name .. " at " .. core.pos_to_string(pos))
local wielded = digger and digger:get_wielded_item()
local drops = core.get_node_drops(node, wielded and wielded:get_name())
local drops = core.get_node_drops(node, wielded and wielded:get_name(),
wielded and ItemStack(wielded), digger, vector.copy(pos))
if wielded then
local wdef = wielded:get_definition()

View file

@ -129,6 +129,7 @@ core.protocol_versions = {
["5.9.1"] = 45,
["5.10.0"] = 46,
["5.11.0"] = 47,
["5.12.0"] = 48,
}
setmetatable(core.protocol_versions, {__newindex = function()

View file

@ -61,7 +61,7 @@ local function check_modname_prefix(name)
return name:sub(2)
else
-- Enforce that the name starts with the correct mod name.
local expected_prefix = core.get_current_modname() .. ":"
local expected_prefix = (core.get_current_modname() or "") .. ":"
if name:sub(1, #expected_prefix) ~= expected_prefix then
error("Name " .. name .. " does not follow naming conventions: " ..
"\"" .. expected_prefix .. "\" or \":\" prefix required")
@ -95,6 +95,7 @@ function core.register_abm(spec)
check_node_list(spec.nodenames, "nodenames")
check_node_list(spec.neighbors, "neighbors")
assert(type(spec.action) == "function", "Required field 'action' of type function")
core.registered_abms[#core.registered_abms + 1] = spec
spec.mod_origin = core.get_current_modname() or "??"
end
@ -128,127 +129,51 @@ function core.register_entity(name, prototype)
prototype.mod_origin = core.get_current_modname() or "??"
end
function core.register_item(name, itemdef)
-- Check name
if name == nil then
error("Unable to register item: Name is nil")
end
name = check_modname_prefix(tostring(name))
if forbidden_item_names[name] then
error("Unable to register item: Name is forbidden: " .. name)
end
itemdef.name = name
-- Apply defaults and add to registered_* table
if itemdef.type == "node" then
local function preprocess_node(nodedef)
-- Use the nodebox as selection box if it's not set manually
if itemdef.drawtype == "nodebox" and not itemdef.selection_box then
itemdef.selection_box = itemdef.node_box
elseif itemdef.drawtype == "fencelike" and not itemdef.selection_box then
itemdef.selection_box = {
if nodedef.drawtype == "nodebox" and not nodedef.selection_box then
nodedef.selection_box = nodedef.node_box
elseif nodedef.drawtype == "fencelike" and not nodedef.selection_box then
nodedef.selection_box = {
type = "fixed",
fixed = {-1/8, -1/2, -1/8, 1/8, 1/2, 1/8},
}
end
if itemdef.light_source and itemdef.light_source > core.LIGHT_MAX then
itemdef.light_source = core.LIGHT_MAX
if nodedef.light_source and nodedef.light_source > core.LIGHT_MAX then
nodedef.light_source = core.LIGHT_MAX
core.log("warning", "Node 'light_source' value exceeds maximum," ..
" limiting to maximum: " ..name)
end
setmetatable(itemdef, {__index = core.nodedef_default})
core.registered_nodes[itemdef.name] = itemdef
elseif itemdef.type == "craft" then
setmetatable(itemdef, {__index = core.craftitemdef_default})
core.registered_craftitems[itemdef.name] = itemdef
elseif itemdef.type == "tool" then
setmetatable(itemdef, {__index = core.tooldef_default})
core.registered_tools[itemdef.name] = itemdef
elseif itemdef.type == "none" then
setmetatable(itemdef, {__index = core.noneitemdef_default})
else
error("Unable to register item: Type is invalid: " .. dump(itemdef))
" limiting it: " .. nodedef.name)
end
-- Flowing liquid uses param2
if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
itemdef.paramtype2 = "flowingliquid"
if nodedef.liquidtype == "flowing" then
nodedef.paramtype2 = "flowingliquid"
end
end
local function preprocess_craft(itemdef)
-- BEGIN Legacy stuff
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
core.register_craft({
type="cooking",
output=itemdef.cookresult_itemstring,
recipe=itemdef.name,
cooktime=itemdef.furnace_cooktime
})
end
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
core.register_craft({
type="fuel",
recipe=itemdef.name,
burntime=itemdef.furnace_burntime
})
if itemdef.inventory_image == nil and itemdef.image ~= nil then
core.log("deprecated", "The `image` field in craftitem definitions " ..
"is deprecated. Use `inventory_image` instead. " ..
"Craftitem name: " .. itemdef.name, 3)
itemdef.inventory_image = itemdef.image
end
-- END Legacy stuff
itemdef.mod_origin = core.get_current_modname() or "??"
-- Disable all further modifications
getmetatable(itemdef).__newindex = {}
--core.log("Registering item: " .. itemdef.name)
core.registered_items[itemdef.name] = itemdef
core.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
end
function core.unregister_item(name)
if not core.registered_items[name] then
core.log("warning", "Not unregistering item " ..name..
" because it doesn't exist.")
return
end
-- Erase from registered_* table
local type = core.registered_items[name].type
if type == "node" then
core.registered_nodes[name] = nil
elseif type == "craft" then
core.registered_craftitems[name] = nil
elseif type == "tool" then
core.registered_tools[name] = nil
end
core.registered_items[name] = nil
unregister_item_raw(name)
end
function core.register_node(name, nodedef)
nodedef.type = "node"
core.register_item(name, nodedef)
end
function core.register_craftitem(name, craftitemdef)
craftitemdef.type = "craft"
-- BEGIN Legacy stuff
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
craftitemdef.inventory_image = craftitemdef.image
end
-- END Legacy stuff
core.register_item(name, craftitemdef)
end
function core.register_tool(name, tooldef)
tooldef.type = "tool"
local function preprocess_tool(tooldef)
tooldef.stack_max = 1
-- BEGIN Legacy stuff
if tooldef.inventory_image == nil and tooldef.image ~= nil then
core.log("deprecated", "The `image` field in tool definitions " ..
"is deprecated. Use `inventory_image` instead. " ..
"Tool name: " .. tooldef.name, 3)
tooldef.inventory_image = tooldef.image
end
if tooldef.tool_capabilities == nil and
(tooldef.full_punch_interval ~= nil or
tooldef.basetime ~= nil or
@ -261,6 +186,9 @@ function core.register_tool(name, tooldef)
tooldef.dd_crackiness ~= nil or
tooldef.dd_crumbliness ~= nil or
tooldef.dd_cuttability ~= nil) then
core.log("deprecated", "Specifying tool capabilities directly in the tool " ..
"definition is deprecated. Use the `tool_capabilities` field instead. " ..
"Tool name: " .. tooldef.name, 3)
tooldef.tool_capabilities = {
full_punch_interval = tooldef.full_punch_interval,
basetime = tooldef.basetime,
@ -277,7 +205,7 @@ function core.register_tool(name, tooldef)
end
-- END Legacy stuff
-- This isn't just legacy, but more of a convenience feature
-- Automatically set punch_attack_uses as a convenience feature
local toolcaps = tooldef.tool_capabilities
if toolcaps and toolcaps.punch_attack_uses == nil then
for _, cap in pairs(toolcaps.groupcaps or {}) do
@ -288,8 +216,126 @@ function core.register_tool(name, tooldef)
end
end
end
end
core.register_item(name, tooldef)
local default_tables = {
node = core.nodedef_default,
craft = core.craftitemdef_default,
tool = core.tooldef_default,
none = core.noneitemdef_default,
}
local preprocess_fns = {
node = preprocess_node,
craft = preprocess_craft,
tool = preprocess_tool,
}
function core.register_item(name, itemdef)
-- Check name
if name == nil then
error("Unable to register item: Name is nil")
end
name = check_modname_prefix(tostring(name))
if forbidden_item_names[name] then
error("Unable to register item: Name is forbidden: " .. name)
end
itemdef.name = name
-- Compatibility stuff depending on type
local fn = preprocess_fns[itemdef.type]
if fn then
fn(itemdef)
end
-- Apply defaults
local defaults = default_tables[itemdef.type]
if defaults == nil then
error("Unable to register item: Type is invalid: " .. dump(itemdef))
end
local old_mt = getmetatable(itemdef)
-- TODO most of these checks should become an error after a while (maybe in 2026?)
if old_mt ~= nil and next(old_mt) ~= nil then
-- Note that even registering multiple identical items with the same table
-- is not allowed, due to the 'name' property.
if old_mt.__index == defaults then
core.log("warning", "Item definition table was reused between registrations. "..
"This is unsupported and broken: " .. name)
else
core.log("warning", "Item definition has a metatable, this is "..
"unsupported and it will be overwritten: " .. name)
end
end
setmetatable(itemdef, {__index = defaults})
-- BEGIN Legacy stuff
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
core.log("deprecated", "The `cookresult_itemstring` item definition " ..
"field is deprecated. Use `core.register_craft` instead. " ..
"Item name: " .. itemdef.name, 2)
core.register_craft({
type="cooking",
output=itemdef.cookresult_itemstring,
recipe=itemdef.name,
cooktime=itemdef.furnace_cooktime
})
end
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
core.log("deprecated", "The `furnace_burntime` item definition " ..
"field is deprecated. Use `core.register_craft` instead. " ..
"Item name: " .. itemdef.name, 2)
core.register_craft({
type="fuel",
recipe=itemdef.name,
burntime=itemdef.furnace_burntime
})
end
-- END Legacy stuff
itemdef.mod_origin = core.get_current_modname() or "??"
-- Ignore new keys as a failsafe to prevent mistakes
getmetatable(itemdef).__newindex = function() end
-- Add to registered_* tables
if itemdef.type == "node" then
core.registered_nodes[itemdef.name] = itemdef
elseif itemdef.type == "craft" then
core.registered_craftitems[itemdef.name] = itemdef
elseif itemdef.type == "tool" then
core.registered_tools[itemdef.name] = itemdef
end
core.registered_items[itemdef.name] = itemdef
core.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
end
local function make_register_item_wrapper(the_type)
return function(name, itemdef)
itemdef.type = the_type
return core.register_item(name, itemdef)
end
end
core.register_node = make_register_item_wrapper("node")
core.register_craftitem = make_register_item_wrapper("craft")
core.register_tool = make_register_item_wrapper("tool")
function core.unregister_item(name)
if not core.registered_items[name] then
core.log("warning", "Not unregistering item " ..name..
" because it doesn't exist.")
return
end
-- Erase from registered_* table
core.registered_nodes[name] = nil
core.registered_craftitems[name] = nil
core.registered_tools[name] = nil
core.registered_items[name] = nil
unregister_item_raw(name)
end
function core.register_alias(name, convert_to)
@ -300,7 +346,6 @@ function core.register_alias(name, convert_to)
core.log("warning", "Not registering alias, item with same name" ..
" is already defined: " .. name .. " -> " .. convert_to)
else
--core.log("Registering alias: " .. name .. " -> " .. convert_to)
core.registered_aliases[name] = convert_to
register_alias_raw(name, convert_to)
end
@ -315,7 +360,6 @@ function core.register_alias_force(name, convert_to)
core.log("info", "Removed item " ..name..
" while attempting to force add an alias")
end
--core.log("Registering alias: " .. name .. " -> " .. convert_to)
core.registered_aliases[name] = convert_to
register_alias_raw(name, convert_to)
end
@ -406,6 +450,7 @@ core.register_item(":", {
groups = {not_in_creative_inventory=1},
})
local itemdefs_finalized = false
function core.override_item(name, redefinition, del_fields)
if redefinition.name ~= nil then
@ -418,10 +463,16 @@ function core.override_item(name, redefinition, del_fields)
if not item then
error("Attempt to override non-existent item "..name, 2)
end
if itemdefs_finalized then
-- TODO: it's not clear if this needs to be allowed at all?
core.log("warning", "Overriding item " .. name .. " after server startup. " ..
"This is unsupported and can cause problems related to data inconsistency.")
end
for k, v in pairs(redefinition) do
rawset(item, k, v)
end
for _, field in ipairs(del_fields or {}) do
assert(field ~= "name" and field ~= "type")
rawset(item, field, nil)
end
register_item_raw(item)
@ -568,13 +619,57 @@ core.registered_on_rightclickplayers, core.register_on_rightclickplayer = make_r
core.registered_on_liquid_transformed, core.register_on_liquid_transformed = make_registration()
core.registered_on_mapblocks_changed, core.register_on_mapblocks_changed = make_registration()
-- A bunch of registrations are read by the C++ side once on env init, so we cannot
-- allow them to change afterwards (see s_env.cpp).
-- Nodes and items do not have this problem but there are obvious consistency
-- problems if this would be allowed.
local function freeze_table(t)
-- Freezing a Lua table is not actually possible without some very intrusive
-- metatable hackery, but we can trivially prevent new additions.
local mt = table.copy(getmetatable(t) or {})
mt.__newindex = function()
error("modification forbidden")
end
setmetatable(t, mt)
end
local function generic_reg_error(what)
return function(something)
local described = what
if type(something) == "table" and type(something.name) == "string" then
described = what .. " " .. something.name
elseif type(something) == "string" then
described = what .. " " .. something
end
error("Tried to register " .. described .. " after load time!")
end
end
core.register_on_mods_loaded(function()
core.after(0, function()
setmetatable(core.registered_on_mapblocks_changed, {
__newindex = function()
error("on_mapblocks_changed callbacks must be registered at load time")
end,
})
itemdefs_finalized = true
-- prevent direct modification
freeze_table(core.registered_abms)
freeze_table(core.registered_lbms)
freeze_table(core.registered_items)
freeze_table(core.registered_nodes)
freeze_table(core.registered_craftitems)
freeze_table(core.registered_tools)
freeze_table(core.registered_aliases)
freeze_table(core.registered_on_mapblocks_changed)
-- neutralize registration functions
core.register_abm = generic_reg_error("ABM")
core.register_lbm = generic_reg_error("LBM")
core.register_item = generic_reg_error("item")
core.unregister_item = function(name)
error("Refusing to unregister item " .. name .. " after load time")
end
core.register_alias = generic_reg_error("alias")
core.register_alias_force = generic_reg_error("alias")
core.register_on_mapblocks_changed = generic_reg_error("on_mapblocks_changed callback")
end)
end)

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
-- Global menu data
menudata = {}
@ -34,7 +21,6 @@ function check_cache_age(key, max_age)
end
function core.on_before_close()
-- called before the menu is closed, either exit or to join a game
cache_settings:write()
end

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2018-24 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2018-24 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
if not core.get_http_api then
return
@ -41,6 +28,7 @@ contentdb = {
REASON_DEPENDENCY = "dependency",
}
-- API documentation: https://content.luanti.org/help/api/
local function get_download_url(package, reason)
local base_url = core.settings:get("contentdb_url")
@ -182,14 +170,16 @@ function contentdb.get_package_by_id(id)
end
function contentdb.calculate_package_id(type, author, name)
local id = author:lower() .. "/"
local function strip_game_suffix(type, name)
if (type == nil or type == "game") and #name > 5 and name:sub(#name - 4) == "_game" then
id = id .. name:sub(1, #name - 5)
return name:sub(1, #name - 5)
else
id = id .. name
return name
end
return id
end
function contentdb.calculate_package_id(type, author, name)
return author:lower() .. "/" .. strip_game_suffix(type, name)
end
@ -398,7 +388,6 @@ local function fetch_pkgs()
local url = base_url ..
"/api/packages/?type=mod&type=game&type=txp&protocol_version=" ..
core.get_max_supp_proto() .. "&engine_version=" .. core.urlencode(version.string)
for _, item in pairs(core.settings:get("contentdb_flag_blacklist"):split(",")) do
item = item:trim()
if item ~= "" then
@ -406,19 +395,11 @@ local function fetch_pkgs()
end
end
local languages
local current_language = core.get_language()
if current_language ~= "" then
languages = { current_language, "en;q=0.8" }
else
languages = { "en" }
end
local http = core.get_http_api()
local response = http.fetch_sync({
url = url,
extra_headers = {
"Accept-Language: " .. table.concat(languages, ", ")
core.get_http_accept_languages()
},
})
if not response.succeeded then
@ -448,7 +429,7 @@ function contentdb.set_packages_from_api(packages)
-- We currently don't support name changing
local suffix = "/" .. package.name
if alias:sub(-#suffix) == suffix then
contentdb.aliases[alias:lower()] = package.id
contentdb.aliases[strip_game_suffix(packages.type, alias:lower())] = package.id
end
end
end
@ -596,27 +577,19 @@ function contentdb.filter_packages(query, by_type)
end
function contentdb.get_full_package_info(package, callback)
local function get_package_info(key, path)
return function(package, callback)
assert(package)
if package.full_info then
callback(package.full_info)
if package[key] then
callback(package[key])
return
end
local function fetch(params)
local version = core.get_version()
local base_url = core.settings:get("contentdb_url")
local languages
local current_language = core.get_language()
if current_language ~= "" then
languages = { current_language, "en;q=0.8" }
else
languages = { "en" }
end
local url = base_url ..
"/api/packages/" .. params.package.url_part .. "/for-client/?" ..
"/api/packages/" .. params.package.url_part .. params.path .. "?" ..
"protocol_version=" .. core.urlencode(core.get_max_supp_proto()) ..
"&engine_version=" .. core.urlencode(version.string) ..
"&formspec_version=" .. core.urlencode(core.get_formspec_version()) ..
@ -625,7 +598,7 @@ function contentdb.get_full_package_info(package, callback)
local response = http.fetch_sync({
url = url,
extra_headers = {
"Accept-Language: " .. table.concat(languages, ", ")
core.get_http_accept_languages()
},
})
if not response.succeeded then
@ -636,17 +609,22 @@ function contentdb.get_full_package_info(package, callback)
end
local function my_callback(value)
package.full_info = value
package[key] = value
callback(value)
end
if not core.handle_async(fetch, { package = package }, my_callback) then
if not core.handle_async(fetch, { package = package, path = path }, my_callback) then
core.log("error", "ERROR: async event failed")
callback(nil)
end
end
end
contentdb.get_full_package_info = get_package_info("full_info", "/for-client/")
contentdb.get_package_reviews = get_package_info("reviews", "/for-client/reviews/")
function contentdb.get_formspec_padding()
-- Padding is increased on Android to account for notches
-- TODO: use Android API to determine size of cut outs

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2018-20 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2018-20 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
if not core.get_http_api then
function create_contentdb_dlg()
@ -323,9 +310,17 @@ local function get_formspec(dlgdata)
})
local img_w = cell_h * 3 / 2
-- Use as much of the available space as possible (so no padding on the
-- right/bottom), but don't quite allow the text to touch the border.
local text_w = cell_w - img_w - 0.25 - 0.025
local text_h = cell_h - 0.25 - 0.025
local start_idx = (cur_page - 1) * num_per_page + 1
for i=start_idx, math.min(#contentdb.packages, start_idx+num_per_page-1) do
local package = contentdb.packages[i]
local text = core.colorize(mt_color_green, package.title) ..
core.colorize("#BFBFBF", " by " .. package.author) .. "\n" ..
package.short_description
table.insert_all(formspec, {
"container[",
@ -340,13 +335,14 @@ local function get_formspec(dlgdata)
"image[0,0;", img_w, ",", cell_h, ";",
core.formspec_escape(get_screenshot(package, package.thumbnail, 2)), "]",
"label[", img_w + 0.25 + 0.05, ",0.5;",
core.formspec_escape(
core.colorize(mt_color_green, package.title) ..
core.colorize("#BFBFBF", " by " .. package.author)), "]",
"label[", img_w + 0.25, ",0.25;", text_w, ",", text_h, ";",
core.formspec_escape(text), "]",
"textarea[", img_w + 0.25, ",0.75;", cell_w - img_w - 0.25, ",", cell_h - 0.75, ";;;",
core.formspec_escape(package.short_description), "]",
-- Add a tooltip in case the label overflows and the short description is cut off.
"tooltip[", img_w + 0.25, ",0.25;", text_w, ",", text_h, ";",
-- Text in tooltips doesn't wrap automatically, so we do it manually to
-- avoid everything being one long line.
core.formspec_escape(core.wrap_text(package.short_description, 80)), "]",
"style[view_", i, ";border=false]",
"style[view_", i, ":hovered;bgimg=", core.formspec_escape(defaulttexturedir .. "button_hover_semitrans.png"), "]",
@ -362,7 +358,7 @@ local function get_formspec(dlgdata)
end
table.insert_all(formspec, {
"container[", cell_w - 0.625,",", 0.25, "]",
"container[", cell_w - 0.625,",", 0.125, "]",
})
if package.downloading then

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2018-24 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2018-24 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local function is_still_visible(dlg)
local this = ui.find_by_name("install_dialog")

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2018-24 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2018-24 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
function get_formspec(data)
local package = data.package

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2018-24 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2018-24 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local function get_info_formspec(size, padding, text)
@ -32,6 +19,7 @@ end
local function get_formspec(data)
local package = data.package
local window_padding = contentdb.get_formspec_padding()
local size = contentdb.get_formspec_size()
size.x = math.min(size.x, 20)
@ -42,7 +30,7 @@ local function get_formspec(data)
if not data.loading and not data.loading_error then
data.loading = true
contentdb.get_full_package_info(data.package, function(info)
contentdb.get_full_package_info(package, function(info)
data.loading = false
if info == nil then
@ -61,7 +49,7 @@ local function get_formspec(data)
-- check to see if that happened
if not data.info then
if data.loading_error then
return get_info_formspec(size, window_padding, fgettext("No packages could be retrieved"))
return get_info_formspec(size, window_padding, fgettext("Error loading package information"))
end
return get_info_formspec(size, window_padding, fgettext("Loading..."))
end
@ -103,15 +91,15 @@ local function get_formspec(data)
local left_button_rect = "0,0;2.875,1"
local right_button_rect = "3.125,0;2.875,1"
if data.package.downloading then
if package.downloading then
formspec[#formspec + 1] = "animated_image[5,0;1,1;downloading;"
formspec[#formspec + 1] = core.formspec_escape(defaulttexturedir)
formspec[#formspec + 1] = "cdb_downloading.png;3;400;]"
elseif data.package.queued then
elseif package.queued then
formspec[#formspec + 1] = "style[queued;border=false]"
formspec[#formspec + 1] = "image_button[5,0;1,1;" .. core.formspec_escape(defaulttexturedir)
formspec[#formspec + 1] = "cdb_queued.png;queued;]"
elseif not data.package.path then
elseif not package.path then
formspec[#formspec + 1] = "style[install;bgcolor=green]"
formspec[#formspec + 1] = "button["
formspec[#formspec + 1] = right_button_rect
@ -119,7 +107,7 @@ local function get_formspec(data)
formspec[#formspec + 1] = fgettext("Install [$1]", info.download_size)
formspec[#formspec + 1] = "]"
else
if data.package.installed_release < data.package.release then
if package.installed_release < package.release then
-- The install_ action also handles updating
formspec[#formspec + 1] = "style[install;bgcolor=#28ccdf]"
formspec[#formspec + 1] = "button["
@ -137,10 +125,12 @@ local function get_formspec(data)
formspec[#formspec + 1] = "]"
end
local review_count = info.reviews.positive + info.reviews.neutral + info.reviews.negative
local current_tab = data.current_tab or 1
local tab_titles = {
fgettext("Description"),
fgettext("Information"),
fgettext("Reviews") .. core.formspec_escape(" [" .. review_count .. "]"),
}
local tab_body_height = bottom_buttons_y - 2.8
@ -162,8 +152,8 @@ local function get_formspec(data)
local winfo = core.get_window_info()
local fs_to_px = winfo.size.x / winfo.max_formspec_size.x
for i, ss in ipairs(info.screenshots) do
local path = get_screenshot(data.package, ss.url, 2)
hypertext = hypertext .. "<action name=\"ss_" .. i .. "\"><img name=\"" ..
local path = get_screenshot(package, ss.url, 2)
hypertext = hypertext .. "<action name=\"ss_".. i .. "\"><img name=\"" ..
core.hypertext_escape(path) .. "\" width=" .. (3 * fs_to_px) ..
" height=" .. (2 * fs_to_px) .. "></action>"
if i ~= #info.screenshots then
@ -194,22 +184,54 @@ local function get_formspec(data)
hypertext = hypertext .. "\n\n" .. info.long_description.body
-- Fix the path to blank.png. This is needed for bullet indentation.
hypertext = hypertext:gsub("<img name=\"?blank.png\"? ",
"<img name=\"" .. core.hypertext_escape(defaulttexturedir) .. "blank.png\" ")
table.insert_all(formspec, {
"hypertext[0,0;", W, ",", tab_body_height - 0.375,
";desc;", core.formspec_escape(hypertext), "]",
})
elseif current_tab == 2 then
local hypertext = info.info_hypertext.head .. info.info_hypertext.body
table.insert_all(formspec, {
"hypertext[0,0;", W, ",", tab_body_height - 0.375,
";info;", core.formspec_escape(hypertext), "]",
})
elseif current_tab == 3 then
if not package.reviews and not data.reviews_error and not data.reviews_loading then
data.reviews_loading = true
contentdb.get_package_reviews(package, function(reviews)
if not reviews then
data.reviews_error = true
end
ui.update()
end)
end
if package.reviews then
local hypertext = package.reviews.head .. package.reviews.body
-- Provide correct path to blank.png image. This is needed for bullet indentation.
hypertext = hypertext:gsub("<img name=\"?blank.png\"? ",
"<img name=\"" .. core.hypertext_escape(defaulttexturedir) .. "blank.png\" ")
-- Placeholders in reviews hypertext for icons
hypertext = hypertext:gsub("<thumbsup>",
"<img name=\"" .. core.hypertext_escape(defaulttexturedir) .. "contentdb_thumb_up.png\" width=24>")
hypertext = hypertext:gsub("<thumbsdown>",
"<img name=\"" .. core.hypertext_escape(defaulttexturedir) .. "contentdb_thumb_down.png\" width=24>")
hypertext = hypertext:gsub("<neutral>",
"<img name=\"" .. core.hypertext_escape(defaulttexturedir) .. "contentdb_neutral.png\" width=24>")
table.insert_all(formspec, {
"hypertext[0,0;", W, ",", tab_body_height - 0.375,
";reviews;", core.formspec_escape(hypertext), "]",
})
elseif data.reviews_error then
table.insert_all(formspec, {"label[2,2;", fgettext("Error loading reviews"), "]"} )
else
table.insert_all(formspec, {"label[2,2;", fgettext("Loading..."), "]"} )
end
else
error("Unknown tab " .. current_tab)
end
@ -269,9 +291,10 @@ local function handle_submit(this, fields)
end
if fields.open_contentdb then
local url = ("%s/packages/%s/?protocol_version=%d"):format(
core.settings:get("contentdb_url"), package.url_part,
core.get_max_supp_proto())
local version = core.get_version()
local url = core.settings:get("contentdb_url") .. "/packages/" .. package.url_part ..
"/?protocol_version=" .. core.urlencode(core.get_max_supp_proto()) ..
"&engine_version=" .. core.urlencode(version.string)
core.open_url(url)
return true
end
@ -295,7 +318,8 @@ local function handle_submit(this, fields)
end
if handle_hypertext_event(this, fields.desc, info.long_description) or
handle_hypertext_event(this, fields.info, info.info_hypertext) then
handle_hypertext_event(this, fields.info, info.info_hypertext) or
(package.reviews and handle_hypertext_event(this, fields.reviews, package.reviews)) then
return true
end
end

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2023 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2023 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local path = core.get_mainmenu_path() .. DIR_DELIM .. "content"

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2013 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
--------------------------------------------------------------------------------
local function get_last_folder(text,count)

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2023-24 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2023-24 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
-- Screenshot

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2022 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2022 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
local mods_dir = "/tmp/.minetest/mods"
local games_dir = "/tmp/.minetest/games"

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2023 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2023 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
update_detector = {}

View file

@ -47,22 +47,20 @@
],
"#": "For updating active/previous contributors, see the script in ./util/gather_git_credits.py",
"contributors": [
"JosiahWI",
"Erich Schubert",
"wrrrzr",
"1F616EMO",
"red-001 <red-001@outlook.ie>",
"veprogames",
"paradust7",
"AFCMS",
"siliconsniffer",
"Wuzzy",
"Zemtzov7",
"JosiahWI",
"veprogames",
"Miguel P.L",
"AFCMS"
],
"previous_contributors": [
"Ælla Chiana Moskopp (erle) <erle@dieweltistgarnichtso.net> [Logo]",
"numzero",
"red-001 <red-001@outlook.ie>",
"Giuseppe Bilotta",
"HybridDog",
"ClobberXD",
"Dániel Juhász (juhdanad) <juhdanad@gmail.com>",
"MirceaKitsune <mirceakitsune@gmail.com>",
@ -75,6 +73,7 @@
"stujones11",
"Rogier <rogier777@gmail.com>",
"Gregory Currie (gregorycu)",
"paradust7",
"JacobF",
"Jeija <jeija@mesecons.net>"
]

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2013 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
--------------------------------------------------------------------------------

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
local function table_to_flags(ftable)
-- Convert e.g. { jungles = true, caves = false } to "jungles,nocaves"

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
--------------------------------------------------------------------------------

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
local function delete_world_formspec(dialogdata)

View file

@ -0,0 +1,108 @@
-- Luanti
-- SPDX-License-Identifier: LGPL-2.1-or-later
-- Modified based on dlg_reinstall_mtg.lua
-- Note that this is only needed for migrating from <5.11 to 5.12.
local doc_url = "https://docs.luanti.org/for-players/controls/"
local SETTING_NAME = "no_keycode_migration_warning"
local function get_formspec(dialogdata)
local markup = table.concat({
"<big>" .. hgettext("Keybindings changed") .. "</big>",
hgettext("The input handling system was reworked in Luanti 5.12.0."),
hgettext("As a result, your keybindings may have been changed."),
hgettext("Check out the key settings or refer to the documentation:"),
("<action name='doc_url'><style color='cyan' hovercolor='orangered'>%s</style></action>"):format(doc_url),
}, "\n")
return table.concat({
"formspec_version[6]",
"size[12,7]",
"hypertext[0.5,0.5;11,4.7;text;", core.formspec_escape(markup), "]",
"container[0.5,5.7]",
"button[0,0;4,0.8;dismiss;", fgettext("Close"), "]",
"button[4.5,0;6.5,0.8;reconfigure;", fgettext("Open settings"), "]",
"container_end[]",
})
end
local function close_dialog(this)
cache_settings:set_bool(SETTING_NAME, true)
this:delete()
end
local function buttonhandler(this, fields)
if fields.reconfigure then
close_dialog(this)
local maintab = ui.find_by_name("maintab")
local dlg = create_settings_dlg("controls_keyboard_and_mouse")
dlg:set_parent(maintab)
maintab:hide()
dlg:show()
return true
end
if fields.dismiss then
close_dialog(this)
return true
end
if fields.text == "action:doc_url" then
core.open_url(doc_url)
end
end
local function eventhandler(event)
if event == "DialogShow" then
mm_game_theme.set_engine()
return true
elseif event == "MenuQuit" then
-- Don't allow closing the dialog with ESC, but still allow exiting
-- Luanti
core.close()
return true
end
return false
end
local function create_rebind_keys_dlg()
local dlg = dialog_create("dlg_rebind_keys", get_formspec,
buttonhandler, eventhandler)
return dlg
end
function migrate_keybindings()
-- Show migration dialog if the user upgraded from an earlier version
-- and this has not yet been shown before, *or* if keys settings had to be changed
if core.is_first_run then
cache_settings:set_bool(SETTING_NAME, true)
end
local has_migration = not cache_settings:get_bool(SETTING_NAME)
-- normalize all existing key settings, this converts them from KEY_KEY_C to SYSTEM_SCANCODE_6
local settings = core.settings:to_table()
for name, value in pairs(settings) do
if name:match("^keymap_") then
local normalized = core.normalize_keycode(value)
if value ~= normalized then
has_migration = true
core.settings:set(name, normalized)
end
end
end
if not has_migration then
return
end
local maintab = ui.find_by_name("maintab")
local dlg = create_rebind_keys_dlg()
dlg:set_parent(maintab)
maintab:hide()
dlg:show()
ui.update()
end

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2022 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2022 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
--------------------------------------------------------------------------------

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2023 Gregor Parzefall
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2023 Gregor Parzefall
-- SPDX-License-Identifier: LGPL-2.1-or-later
---- IMPORTANT ----
-- This whole file can be removed after a while.
@ -67,10 +54,10 @@ end
local function get_formspec(dialogdata)
local markup = table.concat({
"<big>", fgettext("Minetest Game is no longer installed by default"), "</big>\n",
fgettext("For a long time, Luanti shipped with a default game called \"Minetest Game\". " ..
"<big>", hgettext("Minetest Game is no longer installed by default"), "</big>\n",
hgettext("For a long time, Luanti shipped with a default game called \"Minetest Game\". " ..
"Since version 5.8.0, Luanti ships without a default game."), "\n",
fgettext("If you want to continue playing in your Minetest Game worlds, you need to reinstall Minetest Game."),
hgettext("If you want to continue playing in your Minetest Game worlds, you need to reinstall Minetest Game."),
})
return table.concat({

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
--------------------------------------------------------------------------------

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2013 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
mm_game_theme = {}

View file

@ -1,27 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
mt_color_grey = "#AAAAAA"
mt_color_blue = "#6389FF"
mt_color_lightblue = "#99CCFF"
mt_color_green = "#72FF63"
mt_color_dark_green = "#25C191"
mt_color_orange = "#FF8800"
mt_color_red = "#FF3300"
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
MAIN_TAB_W = 15.5
MAIN_TAB_H = 7.1
@ -35,6 +14,7 @@ local basepath = core.get_builtin_path()
defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
DIR_DELIM .. "pack" .. DIR_DELIM
dofile(basepath .. "common" .. DIR_DELIM .. "menu.lua")
dofile(basepath .. "common" .. DIR_DELIM .. "filterlist.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "buttonbar.lua")
dofile(basepath .. "fstk" .. DIR_DELIM .. "dialog.lua")
@ -55,6 +35,7 @@ dofile(menupath .. DIR_DELIM .. "dlg_register.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rename_modpack.lua")
dofile(menupath .. DIR_DELIM .. "dlg_version_info.lua")
dofile(menupath .. DIR_DELIM .. "dlg_reinstall_mtg.lua")
dofile(menupath .. DIR_DELIM .. "dlg_rebind_keys.lua")
dofile(menupath .. DIR_DELIM .. "dlg_clients_list.lua")
dofile(menupath .. DIR_DELIM .. "dlg_server_list_mods.lua")
@ -132,6 +113,7 @@ local function init_globals()
ui.update()
check_reinstall_mtg()
migrate_keybindings()
check_new_version()
end

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2020 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2020 rubenwardy
-- SPDX-License-Identifier: LGPL-2.1-or-later
serverlistmgr = {
-- continent code we detected for ourselves

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2013 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
local function prepare_credits(dest, source)

View file

@ -1,20 +1,7 @@
--Luanti
--Copyright (C) 2014 sapier
--Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
-- SPDX-License-Identifier: LGPL-2.1-or-later
local function get_content_icons(packages_with_updates)

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
local current_game, singleplayer_refresh_gamebar

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2014 sapier
-- SPDX-License-Identifier: LGPL-2.1-or-later
local function get_sorted_servers()
local servers = {

View file

@ -8,5 +8,6 @@ defaulttexturedir = ""
local builtin_shared = {}
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(commonpath .. "menu.lua"))(builtin_shared)
assert(loadfile(pausepath .. "register.lua"))(builtin_shared)
dofile(commonpath .. "settings" .. DIR_DELIM .. "init.lua")

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2016 T4im
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2016 T4im
-- SPDX-License-Identifier: LGPL-2.1-or-later
local S = core.get_translator("__builtin")

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2016 T4im
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2016 T4im
-- SPDX-License-Identifier: LGPL-2.1-or-later
local format, pairs, type = string.format, pairs, type
local core, get_current_modname = core, core.get_current_modname

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2016 T4im
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2016 T4im
-- SPDX-License-Identifier: LGPL-2.1-or-later
local S = core.get_translator("__builtin")
-- Note: In this file, only messages are translated

View file

@ -1,19 +1,6 @@
--Luanti
--Copyright (C) 2016 T4im
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-- Luanti
-- Copyright (C) 2016 T4im
-- SPDX-License-Identifier: LGPL-2.1-or-later
local setmetatable = setmetatable
local pairs, format = pairs, string.format
local min, max, huge = math.min, math.max, math.huge

View file

@ -2,9 +2,27 @@
#
# General format:
# name (Readable name) type type_args
# name (Readable name) [context] type type_args
#
# Note that the parts are separated by exactly one space
#
# `context` (optional) is used to document where the setting is read. It can be:
# - common: Read by both client and server.
# - client: Read by the client.
# (Includes settings read by the mainmenu.)
# - server: Read by the server.
# - world_creation: Read at world creation, thus only applied to new worlds.
# (Worlds are commonly created in the mainmenu (part of the client), but
# world creation is conceptually a server-side thing...)
# If not specified, the value is inherited from the context value of the containing
# category instead.
# For the builtin/settingtypes.txt file, every setting needs to have a context defined,
# either via a category containing it or via the setting itself. In game/mod-provided
# settingtypes.txt files, context annotations are invalid.
# Note: For context annotations, it's irrelevant whether changes to a setting
# after startup/game-join will be read. A separate mechanism for declaring that
# is needed.
#
# `type` can be:
# - int
# - string
@ -13,7 +31,7 @@
# - enum
# - path
# - filepath
# - key (will be ignored in GUI, since a special key change dialog exists)
# - key
# - flags
# - noise_params_2d
# - noise_params_3d
@ -73,10 +91,14 @@
# * touchscreen / keyboard_mouse
# * opengl / gles
# * You can negate any requirement by prepending with !
# * The "keyboard_mouse" requirement is automatically added to settings with the
# "key" type.
#
# Sections are marked by a single line in the format: [Section Name]
# Sub-section are marked by adding * in front of the section name: [*Sub-section]
# Sub-sub-sections have two * etc.
# A context (see above) can be specified optionally: [Section Name] [context]
# Context annotations on categories cannot be nested.
# There shouldn't be too many settings per category.
#
# The top-level categories "Advanced", "Client and Server" and "Mapgen" are
@ -84,7 +106,7 @@
# They contain settings not intended for the "average user".
[Controls]
[Controls] [client]
[*General]
@ -111,6 +133,13 @@ doubletap_jump (Double tap jump for fly) bool false
# enabled.
always_fly_fast (Always fly fast) bool true
# If enabled, the "Sneak" key will toggle when pressed.
# This functionality is ignored when fly is enabled.
toggle_sneak_key (Toggle Sneak key) bool false
# If enabled, the "Aux1" key will toggle when pressed.
toggle_aux1_key (Toggle Aux1 key) bool false
# The time in seconds it takes between repeated node placements when holding
# the place button.
#
@ -151,6 +180,228 @@ enable_hotbar_mouse_wheel (Hotbar: Enable mouse wheel for selection) bool true
# Requires: keyboard_mouse
invert_hotbar_mouse_wheel (Hotbar: Invert mouse wheel direction) bool false
[**Keybindings]
# Key for moving the player forward.
keymap_forward (Move forward) key SYSTEM_SCANCODE_26
# Key for moving the player backward.
# Will also disable autoforward, when active.
keymap_backward (Move backward) key SYSTEM_SCANCODE_22
# Key for moving the player left.
keymap_left (Move left) key SYSTEM_SCANCODE_4
# Key for moving the player right.
keymap_right (Move right) key SYSTEM_SCANCODE_7
# Key for jumping.
keymap_jump (Jump) key SYSTEM_SCANCODE_44
# Key for sneaking.
# Also used for climbing down and descending in water if aux1_descends is disabled.
keymap_sneak (Sneak) key SYSTEM_SCANCODE_225
# Key for digging, punching or using something.
# (Note: The actual meaning might vary on a per-game basis.)
keymap_dig (Dig/punch/use) key KEY_LBUTTON
# Key for placing an item/block or for using something.
# (Note: The actual meaning might vary on a per-game basis.)
keymap_place (Place/use) key KEY_RBUTTON
# Key for opening the inventory.
keymap_inventory (Open inventory) key SYSTEM_SCANCODE_12
# Key for moving fast in fast mode.
keymap_aux1 (Aux1) key SYSTEM_SCANCODE_8
# Key for opening the chat window.
keymap_chat (Open chat) key SYSTEM_SCANCODE_23
# Key for opening the chat window to type commands.
keymap_cmd (Command) key SYSTEM_SCANCODE_56
# Key for opening the chat window to type local commands.
keymap_cmd_local (Local command) key SYSTEM_SCANCODE_55
# Key for toggling unlimited view range.
keymap_rangeselect (Range select) key
# Key for toggling flying.
keymap_freemove (Toggle fly) key SYSTEM_SCANCODE_14
# Key for toggling pitch move mode.
keymap_pitchmove (Toggle pitchmove) key
# Key for toggling fast mode.
keymap_fastmove (Toggle fast) key SYSTEM_SCANCODE_13
# Key for toggling noclip mode.
keymap_noclip (Toggle noclip) key SYSTEM_SCANCODE_11
# Key for selecting the next item in the hotbar.
keymap_hotbar_next (Hotbar: select next item) key SYSTEM_SCANCODE_17
# Key for selecting the previous item in the hotbar.
keymap_hotbar_previous (Hotbar: select previous item) key SYSTEM_SCANCODE_5
# Key for muting the game.
keymap_mute (Mute) key SYSTEM_SCANCODE_16
# Key for increasing the volume.
keymap_increase_volume (Increase volume) key
# Key for decreasing the volume.
keymap_decrease_volume (Decrease volume) key
# Key for toggling autoforward.
keymap_autoforward (Toggle automatic forward) key
# Key for toggling cinematic mode.
keymap_cinematic (Toggle cinematic mode) key
# Key for toggling display of minimap.
keymap_minimap (Toggle minimap) key SYSTEM_SCANCODE_25
# Key for taking screenshots.
keymap_screenshot (Screenshot) key SYSTEM_SCANCODE_69
# Key for toggling fullscreen mode.
keymap_fullscreen (Toggle fullscreen) key SYSTEM_SCANCODE_68
# Key for dropping the currently selected item.
keymap_drop (Drop item) key SYSTEM_SCANCODE_20
# Key to use view zoom when possible.
keymap_zoom (Zoom) key SYSTEM_SCANCODE_29
# Key for toggling the display of the HUD.
keymap_toggle_hud (Toggle HUD) key SYSTEM_SCANCODE_58
# Key for toggling the display of chat.
keymap_toggle_chat (Toggle chat log) key SYSTEM_SCANCODE_59
# Key for toggling the display of the large chat console.
keymap_console (Large chat console) key SYSTEM_SCANCODE_67
# Key for toggling the display of fog.
keymap_toggle_fog (Toggle fog) key SYSTEM_SCANCODE_60
# Key for toggling the display of debug info.
keymap_toggle_debug (Toggle debug info) key SYSTEM_SCANCODE_62
# Key for toggling the display of the profiler. Used for development.
keymap_toggle_profiler (Toggle profiler) key SYSTEM_SCANCODE_63
# Key for toggling the display of mapblock boundaries.
keymap_toggle_block_bounds (Toggle block bounds) key
# Key for switching between first- and third-person camera.
keymap_camera_mode (Toggle camera mode) key SYSTEM_SCANCODE_6
# Key for increasing the viewing range.
keymap_increase_viewing_range_min (Increase view range) key SYSTEM_SCANCODE_46
# Key for decreasing the viewing range.
keymap_decrease_viewing_range_min (Decrease view range) key SYSTEM_SCANCODE_45
# Key for selecting the first hotbar slot.
keymap_slot1 (Hotbar slot 1) key SYSTEM_SCANCODE_30
# Key for selecting the second hotbar slot.
keymap_slot2 (Hotbar slot 2) key SYSTEM_SCANCODE_31
# Key for selecting the third hotbar slot.
keymap_slot3 (Hotbar slot 3) key SYSTEM_SCANCODE_32
# Key for selecting the fourth hotbar slot.
keymap_slot4 (Hotbar slot 4) key SYSTEM_SCANCODE_33
# Key for selecting the fifth hotbar slot.
keymap_slot5 (Hotbar slot 5) key SYSTEM_SCANCODE_34
# Key for selecting the sixth hotbar slot.
keymap_slot6 (Hotbar slot 6) key SYSTEM_SCANCODE_35
# Key for selecting the seventh hotbar slot.
keymap_slot7 (Hotbar slot 7) key SYSTEM_SCANCODE_36
# Key for selecting the eighth hotbar slot.
keymap_slot8 (Hotbar slot 8) key SYSTEM_SCANCODE_37
# Key for selecting the ninth hotbar slot.
keymap_slot9 (Hotbar slot 9) key SYSTEM_SCANCODE_38
# Key for selecting the tenth hotbar slot.
keymap_slot10 (Hotbar slot 10) key SYSTEM_SCANCODE_39
# Key for selecting the 11th hotbar slot.
keymap_slot11 (Hotbar slot 11) key
# Key for selecting the 12th hotbar slot.
keymap_slot12 (Hotbar slot 12) key
# Key for selecting the 13th hotbar slot.
keymap_slot13 (Hotbar slot 13) key
# Key for selecting the 14th hotbar slot.
keymap_slot14 (Hotbar slot 14) key
# Key for selecting the 15th hotbar slot.
keymap_slot15 (Hotbar slot 15) key
# Key for selecting the 16th hotbar slot.
keymap_slot16 (Hotbar slot 16) key
# Key for selecting the 17th hotbar slot.
keymap_slot17 (Hotbar slot 17) key
# Key for selecting the 18th hotbar slot.
keymap_slot18 (Hotbar slot 18) key
# Key for selecting the 19th hotbar slot.
keymap_slot19 (Hotbar slot 19) key
# Key for selecting the 20th hotbar slot.
keymap_slot20 (Hotbar slot 20) key
# Key for selecting the 21st hotbar slot.
keymap_slot21 (Hotbar slot 21) key
# Key for selecting the 22nd hotbar slot.
keymap_slot22 (Hotbar slot 22) key
# Key for selecting the 23rd hotbar slot.
keymap_slot23 (Hotbar slot 23) key
# Key for selecting the 24th hotbar slot.
keymap_slot24 (Hotbar slot 24) key
# Key for selecting the 25th hotbar slot.
keymap_slot25 (Hotbar slot 25) key
# Key for selecting the 26th hotbar slot.
keymap_slot26 (Hotbar slot 26) key
# Key for selecting the 27th hotbar slot.
keymap_slot27 (Hotbar slot 27) key
# Key for selecting the 28th hotbar slot.
keymap_slot28 (Hotbar slot 28) key
# Key for selecting the 29th hotbar slot.
keymap_slot29 (Hotbar slot 29) key
# Key for selecting the 30th hotbar slot.
keymap_slot30 (Hotbar slot 30) key
# Key for selecting the 31st hotbar slot.
keymap_slot31 (Hotbar slot 31) key
# Key for selecting the 32nd hotbar slot.
keymap_slot32 (Hotbar slot 32) key
[*Touchscreen]
# Enables the touchscreen controls, allowing you to play the game with a touchscreen.
@ -160,6 +411,36 @@ invert_hotbar_mouse_wheel (Hotbar: Invert mouse wheel direction) bool false
# Requires: touch_support
touch_controls (Touchscreen controls) enum auto auto,true,false
# The kind of digging/placing controls used.
#
# * Tap
# Long/short tap anywhere on the screen to interact.
# Interaction happens at finger position.
#
# * Tap with crosshair
# Long/short tap anywhere on the screen to interact.
# Interaction happens at crosshair position.
#
# * Buttons with crosshair
# Use dedicated dig/place buttons to interact.
# Interaction happens at crosshair position.
#
# Requires: touchscreen
touch_interaction_style (Interaction style) enum tap tap,tap_crosshair,buttons_crosshair
# The gesture for punching players/entities.
# This can be overridden by games and mods.
#
# * Short tap
# Easy to use and well-known from other games that shall not be named.
#
# * Long tap
# Known from the classic Luanti mobile controls.
# Combat is more or less impossible.
#
# Requires: touchscreen, touch_interaction_style_tap
touch_punch_gesture (Punch gesture) enum short_tap short_tap,long_tap
# Touchscreen sensitivity multiplier.
#
# Requires: touchscreen
@ -175,12 +456,6 @@ touchscreen_threshold (Movement threshold) int 20 0 100
# Requires: touchscreen
touch_long_tap_delay (Threshold for long taps) int 400 100 1000
# Use crosshair to select object instead of whole screen.
# If enabled, a crosshair will be shown and will be used for selecting object.
#
# Requires: touchscreen
touch_use_crosshair (Use crosshair for touch screen) bool false
# Fixes the position of virtual joystick.
# If disabled, virtual joystick will center to first-touch's position.
#
@ -193,21 +468,7 @@ fixed_virtual_joystick (Fixed virtual joystick) bool false
# Requires: touchscreen
virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
# The gesture for punching players/entities.
# This can be overridden by games and mods.
#
# * short_tap
# Easy to use and well-known from other games that shall not be named.
#
# * long_tap
# Known from the classic Luanti mobile controls.
# Combat is more or less impossible.
#
# Requires: touchscreen
touch_punch_gesture (Punch gesture) enum short_tap short_tap,long_tap
[Graphics and Audio]
[Graphics and Audio] [client]
[*Graphics]
@ -295,10 +556,6 @@ arm_inertia (Arm inertia) bool true
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
[**Camera]
# Field of view in degrees.
@ -615,11 +872,6 @@ enable_volumetric_lighting (Volumetric lighting) bool false
# Requires: enable_dynamic_shadows
enable_translucent_foliage (Translucent foliage) bool false
# Apply specular shading to nodes.
#
# Requires: enable_dynamic_shadows
enable_node_specular (Node specular) bool false
# When enabled, liquid reflections are simulated.
#
# Requires: enable_waving_water, enable_dynamic_shadows
@ -749,13 +1001,13 @@ contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
[Client and Server]
[*Client]
[*Client] [client]
# Save the map received by the client on disk.
enable_local_map_saving (Saving map received from server) bool false
# URL to the server list displayed in the Multiplayer Tab.
serverlist_url (Serverlist URL) string https://servers.luanti.org
serverlist_url (Serverlist URL) [common] string https://servers.luanti.org
# If enabled, server account registration is separate from login in the UI.
# If disabled, connecting to a server will automatically register a new account.
@ -765,7 +1017,7 @@ enable_split_login_register (Enable split login/register) bool true
# If this is empty the engine will never check for updates.
update_information_url (Update information URL) string https://www.luanti.org/release_info.json
[*Server]
[*Server] [server]
# Name of the player.
# When running a server, a client connecting with this name is admin.
@ -793,7 +1045,7 @@ server_announce (Announce server) bool false
server_announce_send_players (Send player names to the server list) bool true
# Announce to this serverlist.
serverlist_url (Serverlist URL) string https://servers.luanti.org
serverlist_url (Serverlist URL) [common] string https://servers.luanti.org
# Message of the day displayed to players connecting.
motd (Message of the day) string
@ -839,7 +1091,7 @@ remote_media (Remote media) string
# Requires: enable_ipv6
ipv6_server (IPv6 server) bool true
[*Server Security]
[*Server Security] [server]
# New users need to input this password.
default_password (Default password) string
@ -899,7 +1151,7 @@ chat_message_limit_per_10sec (Chat message count limit) float 8.0 1.0
# Kick players who sent more than X messages per 10 seconds.
chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
[*Server Gameplay]
[*Server Gameplay] [server]
# Controls length of day/night cycle.
# Examples:
@ -907,7 +1159,7 @@ chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
time_speed (Time speed) int 72 0
# Time of day when a new world is started, in millihours (0-23999).
world_start_time (World start time) int 6125 0 23999
world_start_time (World start time) [world_creation] int 6125 0 23999
# Time in seconds for item entity (dropped items) to live.
# Setting it to -1 disables the feature.
@ -962,7 +1214,7 @@ movement_liquid_sink (Liquid sinking) float 10.0
movement_gravity (Gravity) float 9.81
[Mapgen]
[Mapgen] [world_creation]
# A chosen map seed for a new map, leave empty for random.
# Will be overridden when creating a new world in the main menu.
@ -978,7 +1230,7 @@ mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v
water_level (Water level) int 1 -31000 31000
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
max_block_generate_distance (Max block generate distance) int 10 1 32767
max_block_generate_distance (Max block generate distance) [server] int 10 1 32767
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
@ -1691,12 +1943,12 @@ mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500),
# Enable Lua modding support on client.
# This support is experimental and API can change.
enable_client_modding (Client modding) bool false
enable_client_modding (Client modding) [client] bool false
# Replaces the default main menu with a custom one.
main_menu_script (Main menu script) string
main_menu_script (Main menu script) [client] string
[**Mod Security]
[**Mod Security] [server]
# Prevent mods from doing insecure things like running shell commands.
secure.enable_security (Enable mod security) bool true
@ -1720,33 +1972,33 @@ secure.http_mods (HTTP mods) string
# - info
# - verbose
# - trace
debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
debug_log_level (Debug log level) [common] enum action ,none,error,warning,action,info,verbose,trace
# If the file size of debug.txt exceeds the number of megabytes specified in
# this setting when it is opened, the file is moved to debug.txt.1,
# deleting an older debug.txt.1 if it exists.
# debug.txt is only moved if this setting is positive.
debug_log_size_max (Debug log file size threshold) int 50 1
debug_log_size_max (Debug log file size threshold) [common] int 50 1
# Minimal level of logging to be written to chat.
chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
chat_log_level (Chat log level) [client] enum error ,none,error,warning,action,info,verbose,trace
# Handling for deprecated Lua API calls:
# - none: Do not log deprecated calls
# - log: mimic and log backtrace of deprecated call (default).
# - error: abort on usage of deprecated call (suggested for mod developers).
deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
deprecated_lua_api_handling (Deprecated Lua API handling) [common] enum log none,log,error
# Enable random user input (only used for testing).
random_input (Random input) bool false
random_input (Random input) [client] bool false
# Enable random mod loading (mainly used for testing).
random_mod_load_order (Random mod load order) bool false
random_mod_load_order (Random mod load order) [server] bool false
# Enable mod channels support.
enable_mod_channels (Mod channels) bool false
enable_mod_channels (Mod channels) [server] bool false
[**Mod Profiler]
[**Mod Profiler] [server]
# Load the game profiler to collect game profiling data.
# Provides a /profiler command to access the compiled profile.
@ -1786,16 +2038,15 @@ instrument.builtin (Builtin) bool false
# * Instrument the sampler being used to update the statistics.
instrument.profiler (Profiler) bool false
[**Engine Profiler]
[**Engine Profiler] [common]
# Print the engine's profiling data in regular intervals (in seconds).
# 0 = disable. Useful for developers.
profiler_print_interval (Engine profiling data print interval) int 0 0
[*Advanced]
[**Graphics]
[**Graphics] [client]
# Enables debug and error-checking in the OpenGL driver.
opengl_debug (OpenGL debug) bool false
@ -1850,7 +2101,7 @@ world_aligned_mode (World-aligned textures mode) enum enable disable,enable,forc
# World-aligned textures may be scaled to span several nodes. However,
# the server may not send the scale you want, especially if you use
# a specially-designed texture pack; with this option, the client tries
# to determine the scale automatically basing on the texture size.
# to determine the scale automatically based on the texture size.
# See also texture_min_size.
# Warning: This option is EXPERIMENTAL!
autoscale_mode (Autoscaling mode) enum disable disable,enable,force
@ -1862,7 +2113,7 @@ autoscale_mode (Autoscaling mode) enum disable disable,enable,force
# This setting is ONLY applied if any of the mentioned filters are enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
texture_min_size (Base texture size) int 64 1 32768
texture_min_size (Base texture size) int 192 192 16384
# Side length of a cube of map blocks that the client will consider together
# when generating meshes.
@ -1899,12 +2150,12 @@ shadow_update_frames (Map shadows update frames) int 16 1 32
# Requires: enable_post_processing, enable_bloom
enable_bloom_debug (Enable Bloom Debug) bool false
[**Sound]
[**Sound] [client]
# Comma-separated list of AL and ALC extensions that should not be used.
# Useful for testing. See al_extensions.[h,cpp] for details.
sound_extensions_blacklist (Sound Extensions Blacklist) string
[**Font]
[**Font] [client]
font_bold (Font bold by default) bool false
@ -1954,7 +2205,7 @@ mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/
# This font will be used for certain languages or if the default font is unavailable.
fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
[**Lighting]
[**Lighting] [client]
# Gradient of light curve at minimum light level.
# Controls the contrast of the lowest light levels.
@ -1982,45 +2233,48 @@ lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
enable_ipv6 (IPv6) bool true
enable_ipv6 (IPv6) [common] bool true
# Prometheus listener address.
# If Luanti is compiled with ENABLE_PROMETHEUS option enabled,
# enable metrics listener for Prometheus on that address.
# Metrics can be fetched on http://127.0.0.1:30000/metrics
prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
# If Luanti is compiled with Prometheus support, this setting
# enables the metrics listener for Prometheus on that address.
# By default you can fetch metrics from http://127.0.0.1:30000/metrics.
# An empty value disables the metrics listener.
prometheus_listener_address (Prometheus listener address) [server] string 127.0.0.1:30000
# Maximum size of the outgoing chat queue.
# Maximum size of the client's outgoing chat queue.
# 0 to disable queueing and -1 to make the queue size unlimited.
max_out_chat_queue_size (Maximum size of the outgoing chat queue) int 20 -1 32767
max_out_chat_queue_size (Maximum size of the client's outgoing chat queue) [client] int 20 -1 32767
# Timeout for client to remove unused map data from memory, in seconds.
client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
client_unload_unused_data_timeout (Mapblock unload timeout) [client] float 600.0 0.0
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
# Note that there is an internal dynamic minimum number of blocks that
# won't be deleted, depending on the current view range.
# Set to -1 for no limit.
client_mapblock_limit (Mapblock limit) [client] int 7500 -1 2147483647
# Maximum number of blocks that are simultaneously sent per client.
# The maximum total count is calculated dynamically:
# max_total = ceil((#clients + max_users) * per_client / 4)
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) [server] int 40 1 4294967295
# To reduce lag, block transfers are slowed down when a player is building something.
# This determines how long they are slowed down after placing or removing a node.
full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
full_block_send_enable_min_time_from_building (Delay in sending blocks after building) [server] float 2.0 0.0
# Maximum number of packets sent per send step in the low-level networking code.
# You generally don't need to change this, however busy servers may benefit from a higher number.
max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
max_packets_per_iteration (Max. packets per iteration) [common] int 1024 1 65535
# Compression level to use when sending mapblocks to the client.
# -1 - use default compression level
# 0 - least compression, fastest
# 9 - best compression, slowest
map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
map_compression_level_net (Map Compression Level for Network Transfer) [server] int -1 -1 9
[**Server]
[**Server] [server]
# Format of player chat messages. The following strings are valid placeholders:
# @name, @message, @timestamp (optional)
@ -2040,7 +2294,7 @@ kick_msg_crash (Crash message) string This server has experienced an internal er
# Set this to true if your server is set up to restart automatically.
ask_reconnect_on_crash (Ask to reconnect after crash) bool false
[**Server/Env Performance]
[**Server/Env Performance] [server]
# Length of a server tick (the interval at which everything is generally updated),
# stated in seconds.
@ -2091,14 +2345,14 @@ max_objects_per_block (Maximum objects per block) int 256 256 65535
active_block_mgmt_interval (Active block management interval) float 2.0 0.0
# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
abm_interval (ABM interval) float 1.0 0.0
abm_interval (ABM interval) float 1.0 0.1 30.0
# The time budget allowed for ABMs to execute on each step
# (as a fraction of the ABM Interval)
abm_time_budget (ABM time budget) float 0.2 0.1 0.9
# Length of time between NodeTimer execution cycles, stated in seconds.
nodetimer_interval (NodeTimer interval) float 0.2 0.0
nodetimer_interval (NodeTimer interval) float 0.2 0.1 1.0
# Max liquids processed per step.
liquid_loop_max (Liquid loop max) int 100000 1 4294967295
@ -2133,7 +2387,7 @@ server_side_occlusion_culling (Server-side occlusion culling) bool true
# Stated in MapBlocks (16 nodes).
block_cull_optimize_distance (Block cull optimize distance) int 25 2 2047
[**Mapgen]
[**Mapgen] [server]
# Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
# WARNING: There is no benefit, and there are several dangers, in
@ -2141,7 +2395,7 @@ block_cull_optimize_distance (Block cull optimize distance) int 25 2 2047
# Reducing this value increases cave and dungeon density.
# Altering this value is for special usage, leaving it unchanged is
# recommended.
chunksize (Chunk size) int 5 1 10
chunksize (Chunk size) [world_creation] int 5 1 10
# Dump the mapgen debug information.
enable_mapgen_debug_info (Mapgen debug) bool false
@ -2169,7 +2423,7 @@ emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 1
# 'on_generated'. For many users the optimum setting may be '1'.
num_emerge_threads (Number of emerge threads) int 1 0 32767
[**cURL]
[**cURL] [common]
# Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
curl_timeout (cURL interactive timeout) int 20000 1000 2147483647
@ -2184,51 +2438,68 @@ curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
# Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
curl_file_download_timeout (cURL file download timeout) int 300000 5000 2147483647
[**Client Debugging] [client]
# Key for toggling the camera update. Only usable with 'debug' privilege.
keymap_toggle_update_camera (Toggle camera update) key
# Key for switching to the previous entry in Quicktune.
keymap_quicktune_prev (Quicktune: select previous entry) key
# Key for switching to the next entry in Quicktune.
keymap_quicktune_next (Quicktune: select next entry) key
# Key for decrementing the selected value in Quicktune.
keymap_quicktune_dec (Quicktune: decrement value) key
# Key for incrementing the selected value in Quicktune.
keymap_quicktune_inc (Quicktune: increment value) key
[**Miscellaneous]
# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
clickable_chat_weblinks (Chat weblinks) bool true
clickable_chat_weblinks (Chat weblinks) [client] bool true
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
ignore_world_load_errors (Ignore world errors) bool false
ignore_world_load_errors (Ignore world errors) [server] bool false
# Adjust the detected display density, used for scaling UI elements.
display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0
display_density_factor (Display Density Scaling Factor) [client] float 1 0.5 5.0
# Windows systems only: Start Luanti with the command line window in the background.
# Contains the same information as the file debug.txt (default name).
enable_console (Enable console window) bool false
enable_console (Enable console window) [common] bool false
# Number of extra blocks that can be loaded by /clearobjects at once.
# This is a trade-off between SQLite transaction overhead and
# memory consumption (4096=100MB, as a rule of thumb).
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) [server] int 4096 0 4294967295
# World directory (everything in the world is stored here).
# Not needed if starting from the main menu.
map-dir (Map directory) path
map-dir (Map directory) [server] path
# See https://www.sqlite.org/pragma.html#pragma_synchronous
sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
sqlite_synchronous (Synchronous SQLite) [server] enum 2 0,1,2
# Compression level to use when saving mapblocks to disk.
# -1 - use default compression level
# 0 - least compression, fastest
# 9 - best compression, slowest
map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
map_compression_level_disk (Map Compression Level for Disk Storage) [server] int -1 -1 9
# Enable usage of remote media server (if provided by server).
# Remote servers offer a significantly faster way to download media (e.g. textures)
# when connecting to the server.
enable_remote_media_server (Connect to external media server) bool true
enable_remote_media_server (Connect to external media server) [client] bool true
# File in client/serverlist/ that contains your favorite servers displayed in the
# Multiplayer Tab.
serverlist_file (Serverlist file) string favoriteservers.json
serverlist_file (Serverlist file) [client] string favoriteservers.json
[*Gamepads]
[*Gamepads] [client]
# Enable joysticks. Requires a restart to take effect
enable_joysticks (Enable joysticks) bool false
@ -2251,7 +2522,7 @@ joystick_deadzone (Joystick dead zone) int 2048 0 65535
joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
[*Hide: Temporary Settings]
[*Hide: Temporary Settings] [common]
# Path to texture directory. All textures are first searched from here.
texture_path (Texture path) path
@ -2310,226 +2581,3 @@ show_technical_names (Show technical names) bool false
# Controlled by a checkbox in the settings menu.
show_advanced (Show advanced settings) bool false
# Key for moving the player forward.
keymap_forward (Forward key) key KEY_KEY_W
# Key for moving the player backward.
# Will also disable autoforward, when active.
keymap_backward (Backward key) key KEY_KEY_S
# Key for moving the player left.
keymap_left (Left key) key KEY_KEY_A
# Key for moving the player right.
keymap_right (Right key) key KEY_KEY_D
# Key for jumping.
keymap_jump (Jump key) key KEY_SPACE
# Key for sneaking.
# Also used for climbing down and descending in water if aux1_descends is disabled.
keymap_sneak (Sneak key) key KEY_LSHIFT
# Key for digging, punching or using something.
# (Note: The actual meaning might vary on a per-game basis.)
keymap_dig (Dig/punch/use key) key KEY_LBUTTON
# Key for placing an item/block or for using something.
# (Note: The actual meaning might vary on a per-game basis.)
keymap_place (Place/use key) key KEY_RBUTTON
# Key for opening the inventory.
keymap_inventory (Inventory key) key KEY_KEY_I
# Key for moving fast in fast mode.
keymap_aux1 (Aux1 key) key KEY_KEY_E
# Key for opening the chat window.
keymap_chat (Chat key) key KEY_KEY_T
# Key for opening the chat window to type commands.
keymap_cmd (Command key) key /
# Key for opening the chat window to type local commands.
keymap_cmd_local (Command key) key .
# Key for toggling unlimited view range.
keymap_rangeselect (Range select key) key
# Key for toggling flying.
keymap_freemove (Fly key) key KEY_KEY_K
# Key for toggling pitch move mode.
keymap_pitchmove (Pitch move key) key
# Key for toggling fast mode.
keymap_fastmove (Fast key) key KEY_KEY_J
# Key for toggling noclip mode.
keymap_noclip (Noclip key) key KEY_KEY_H
# Key for selecting the next item in the hotbar.
keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
# Key for selecting the previous item in the hotbar.
keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
# Key for muting the game.
keymap_mute (Mute key) key KEY_KEY_M
# Key for increasing the volume.
keymap_increase_volume (Inc. volume key) key
# Key for decreasing the volume.
keymap_decrease_volume (Dec. volume key) key
# Key for toggling autoforward.
keymap_autoforward (Automatic forward key) key
# Key for toggling cinematic mode.
keymap_cinematic (Cinematic mode key) key
# Key for toggling display of minimap.
keymap_minimap (Minimap key) key KEY_KEY_V
# Key for taking screenshots.
keymap_screenshot (Screenshot) key KEY_F12
# Key for toggling fullscreen mode.
keymap_fullscreen (Fullscreen key) key KEY_F11
# Key for dropping the currently selected item.
keymap_drop (Drop item key) key KEY_KEY_Q
# Key to use view zoom when possible.
keymap_zoom (View zoom key) key KEY_KEY_Z
# Key for selecting the first hotbar slot.
keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
# Key for selecting the second hotbar slot.
keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
# Key for selecting the third hotbar slot.
keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
# Key for selecting the fourth hotbar slot.
keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
# Key for selecting the fifth hotbar slot.
keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
# Key for selecting the sixth hotbar slot.
keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
# Key for selecting the seventh hotbar slot.
keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
# Key for selecting the eighth hotbar slot.
keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
# Key for selecting the ninth hotbar slot.
keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
# Key for selecting the tenth hotbar slot.
keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
# Key for selecting the 11th hotbar slot.
keymap_slot11 (Hotbar slot 11 key) key
# Key for selecting the 12th hotbar slot.
keymap_slot12 (Hotbar slot 12 key) key
# Key for selecting the 13th hotbar slot.
keymap_slot13 (Hotbar slot 13 key) key
# Key for selecting the 14th hotbar slot.
keymap_slot14 (Hotbar slot 14 key) key
# Key for selecting the 15th hotbar slot.
keymap_slot15 (Hotbar slot 15 key) key
# Key for selecting the 16th hotbar slot.
keymap_slot16 (Hotbar slot 16 key) key
# Key for selecting the 17th hotbar slot.
keymap_slot17 (Hotbar slot 17 key) key
# Key for selecting the 18th hotbar slot.
keymap_slot18 (Hotbar slot 18 key) key
# Key for selecting the 19th hotbar slot.
keymap_slot19 (Hotbar slot 19 key) key
# Key for selecting the 20th hotbar slot.
keymap_slot20 (Hotbar slot 20 key) key
# Key for selecting the 21st hotbar slot.
keymap_slot21 (Hotbar slot 21 key) key
# Key for selecting the 22nd hotbar slot.
keymap_slot22 (Hotbar slot 22 key) key
# Key for selecting the 23rd hotbar slot.
keymap_slot23 (Hotbar slot 23 key) key
# Key for selecting the 24th hotbar slot.
keymap_slot24 (Hotbar slot 24 key) key
# Key for selecting the 25th hotbar slot.
keymap_slot25 (Hotbar slot 25 key) key
# Key for selecting the 26th hotbar slot.
keymap_slot26 (Hotbar slot 26 key) key
# Key for selecting the 27th hotbar slot.
keymap_slot27 (Hotbar slot 27 key) key
# Key for selecting the 28th hotbar slot.
keymap_slot28 (Hotbar slot 28 key) key
# Key for selecting the 29th hotbar slot.
keymap_slot29 (Hotbar slot 29 key) key
# Key for selecting the 30th hotbar slot.
keymap_slot30 (Hotbar slot 30 key) key
# Key for selecting the 31st hotbar slot.
keymap_slot31 (Hotbar slot 31 key) key
# Key for selecting the 32nd hotbar slot.
keymap_slot32 (Hotbar slot 32 key) key
# Key for toggling the display of the HUD.
keymap_toggle_hud (HUD toggle key) key KEY_F1
# Key for toggling the display of chat.
keymap_toggle_chat (Chat toggle key) key KEY_F2
# Key for toggling the display of the large chat console.
keymap_console (Large chat console key) key KEY_F10
# Key for toggling the display of fog.
keymap_toggle_fog (Fog toggle key) key KEY_F3
# Key for toggling the camera update. Only usable with 'debug' privilege.
keymap_toggle_update_camera (Camera update toggle key) key
# Key for toggling the display of debug info.
keymap_toggle_debug (Debug info toggle key) key KEY_F5
# Key for toggling the display of the profiler. Used for development.
keymap_toggle_profiler (Profiler toggle key) key KEY_F6
# Key for toggling the display of mapblock boundaries.
keymap_toggle_block_bounds (Block bounds toggle key) key
# Key for switching between first- and third-person camera.
keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
# Key for increasing the viewing range.
keymap_increase_viewing_range_min (View range increase key) key +
# Key for decreasing the viewing range.
keymap_decrease_viewing_range_min (View range decrease key) key -

View file

@ -44,8 +44,6 @@ centroid varying float nightRatio;
varying float perspective_factor;
#endif
varying float area_enable_parallax;
varying highp vec3 eyeVec;
// Color of the light emitted by the light sources.
const vec3 artificialLight = vec3(1.04, 1.04, 1.04);

View file

@ -23,3 +23,6 @@ This list is largely advisory and items may be reevaluated once the time comes.
* stop reading initial properties from bare entity def
* change particle default blend mode to `clip`
* remove built-in knockback and related functions entirely
* remove `safe` parameter from `core.serialize`, always enforce `safe = true`.
possibly error when `loadstring` calls are encountered in `core.deserialize`.
* introduce strict type checking for all instances of `v3s16` / `v3f` read from Lua

View file

@ -1,12 +1,15 @@
Luanti Lua Client Modding API Reference 5.12.0
Luanti Lua Client Modding API Reference 5.13.0
==============================================
**WARNING**: if you're looking for the `minetest` namespace (e.g. `minetest.something`),
it's now called `core` due to the renaming of Luanti (formerly Minetest).
`minetest` will keep existing as an alias, so that old code won't break.
Note that `core` has already existed since version 0.4.10, so you can use it
safely without breaking backwards compatibility.
* More information at <http://www.luanti.org/>
* Developer Wiki: <https://dev.luanti.org/>
* Additional documentation: <https://docs.luanti.org/>
Introduction
------------

View file

@ -23,6 +23,7 @@ General options and their default values:
PRECOMPILE_HEADERS=FALSE - Precompile some headers (experimental; requires CMake 3.16 or later)
PRECOMPILED_HEADERS_PATH= - Path to a file listing all headers to precompile (default points to src/precompiled_headers.txt)
USE_SDL2=TRUE - Build with SDL2; Enables IrrlichtMt device SDL2
USE_SDL2_STATIC=TRUE - Links with SDL2::SDL2-static instead of SDL2::SDL2
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations

View file

@ -90,6 +90,10 @@ Run it:
./bin/luanti
Run unit tests:
./bin/luanti --run-unittests
- Use `cmake . -LH` to see all CMake options and their current state.
- If you want to install it system-wide (or are making a distribution package),
you will want to use `-DRUN_IN_PLACE=FALSE`.

View file

@ -5,7 +5,7 @@
The long-term roadmaps, aims, and guiding philosophies are set out using the
following documents:
* [What is Minetest?](http://c55.me/blog/?p=1491)
* [What is Minetest? (archived)](https://web.archive.org/web/20160328054721/http://c55.me/blog/?p=1491)
* [celeron55's roadmap](https://forum.luanti.org/viewtopic.php?t=9177)
* [celeron55's comment in "A clear mission statement for Minetest is missing"](https://github.com/luanti-org/luanti/issues/3476#issuecomment-167399287)
* [Core developer to-do/wish lists](https://forum.luanti.org/viewforum.php?f=7)

View file

@ -5,8 +5,11 @@ Luanti Lua Modding API Reference
it's now called `core` due to the renaming of Luanti (formerly Minetest).
`minetest` will keep existing as an alias, so that old code won't break.
Note that `core` has already existed since version 0.4.10, so you can use it
safely without breaking backwards compatibility.
* More information at <http://www.luanti.org/>
* Developer Wiki: <https://dev.luanti.org/>
* Additional documentation: <https://docs.luanti.org/>
* (Unofficial) Minetest Modding Book by rubenwardy: <https://rubenwardy.com/minetest_modding_book/>
* Modding tools: <https://github.com/luanti-org/modtools>
@ -518,6 +521,15 @@ stripping out the file extension:
Supported texture formats are PNG (`.png`), JPEG (`.jpg`) and Targa (`.tga`).
Luanti generally uses nearest-neighbor upscaling for textures to preserve the crisp
look of pixel art (low-res textures).
Users can optionally enable bilinear and/or trilinear filtering. However, to avoid
everything becoming blurry, textures smaller than 192px will either not be filtered,
or will be upscaled to that minimum resolution first without filtering.
This is subject to change to move more control to the Lua API, but you can rely on
low-res textures not suddenly becoming filtered.
Texture modifiers
-----------------
@ -1596,7 +1608,8 @@ There are a bunch of different looking node types.
Node boxes
----------
Node selection boxes are defined using "node boxes".
Node selection boxes and collision boxes, and the appearance of the `nodebox`
drawtype, are defined using "node boxes".
A nodebox is defined as any of:
@ -1681,7 +1694,9 @@ roughly 1x1x1 meters in size.
A 'mapblock' (often abbreviated to 'block') is 16x16x16 nodes and is the
fundamental region of a world that is stored in the world database, sent to
clients and handled by many parts of the engine.
clients and handled by many parts of the engine. This size is available as the
constant `core.MAP_BLOCKSIZE` (=16).
'mapblock' is preferred terminology to 'block' to help avoid confusion with
'node', however 'block' often appears in the API.
@ -1690,6 +1705,38 @@ A 'mapchunk' (sometimes abbreviated to 'chunk') is usually 5x5x5 mapblocks
the map generator.
The size in mapblocks has been chosen to optimize map generation.
### Mapblock status
A mapblock being "loaded" means that is in memory. These are the mapblocks that
API functions like `core.get_node` or `core.set_node` can operate on. To reach
this state, the mapblock must first go through the process of being "emerged".
This means that it is loaded from disk, and/or, if it isn't yet generated,
generated by the map generator.
Mapblocks are loaded in a broad area around each player. They become "unloaded"
again if no player is close enough. The engine commonly represents the contents
of unloaded mapblocks as `"ignore"` nodes.
A mapblock being "active" means that it is not only in memory, but also affected
by world simulation:
* Entities are active
* They are in memory as `ServerActiveObject`, exposed to Lua as `ObjectRef`
* They exist in Lua as luaentity tables
* ABMs are executed
* Node timers are executed
Also, when a mapblock is "activated", LBMs are executed. Mapblocks are active
in a smaller area around each player, and are "deactivated" again if no player
is close enough.
Related API functions:
* `core.compare_block_status`
* `core.forceload_block`
* `core.load_area`
* `core.emerge_area`
Coordinates
-----------
@ -1713,7 +1760,7 @@ node position (0,0,0) to node position (15,15,15).
To calculate the blockpos of the mapblock that contains the node at 'nodepos',
for each axis:
* blockpos = math.floor(nodepos / 16)
* blockpos = math.floor(nodepos / core.MAP_BLOCKSIZE)
#### Converting blockpos to min/max node positions
@ -1721,9 +1768,9 @@ To calculate the min/max node positions contained in the mapblock at 'blockpos',
for each axis:
* Minimum:
nodepos = blockpos * 16
nodepos = blockpos * core.MAP_BLOCKSIZE
* Maximum:
nodepos = blockpos * 16 + 15
nodepos = (blockpos + 1) * core.MAP_BLOCKSIZE - 1
@ -2024,6 +2071,21 @@ that acts as tool in a gameplay sense as a craftitem, and vice-versa.
Craftitems can be used for items that neither need to be a node
nor a tool.
Special Items
-------------
The following items are predefined and have special properties.
* `"unknown"`: An item that represents every item which has not been registered
* `"air"`: The node which appears everywhere where no other node is
* `"ignore"`: Mapblocks that are not loaded are represented using this node.
* Also used for nodes that have not yet been set by the map generator.
* This is also what appears outside of the map boundary.
* `""`: The player's hand, which is in use whenever the player wields no item.
* Its range and tool capabilities are also used as a fallback for the wielded item.
* It can be overridden to change those properties:
* globally using `core.override_item`
* per-player using the special `"hand"` inventory list
Amount and wear
---------------
@ -2783,6 +2845,9 @@ Version History
* Add field_enter_after_edit[] (experimental)
* Formspec version 8 (5.10.0)
* scroll_container[]: content padding parameter
* Formspec version 9 (5.12.0)
* Add allow_close[]
* label[]: Add "area label" variant
Elements
--------
@ -2853,6 +2918,13 @@ Elements
* For information on converting forms to the new coordinate system, see `Migrating
to Real Coordinates`.
### `allow_close[<bool>]`
* When set to false, the formspec will not close when the user tries to close
it with the Escape key or similar. Default true.
* The formspec can still be closed with `*_exit[]` elements and
`core.close_formspec()`, regardless of this setting.
### `container[<X>,<Y>]`
* Start of a container block, moves all physical elements in the container by
@ -3088,9 +3160,11 @@ Elements
### `textarea[<X>,<Y>;<W>,<H>;<name>;<label>;<default>]`
* Same as fields above, but with multi-line input
* Text is wrapped to fit within the given bounds.
* If the text overflows, a vertical scrollbar is added.
* If the name is empty, the textarea is read-only and
the background is not shown, which corresponds to a multi-line label.
See also `label[<X>,<Y>;<W>,<H>;<label>]` for an alternative.
### `label[<X>,<Y>;<label>]`
@ -3105,6 +3179,16 @@ Elements
half a coordinate. With the old system, newlines are spaced 2/5 of
an inventory slot.
### `label[<X>,<Y>;<W>,<H>;<label>]`
* The "area label" formspec element displays the text set in `label`
at the specified position and size.
* Text is wrapped to fit within the given bounds.
* If the text overflows, it is currently simply truncated, but this behavior is
subject to change. There is no scrollbar.
* See also `textarea` for an alternative.
* Only available with the new coordinate system.
### `hypertext[<X>,<Y>;<W>,<H>;<name>;<text>]`
* Displays a static formatted text with hyperlinks.
* **Note**: This element is currently unstable and subject to change.
@ -3766,7 +3850,8 @@ Player Inventory lists
* `craftresult`: list containing the crafted output
* `hand`: list containing an override for the empty hand
* Is not created automatically, use `InvRef:set_size`
* Is only used to enhance the empty hand's tool capabilities
* Players use the first item in this list as their hand
* It behaves as if the default hand `""` has been overridden for this specific player
Custom lists can be added and deleted with `InvRef:set_size(name, size)` like
any other inventory.
@ -4080,9 +4165,11 @@ Helper functions
* `obj`: arbitrary variable
* `name`: string, default: `"_"`
* `dumped`: table, default: `{}`
* `dump(obj, dumped)`: returns a string which makes `obj` human-readable
* `obj`: arbitrary variable
* `dumped`: table, default: `{}`
* `dump(value, indent)`: returns a string which makes `value` human-readable
* `value`: arbitrary value
* Circular references are supported. Every table is dumped only once.
* `indent`: string to use for indentation, default: `"\t"`
* `""` disables indentation & line breaks (compact output)
* `math.hypot(x, y)`
* Get the hypotenuse of a triangle with legs x and y.
Useful for distance calculation.
@ -4142,6 +4229,11 @@ Helper functions
* returns time with microsecond precision. May not return wall time.
* `table.copy(table)`: returns a table
* returns a deep copy of `table`
* strips metatables, but this may change in the future
* `table.copy_with_metatables(table)`
* since 5.12
* `table` can also be non-table value, which will be returned as-is
* preserves metatables as they are
* `table.indexof(list, val)`: returns the smallest numerical index containing
the value `val` in the table `list`. Non-numerical indices are ignored.
If `val` could not be found, `-1` is returned. `list` must not have
@ -4464,22 +4556,25 @@ textdomain match the mod name, but this isn't required.
Perlin noise
============
Fractal value noise
===================
Value noise creates a continuously-varying value depending on the input values.
It is similar to Perlin noise, but may exhibit more geometric artifacts,
as it interpolates between values and not between gradients as in Perlin noise.
Perlin noise creates a continuously-varying value depending on the input values.
Usually in Luanti the input values are either 2D or 3D coordinates in nodes.
The result is used during map generation to create the terrain shape, vary heat
and humidity to distribute biomes, vary the density of decorations or vary the
structure of ores.
Structure of perlin noise
-------------------------
Structure of fractal value noise
--------------------------------
An 'octave' is a simple noise generator that outputs a value between -1 and 1.
The smooth wavy noise it generates has a single characteristic scale, almost
like a 'wavelength', so on its own does not create fine detail.
Due to this perlin noise combines several octaves to create variation on
Due to this fractal value noise combines several octaves to create variation on
multiple scales. Each additional octave has a smaller 'wavelength' than the
previous.
@ -4487,13 +4582,15 @@ This combination results in noise varying very roughly between -2.0 and 2.0 and
with an average value of 0.0, so `scale` and `offset` are then used to multiply
and offset the noise variation.
The final perlin noise variation is created as follows:
The final fractal value noise variation is created as follows:
```
noise = offset + scale * (octave1 +
octave2 * persistence +
octave3 * persistence ^ 2 +
octave4 * persistence ^ 3 +
...)
```
Noise Parameters
----------------
@ -4605,17 +4702,19 @@ with restraint.
#### `absvalue`
The absolute value of each octave's noise variation is used when combining the
octaves. The final perlin noise variation is created as follows:
octaves. The final value noise variation is created as follows:
```
noise = offset + scale * (abs(octave1) +
abs(octave2) * persistence +
abs(octave3) * persistence ^ 2 +
abs(octave4) * persistence ^ 3 +
...)
```
### Format example
For 2D or 3D perlin noise or perlin noise maps:
For 2D or 3D value noise or value noise maps:
```lua
np_terrain = {
@ -4650,13 +4749,13 @@ All default ores are of the uniformly-distributed scatter type.
Randomly chooses a location and generates a cluster of ore.
If `noise_params` is specified, the ore will be placed if the 3D perlin noise
If `noise_params` is specified, the ore will be placed if the 3D value noise
at that point is greater than the `noise_threshold`, giving the ability to
create a non-equal distribution of ore.
### `sheet`
Creates a sheet of ore in a blob shape according to the 2D perlin noise
Creates a sheet of ore in a blob shape according to the 2D value noise
described by `noise_params` and `noise_threshold`. This is essentially an
improved version of the so-called "stratus" ore seen in some unofficial mods.
@ -4689,14 +4788,14 @@ noise parameters `np_puff_top` and `np_puff_bottom`, respectively.
### `blob`
Creates a deformed sphere of ore according to 3d perlin noise described by
Creates a deformed sphere of ore according to 3d value noise described by
`noise_params`. The maximum size of the blob is `clust_size`, and
`clust_scarcity` has the same meaning as with the `scatter` type.
### `vein`
Creates veins of ore varying in density by according to the intersection of two
instances of 3d perlin noise with different seeds, both described by
instances of 3d value noise with different seeds, both described by
`noise_params`.
`random_factor` varies the influence random chance has on placement of an ore
@ -4731,8 +4830,8 @@ computationally expensive than any other ore.
Creates a single undulating ore stratum that is continuous across mapchunk
borders and horizontally spans the world.
The 2D perlin noise described by `noise_params` defines the Y coordinate of
the stratum midpoint. The 2D perlin noise described by `np_stratum_thickness`
The 2D value noise described by `noise_params` defines the Y coordinate of
the stratum midpoint. The 2D value noise described by `np_stratum_thickness`
defines the stratum's vertical thickness (in units of nodes). Due to being
continuous across mapchunk borders the stratum's vertical thickness is
unlimited.
@ -4980,7 +5079,7 @@ and the array index for a position p contained completely in p1..p2 is:
`(p.Z - p1.Z) * Ny * Nx + (p.Y - p1.Y) * Nx + (p.X - p1.X) + 1`
Note that this is the same "flat 3D array" format as
`PerlinNoiseMap:get3dMap_flat()`.
`ValueNoiseMap:get3dMap_flat()`.
VoxelArea objects (see section [`VoxelArea`]) can be used to simplify calculation
of the index for a single point in a flat VoxelManip array.
@ -5171,7 +5270,7 @@ The coordinates are *inclusive*, like most other things in Luanti.
* The position (x, y, z) is not checked for being inside the area volume,
being outside can cause an incorrect index result.
* Useful for things like `VoxelManip`, raw Schematic specifiers,
`PerlinNoiseMap:get2d`/`3dMap`, and so on.
`ValueNoiseMap:get2d`/`3dMap`, and so on.
* `indexp(p)`: same functionality as `index(x, y, z)` but takes a vector.
* As with `index(x, y, z)`, the components of `p` must be integers, and `p`
is not checked for being inside the area volume.
@ -5505,7 +5604,6 @@ provided by the Luanti engine and can be used by mods:
* `fly`: can use "fly mode" to move freely above the ground without falling.
* `noclip`: can use "noclip mode" to fly through solid nodes (e.g. walls).
* `teleport`: can use `/teleport` command to move to any point in the world.
* `creative`: can access creative inventory.
* `bring`: can teleport other players to oneself.
* `give`: can use `/give` and `/giveme` commands to give any item
in the game to oneself or others.
@ -5691,6 +5789,8 @@ Utilities
particle_blend_clip = true,
-- The `match_meta` optional parameter is available for `InvRef:remove_item()` (5.12.0)
remove_item_match_meta = true,
-- The HTTP API supports the HEAD and PATCH methods (5.12.0)
httpfetch_additional_methods = true,
}
```
@ -5888,16 +5988,23 @@ Call these functions only at load time!
### Environment
* `core.register_node(name, node definition)`
* `core.register_craftitem(name, item definition)`
* `core.register_tool(name, item definition)`
* `core.register_node(name, nodedef)`
* register a node with its definition
* Note: you must pass a clean table that hasn't already been used for
another registration to this function, as it will be modified.
* `core.register_craftitem(name, itemdef)`
* register an item with its definition
* Note: (as above)
* `core.register_tool(name, tooldef)`
* register a tool item with its definition
* Note: (as above)
* `core.override_item(name, redefinition, del_fields)`
* `redefinition` is a table of fields `[name] = new_value`,
overwriting fields of or adding fields to the existing definition.
* `del_fields` is a list of field names to be set
to `nil` ("deleted from") the original definition.
* Overrides fields of an item registered with register_node/tool/craftitem.
* Note: Item must already be defined, (opt)depend on the mod defining it.
* Note: Item must already be defined.
* Example: `core.override_item("default:mese",
{light_source=core.LIGHT_MAX}, {"sounds"})`:
Overwrites the `light_source` field,
@ -5905,7 +6012,7 @@ Call these functions only at load time!
* `core.unregister_item(name)`
* Unregisters the item from the engine, and deletes the entry with key
`name` from `core.registered_items` and from the associated item table
according to its nature: `core.registered_nodes`, etc.
according to its nature (e.g. `core.registered_nodes`)
* `core.register_entity(name, entity definition)`
* `core.register_abm(abm definition)`
* `core.register_lbm(lbm definition)`
@ -6140,8 +6247,10 @@ Call these functions only at load time!
* `table`: See `core.explode_table_event`
* `scrollbar`: See `core.explode_scrollbar_event`
* Special case: `["quit"]="true"` is sent when the user actively
closed the form by mouse click, keypress or through a button_exit[]
closed the form by mouse click, keypress or through a `button_exit[]`
element.
* Special case: `["try_quit"]="true"` is sent when the user tries to
close the formspec, but the formspec used `allow_close[false]`.
* Special case: `["key_enter"]="true"` is sent when the user pressed
the Enter key and the focus was either nowhere (causing the formspec
to be closed) or on a button. If the focus was on a text field,
@ -6449,18 +6558,21 @@ Environment access
first value: Table with all node positions
second value: Table with the count of each node with the node name
as index
* Area volume is limited to 4,096,000 nodes
* Area volume is limited to 150,000,000 nodes
* `core.find_nodes_in_area_under_air(pos1, pos2, nodenames)`: returns a
list of positions.
* `nodenames`: e.g. `{"ignore", "group:tree"}` or `"default:dirt"`
* Return value: Table with all node positions with a node air above
* Area volume is limited to 4,096,000 nodes
* `core.get_perlin(noiseparams)`
* Return world-specific perlin noise.
* Area volume is limited to 150,000,000 nodes
* `core.get_value_noise(noiseparams)`
* Return world-specific value noise.
* The actual seed used is the noiseparams seed plus the world seed.
* `core.get_value_noise(seeddiff, octaves, persistence, spread)`
* Deprecated: use `core.get_value_noise(noiseparams)` instead.
* `core.get_perlin(noiseparams)`
* Deprecated: renamed to `core.get_value_noise` in version 5.12.0.
* `core.get_perlin(seeddiff, octaves, persistence, spread)`
* Deprecated: use `core.get_perlin(noiseparams)` instead.
* Return world-specific perlin noise.
* Deprecated: renamed to `core.get_value_noise` in version 5.12.0.
* `core.get_voxel_manip([pos1, pos2])`
* Return voxel manipulator object.
* Loads the manipulator from the map if positions are passed.
@ -6829,11 +6941,16 @@ Item handling
given `param2` value.
* Returns `nil` if the given `paramtype2` does not contain color
information.
* `core.get_node_drops(node, toolname)`
* Returns list of itemstrings that are dropped by `node` when dug
with the item `toolname` (not limited to tools).
* `core.get_node_drops(node, toolname[, tool, digger, pos])`
* Returns list of itemstrings that are dropped by `node` when dug with the
item `toolname` (not limited to tools). The default implementation doesn't
use `tool`, `digger`, and `pos`, but these are provided by `core.node_dig`
since 5.12.0 for games/mods implementing customized drops.
* `node`: node as table or node name
* `toolname`: name of the item used to dig (can be `nil`)
* `tool`: `ItemStack` used to dig (can be `nil`)
* `digger`: the ObjectRef that digs the node (can be `nil`)
* `pos`: the pos of the dug node (can be `nil`)
* `core.get_craft_result(input)`: returns `output, decremented_input`
* `input.method` = `"normal"` or `"cooking"` or `"fuel"`
* `input.width` = for example `3`
@ -6937,8 +7054,13 @@ Defaults for the `on_place` and `on_drop` item definition functions
* Parameters are the same as in `on_pickup`.
* Returns the leftover itemstack.
* `core.item_drop(itemstack, dropper, pos)`
* Drop the item
* returns the leftover itemstack
* Converts `itemstack` to an in-world Lua entity.
* `itemstack` (`ItemStack`) is modified (cleared) on success.
* In versions < 5.12.0, `itemstack` was cleared in all cases.
* `dropper` (`ObjectRef`) is optional.
* Returned values on success:
1. leftover itemstack
2. `ObjectRef` of the spawned object (provided since 5.12.0)
* `core.item_eat(hp_change[, replace_with_item])`
* Returns `function(itemstack, user, pointed_thing)` as a
function wrapper for `core.do_item_eat`.
@ -7030,8 +7152,8 @@ Classes:
* `AreaStore`
* `ItemStack`
* `PerlinNoise`
* `PerlinNoiseMap`
* `ValueNoise`
* `ValueNoiseMap`
* `PseudoRandom`
* `PcgRandom`
* `SecureRandom`
@ -7043,8 +7165,8 @@ Classes:
Class instances that can be transferred between environments:
* `ItemStack`
* `PerlinNoise`
* `PerlinNoiseMap`
* `ValueNoise`
* `ValueNoiseMap`
* `VoxelManip`
Functions:
@ -7110,8 +7232,8 @@ Classes:
* `AreaStore`
* `ItemStack`
* `PerlinNoise`
* `PerlinNoiseMap`
* `ValueNoise`
* `ValueNoiseMap`
* `PseudoRandom`
* `PcgRandom`
* `SecureRandom`
@ -7456,7 +7578,8 @@ Misc.
* This function can be overridden by mods to change the leave message.
* `core.hash_node_position(pos)`: returns a 48-bit integer
* `pos`: table {x=number, y=number, z=number},
* Gives a unique hash number for a node position (16+16+16=48bit)
* Gives a unique numeric encoding for a node position (16+16+16=48bit)
* Despite the name, this is not a hash function (so it doesn't mix or produce collisions).
* `core.get_position_from_hash(hash)`: returns a position
* Inverse transform of `core.hash_node_position`
* `core.get_item_group(name, group)`: returns a rating
@ -7494,16 +7617,22 @@ Misc.
* Example: `write_json({10, {a = false}})`,
returns `'[10, {"a": false}]'`
* `core.serialize(table)`: returns a string
* Convert a table containing tables, strings, numbers, booleans and `nil`s
into string form readable by `core.deserialize`
* Convert a value into string form readable by `core.deserialize`.
* Supports tables, strings, numbers, booleans and `nil`.
* Support for dumping function bytecode is **deprecated**.
* Note: To obtain a human-readable representation of a value, use `dump` instead.
* Example: `serialize({foo="bar"})`, returns `'return { ["foo"] = "bar" }'`
* `core.deserialize(string[, safe])`: returns a table
* Convert a string returned by `core.serialize` into a table
* `string` is loaded in an empty sandbox environment.
* Will load functions if safe is false or omitted. Although these functions
cannot directly access the global environment, they could bypass this
restriction with maliciously crafted Lua bytecode if mod security is
disabled.
* Will load functions if `safe` is `false` or omitted.
Although these functions cannot directly access the global environment,
they could bypass this restriction with maliciously crafted Lua bytecode
if mod security is disabled.
* Will silently strip functions embedded via calls to `loadstring`
(typically bytecode dumped by `core.serialize`) if `safe` is `true`.
You should not rely on this if possible.
* Example: `core.deserialize("return loadstring('')", true)` will be `nil`.
* This function should not be used on untrusted data, regardless of the
value of `safe`. It is fine to serialize then deserialize user-provided
data, but directly providing user input to deserialize is always unsafe.
@ -7616,6 +7745,8 @@ Misc.
* `core.forceload_block(pos[, transient[, limit]])`
* forceloads the position `pos`.
* this means that the mapblock containing `pos` will always be kept in the
`"active"` state, regardless of nearby players or server settings.
* returns `true` if area could be forceloaded
* If `transient` is `false` or absent, the forceload will be persistent
(saved between server runs). If `true`, the forceload will be transient
@ -8044,8 +8175,8 @@ of the `${k}` syntax in formspecs is not deprecated.
The value will be converted into a string when stored.
* `get_int(key)`: Returns `0` if key not present.
* `set_float(key, value)`
* The range for the value is system-dependent (usually 32 bits).
The value will be converted into a string when stored.
* Store a number (a 64-bit float) exactly.
* The value will be converted into a string when stored.
* `get_float(key)`: Returns `0` if key not present.
* `get_keys()`: returns a list of all keys in the metadata.
* `to_table()`:
@ -8934,70 +9065,6 @@ offering very strong randomness.
* `get_state()`: return generator state encoded in string
* `set_state(state_string)`: restore generator state from encoded string
`PerlinNoise`
-------------
A perlin noise generator.
It can be created via `PerlinNoise()` or `core.get_perlin()`.
For `core.get_perlin()`, the actual seed used is the noiseparams seed
plus the world seed, to create world-specific noise.
`PerlinNoise(noiseparams)`
`PerlinNoise(seed, octaves, persistence, spread)` (Deprecated).
`core.get_perlin(noiseparams)`
`core.get_perlin(seeddiff, octaves, persistence, spread)` (Deprecated).
### Methods
* `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}`
* `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
`PerlinNoiseMap`
----------------
A fast, bulk perlin noise generator.
It can be created via `PerlinNoiseMap(noiseparams, size)` or
`core.get_perlin_map(noiseparams, size)`.
For `core.get_perlin_map()`, the actual seed used is the noiseparams seed
plus the world seed, to create world-specific noise.
Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
for 2D noise, and it must be larger than 1 for 3D noise (otherwise
`nil` is returned).
For each of the functions with an optional `buffer` parameter: If `buffer` is
not nil, this table will be used to store the result instead of creating a new
table.
### Methods
* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
with values starting at `pos={x=,y=}`
* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>`
3D array of 3D noise with values starting at `pos={x=,y=,z=}`.
* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element
array of 2D noise with values starting at `pos={x=,y=}`
* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result
is stored internally.
* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result
is stored internally.
* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array,
returns a slice of the most recently computed noise results. The result slice
begins at coordinates `slice_offset` and takes a chunk of `slice_size`.
E.g. to grab a 2-slice high horizontal 2d plane of noise starting at buffer
offset y = 20:
`noisevals = noise:get_map_slice({y=20}, {y=2})`
It is important to note that `slice_offset` offset coordinates begin at 1,
and are relative to the starting position of the most recently calculated
noise.
To grab a single vertical column of noise starting at map coordinates
x = 1023, y=1000, z = 1000:
`noise:calc_3d_map({x=1000, y=1000, z=1000})`
`noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})`
`PlayerMetaRef`
---------------
@ -9049,14 +9116,17 @@ end
The map is loaded as the ray advances. If the map is modified after the
`Raycast` is created, the changes may or may not have an effect on the object.
It can be created via `Raycast(pos1, pos2, objects, liquids)` or
`core.raycast(pos1, pos2, objects, liquids)` where:
It can be created via `Raycast(pos1, pos2, objects, liquids, pointabilities)`
or `core.raycast(pos1, pos2, objects, liquids, pointabilities)` where:
* `pos1`: start of the ray
* `pos2`: end of the ray
* `objects`: if false, only nodes will be returned. Default is true.
* `objects`: if false, only nodes will be returned. Default is `true`.
* `liquids`: if false, liquid nodes (`liquidtype ~= "none"`) won't be
returned. Default is false.
returned. Default is `false`.
* `pointabilities`: Allows overriding the `pointable` property of
nodes and objects. Uses the same format as the `pointabilities` property
of item definitions. Default is `nil`.
### Limitations
@ -9162,7 +9232,7 @@ The settings have the format `key = value`. Example:
`StorageRef`
------------
Mod metadata: per mod metadata, saved automatically.
Mod metadata: per mod and world metadata, saved automatically.
Can be obtained via `core.get_mod_storage()` during load time.
WARNING: This storage backend is incapable of saving raw binary data due
@ -9172,6 +9242,81 @@ to restrictions of JSON.
* All methods in MetaDataRef
`ValueNoise`
-------------
A value noise generator.
It can be created via `ValueNoise()` or `core.get_value_noise()`.
For `core.get_value_noise()`, the actual seed used is the noiseparams seed
plus the world seed, to create world-specific noise.
* `ValueNoise(noiseparams)`
* `ValueNoise(seed, octaves, persistence, spread)` (deprecated)
* `core.get_value_noise(noiseparams)`
* `core.get_value_noise(seeddiff, octaves, persistence, spread)` (deprecated)
These were previously called `PerlinNoise()` and `core.get_perlin()`, but the
implemented noise was not Perlin noise. They were renamed in 5.12.0. The old
names still exist as aliases.
### Methods
* `get_2d(pos)`: returns 2D noise value at `pos={x=,y=}`
* `get_3d(pos)`: returns 3D noise value at `pos={x=,y=,z=}`
`ValueNoiseMap`
----------------
A fast, bulk noise generator.
It can be created via `ValueNoiseMap(noiseparams, size)` or
`core.get_value_noise_map(noiseparams, size)`.
For `core.get_value_noise_map()`, the actual seed used is the noiseparams seed
plus the world seed, to create world-specific noise.
These were previously called `PerlinNoiseMap()` and `core.get_perlin_map()`,
but the implemented noise was not Perlin noise. They were renamed in 5.12.0.
The old names still exist as aliases.
Format of `size` is `{x=dimx, y=dimy, z=dimz}`. The `z` component is omitted
for 2D noise, and it must be larger than 1 for 3D noise (otherwise
`nil` is returned).
For each of the functions with an optional `buffer` parameter: If `buffer` is
not nil, this table will be used to store the result instead of creating a new
table.
### Methods
* `get_2d_map(pos)`: returns a `<size.x>` times `<size.y>` 2D array of 2D noise
with values starting at `pos={x=,y=}`
* `get_3d_map(pos)`: returns a `<size.x>` times `<size.y>` times `<size.z>`
3D array of 3D noise with values starting at `pos={x=,y=,z=}`.
* `get_2d_map_flat(pos, buffer)`: returns a flat `<size.x * size.y>` element
array of 2D noise with values starting at `pos={x=,y=}`
* `get_3d_map_flat(pos, buffer)`: Same as `get2dMap_flat`, but 3D noise
* `calc_2d_map(pos)`: Calculates the 2d noise map starting at `pos`. The result
is stored internally.
* `calc_3d_map(pos)`: Calculates the 3d noise map starting at `pos`. The result
is stored internally.
* `get_map_slice(slice_offset, slice_size, buffer)`: In the form of an array,
returns a slice of the most recently computed noise results. The result slice
begins at coordinates `slice_offset` and takes a chunk of `slice_size`.
E.g., to grab a 2-slice high horizontal 2d plane of noise starting at buffer
offset `y = 20`:
```lua
noisevals = noise:get_map_slice({y=20}, {y=2})
```
It is important to note that `slice_offset` offset coordinates begin at 1,
and are relative to the starting position of the most recently calculated
noise.
To grab a single vertical column of noise starting at map coordinates
`x = 1023, y=1000, z = 1000`:
```lua
noise:calc_3d_map({x=1000, y=1000, z=1000})
noisevals = noise:get_map_slice({x=24, z=1}, {x=1, z=1})
```
@ -9263,7 +9408,8 @@ Player properties need to be saved manually.
-- to scale the entity along both horizontal axes.
mesh = "model.obj",
-- File name of mesh when using "mesh" visual
-- File name of mesh when using "mesh" visual.
-- For legacy reasons, this uses a 10x scale for meshes: 10 units = 1 node.
textures = {},
-- Number of required textures depends on visual:
@ -9410,6 +9556,10 @@ ABM (ActiveBlockModifier) definition
Used by `core.register_abm`.
An active block modifier (ABM) is used to define a function that is continously
and randomly called for specific nodes (defined by `nodenames` and other conditions)
in active mapblocks.
```lua
{
label = "Lava cooling",
@ -9466,12 +9616,29 @@ Used by `core.register_lbm`.
A loading block modifier (LBM) is used to define a function that is called for
specific nodes (defined by `nodenames`) when a mapblock which contains such nodes
gets activated (not loaded!).
gets **activated** (**not loaded!**).
Note: LBMs operate on a "snapshot" of node positions taken once before they are triggered.
*Note*: LBMs operate on a "snapshot" of node positions taken once before they are triggered.
That means if an LBM callback adds a node, it won't be taken into account.
However the engine guarantees that when the callback is called that all given position(s)
contain a matching node.
However the engine guarantees that at the point in time when the callback is called
that all given positions contain a matching node.
For `run_at_every_load = false` to work, both mapblocks and LBMs have timestamps
associated with them:
* Each mapblock has a "last active" timestamp. It is also updated when the
mapblock is generated.
* For each LBM, an introduction timestamp is stored in the world data, identified
by the LBM's `name` field. If an LBM disappears, the corresponding timestamp
is cleared.
When a mapblock is activated, only LBMs whose introduction timestamp is newer
than the mapblock's timestamp are run.
*Note*: For maps generated in 5.11.0 or older, many newly generated mapblocks
did not get a timestamp set. This means LBMs introduced between generation time
and time of first activation will never run.
Currently the only workaround is to use `run_at_every_load = true`.
```lua
{
@ -9488,14 +9655,17 @@ contain a matching node.
-- will work as well.
run_at_every_load = false,
-- Whether to run the LBM's action every time a block gets activated,
-- and not only the first time the block gets activated after the LBM
-- was introduced.
-- If `false`: The LBM only runs on mapblocks the first time they are
-- activated after the LBM was introduced.
-- It never runs on mapblocks generated after the LBM's introduction.
-- See above for details.
--
-- If `true`: The LBM runs every time a mapblock is activated.
action = function(pos, node, dtime_s) end,
-- Function triggered for each qualifying node.
-- `dtime_s` is the in-game time (in seconds) elapsed since the block
-- was last active.
-- `dtime_s` is the in-game time (in seconds) elapsed since the mapblock
-- was last active (available since 5.7.0).
bulk_action = function(pos_list, dtime_s) end,
-- Function triggered with a list of all applicable node positions at once.
@ -10011,6 +10181,13 @@ Used by `core.register_node`.
mesh = "",
-- File name of mesh when using "mesh" drawtype
-- The center of the node is the model origin.
-- For legacy reasons, this uses a different scale depending on the mesh:
-- 1. For glTF models: 10 units = 1 node (consistent with the scale for entities).
-- 2. For obj models: 1 unit = 1 node.
-- 3. For b3d and x models: 1 unit = 1 node if static, otherwise 10 units = 1 node.
-- Using static glTF or obj models is recommended.
-- You can use the `visual_scale` multiplier to achieve the expected scale.
selection_box = {
-- see [Node boxes] for possibilities
@ -10317,6 +10494,16 @@ table format. The accepted parameters are listed below.
Recipe input items can either be specified by item name (item count = 1)
or by group (see "Groups in crafting recipes" for details).
Only the item name (and groups) matter for matching a recipe, i.e. meta and count
are ignored.
If multiple recipes match the input of a craft grid, one of them is chosen by the
following priority rules:
* Shaped recipes are preferred over shapeless recipes, which in turn are preferred
over tool repair.
* Otherwise, recipes without groups are preferred over recipes with groups.
* Otherwise, earlier registered recipes are preferred.
The following sections describe the types and syntaxes of recipes.
@ -10336,6 +10523,10 @@ For example, for a 3x3 recipe, the `recipes` table must have
In order to craft the recipe, the players' crafting grid must
have equal or larger dimensions (both width and height).
Empty slots outside of the recipe's extents are ignored, e.g. a 3x3
recipe where only the bottom right 2x2 slots are filled is the same
as the corresponding 2x2 recipe without the empty slots.
Parameters:
* `type = "shaped"`: (optional) specifies recipe type as shaped
@ -10651,7 +10842,7 @@ See [Ores] section above for essential information.
octaves = 3,
persistence = 0.7
},
-- NoiseParams structure describing one of the perlin noises used for
-- NoiseParams structure describing one of the noises used for
-- ore distribution.
-- Needed by "sheet", "puff", "blob" and "vein" ores.
-- Omit from "scatter" ore for a uniform ore distribution.
@ -10838,7 +11029,7 @@ See [Decoration types]. Used by `core.register_decoration`.
lacunarity = 2.0,
flags = "absvalue"
},
-- NoiseParams structure describing the perlin noise used for decoration
-- NoiseParams structure describing the noise used for decoration
-- distribution.
-- A noise value is calculated for each square division and determines
-- 'decorations per surface node' within each division.
@ -11656,22 +11847,22 @@ Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
```lua
{
url = "http://example.org",
url = "https://example.org",
timeout = 10,
-- Timeout for request to be completed in seconds. Default depends on engine settings.
method = "GET", "POST", "PUT" or "DELETE"
method = "GET", "HEAD", "POST", "PUT", "PATCH" or "DELETE"
-- The http method to use. Defaults to "GET".
data = "Raw request data string" OR {field1 = "data1", field2 = "data2"},
-- Data for the POST, PUT or DELETE request.
data = "Raw request data string" or {field1 = "data1", field2 = "data2"},
-- Data for the POST, PUT, PATCH or DELETE request.
-- Accepts both a string and a table. If a table is specified, encodes
-- table as x-www-form-urlencoded key-value pairs.
user_agent = "ExampleUserAgent",
-- Optional, if specified replaces the default Luanti user agent with
-- given string
-- given string.
extra_headers = { "Accept-Language: en-us", "Accept-Charset: utf-8" },
-- Optional, if specified adds additional headers to the HTTP request.
@ -11681,7 +11872,7 @@ Used by `HTTPApiTable.fetch` and `HTTPApiTable.fetch_async`.
multipart = boolean
-- Optional, if true performs a multipart HTTP request.
-- Default is false.
-- Post only, data must be array
-- Not allowed for GET or HEAD method and `data` must be a table.
post_data = "Raw POST request data string" OR {field1 = "data1", field2 = "data2"},
-- Deprecated, use `data` instead. Forces `method = "POST"`.
@ -11709,7 +11900,8 @@ Passed to `HTTPApiTable.fetch` callback. Returned by
code = 200,
-- HTTP status code
data = "response"
data = "",
-- Response body
}
```

View file

@ -1,4 +1,4 @@
Luanti Lua Mainmenu API Reference 5.12.0
Luanti Lua Mainmenu API Reference 5.13.0
========================================
Introduction
@ -25,6 +25,8 @@ Callbacks
* `core.event_handler(event)`
* `event`: `"MenuQuit"`, `"KeyEnter"`, `"ExitButton"`, `"EditBoxEnter"` or
`"FullscreenChange"`
* `core.on_before_close()`: called before the menu is closed, either to exit or
to join a game
Gamedata
@ -217,7 +219,6 @@ GUI
doing tiling (background only)
* `core.set_clouds(<true/false>)`
* `core.set_topleft_text(text)`
* `core.show_keys_menu()`
* `core.show_touchscreen_layout()`
* `core.show_path_select_dialog(formname, caption, is_file_select)`
* shows a path select dialog
@ -331,7 +332,7 @@ Package - content which is downloadable from the content db, may or may not be i
```lua
{
name = "technical_id",
type = "mod" or "modpack" or "game" or "txp",
type = "mod" or "modpack" or "game" or "txp" or "unknown",
title = "Human readable title",
description = "description",
author = "author",

View file

@ -22,6 +22,11 @@ This is a directory containing the entire contents of a single texture pack.
It can be chosen more or less freely and will also become the name of the
texture pack. The name must not be “base”.
### The "server" texture pack
If a texture pack named `server` exists, the textures in it will replace textures
sent to clients.
It's independent of the client's texture pack, which will take precedence as usual.
### `texture_pack.conf`
A key-value config file with the following keys:
@ -139,21 +144,34 @@ are placeholders intended to be overwritten by the game.
### Android textures
* `drop_btn.png`
* `fast_btn.png`
* `fly_btn.png`
* `jump_btn.png`
* `noclip_btn.png`
* `dig_btn.png`
* `place_btn.png`
* `jump_btn.png`
* `down.png`
* `zoom.png`
* `aux1_btn.png`
* `overflow_btn.png`
* `camera_btn.png`
* `chat_btn.png`
* `inventory_btn.png`
* `rangeview_btn.png`
* `debug_btn.png`
* `overflow_btn.png`
* `drop_btn.png`
* `exit_btn.png`
* `fly_btn.png`
* `fast_btn.png`
* `noclip_btn.png`
* `debug_btn.png`
* `camera_btn.png`
* `rangeview_btn.png`
* `minimap_btn.png`
* `chat_hide_btn.png`
* `chat_show_btn.png`
* `joystick_off.png`
* `joystick_bg.png`
* `joystick_center.png`
Texture Overrides
-----------------

View file

@ -298,41 +298,44 @@ Before 5.12.0 it looked like this:
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY, `data` BLOB);
```
## Position Hashing
## Position Encoding
Applies to the pre-5.12.0 schema:
`pos` (a node position hash) is created from the three coordinates of a
`MapBlock` using this algorithm, defined here in Python:
`pos` (a node position encoding) is created from the three coordinates of a
`MapBlock` using the following simple equation:
```python
def getBlockAsInteger(p):
return int64(p[2]*16777216 + p[1]*4096 + p[0])
```C
pos = (z << 24) + (y << 12) + x;
```
or, equivalently, `pos = (z * 0x1000000) + (y * 0x1000) + x`.
def int64(u):
while u >= 2**63:
u -= 2**64
while u <= -2**63:
u += 2**64
return u
A position can be decoded using:
```C
pos = pos + 0x800800800;
x = (pos & 0xFFF) - 0x800;
y = ((pos >> 12) & 0xFFF) - 0x800;
z = ((pos >> 24) & 0xFFF) - 0x800;
```
It can be converted the other way by using this code:
Positions are sequential along the x axis (as easily seen from the position equation above).
It is possible to retrieve all blocks from an interval using the following SQL statement:
```python
def getIntegerAsBlock(i):
x = unsignedToSigned(i % 4096, 2048)
i = int((i - x) / 4096)
y = unsignedToSigned(i % 4096, 2048)
i = int((i - y) / 4096)
z = unsignedToSigned(i % 4096, 2048)
return x,y,z
def unsignedToSigned(i, max_positive):
if i < max_positive:
return i
else:
return i - 2*max_positive
```sql
SELECT
`pos`,
`data`,
( (`pos` + 0x800800800) & 0xFFF) - 0x800 as x,
(((`pos` + 0x800800800) >> 12) & 0xFFF) - 0x800 as y,
(((`pos` + 0x800800800) >> 24) & 0xFFF) - 0x800 as z
FROM `blocks` WHERE
( (`pos` + 0x800800800) & 0xFFF) - 0x800 >= ? AND -- minx
( (`pos` + 0x800800800) & 0xFFF) - 0x800 <= ? AND -- maxx
(((`pos` + 0x800800800) >> 12) & 0xFFF) - 0x800 >= ? AND -- miny
(((`pos` + 0x800800800) >> 12) & 0xFFF) - 0x800 <= ? AND -- maxy
`pos` >= (? << 24) - 0x800800 AND -- minz
`pos` <= (? << 24) + 0x7FF7FF; -- maxz
```
## Blob

View file

@ -22,11 +22,15 @@ core.register_node("basenodes:desert_stone", {
core.register_node("basenodes:dirt_with_grass", {
description = "Dirt with Grass",
tiles ={"default_grass.png",
-- Using overlays here has no real merit here but we do it anyway so
-- overlay-related bugs become more apparent in devtest.
tiles = {"default_dirt.png"},
overlay_tiles = {
"default_grass.png",
-- a little dot on the bottom to distinguish it from dirt
"default_dirt.png^basenodes_dirt_with_grass_bottom.png",
{name = "default_dirt.png^default_grass_side.png",
tileable_vertical = false}},
"basenodes_dirt_with_grass_bottom.png",
{name = "default_grass_side.png", tileable_vertical = false},
},
groups = {crumbly=3, soil=1},
})

View file

@ -0,0 +1,280 @@
local S = core.get_translator("testeditor")
local F = core.formspec_escape
local function val_to_lua_str(v)
if type(v) == "string" then
return "\"" .. v .. "\""
elseif type(v) == "table" then
return tostring(dump(v)):gsub("\n", "")
else
return tostring(v)
end
end
local editor_formspecs = {}
--- Updates the fields `.index_to_key` and `.list` based on `.data`
local function update_formspec_list(formspec)
assert(formspec)
-- Get sorted keys of the formspec fields in `formspec.data`
local datalist = {}
for k,_ in pairs(formspec.data) do
table.insert(datalist, k)
end
table.sort(datalist)
-- Build list of table values
local props = {}
for i, k in ipairs(datalist) do
local v = formspec.data[k]
props[#props + 1] = F(("%s = %s"):format(k, val_to_lua_str(v)))
end
formspec.index_to_key = datalist
formspec.list = table.concat(props, ",")
end
local function show_editor_formspec(playername)
local formspec = editor_formspecs[playername]
local sel = formspec.selindex or ""
local key = formspec.index_to_key[sel]
local value = ""
if formspec.data[key] ~= nil then
value = val_to_lua_str(formspec.data[key])
end
local title = formspec.title
if not formspec.actual then
title = S("@1 - NOT APPLIED CHANGES", title)
end
core.show_formspec(playername, "testeditor:editor",
"size[11,9]"..
"label[0,0;"..F(title).."]"..
"textlist[0,0.5;11,6.5;editor_data;"..formspec.list..";"..sel..";false]"..
"field[0.2,7.75;7,1;key;"..F(S("Key"))..";"..F(formspec.key).."]"..
"field_close_on_enter[key;false]"..
"field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
"button[8,7.5;3,1;submit_key;"..F(S("Add/Change key")).."]"..
"field_close_on_enter[value;false]"..
"button[8,8.5;3,1;submit_value;"..F(S("Submit and apply")).."]"
)
end
local function editor_formspec_create(playername, wrapper)
local data = wrapper.read_cb(playername)
editor_formspecs[playername] = {
title = wrapper.title,
read_cb = wrapper.read_cb,
write_cb = wrapper.write_cb,
data = data,
key = "",
actual = true,
}
update_formspec_list(editor_formspecs[playername])
show_editor_formspec(playername)
end
-- Use loadstring to parse param as a Lua value
local function use_loadstring(param, player)
-- For security reasons, require 'server' priv, just in case
-- someone is actually crazy enough to run this on a public server.
local privs = core.get_player_privs(player:get_player_name())
if not privs.server then
return false, "You need 'server' privilege to change object properties!"
end
if not param then
return false, "Failed: parameter is nil"
end
--[[ DANGER ZONE ]]
-- Interpret string as Lua value
local func, errormsg = loadstring("return (" .. param .. ")")
if not func then
return false, "loadstring failed: " .. errormsg
end
-- Apply sandbox here using setfenv
setfenv(func, {})
-- Run it
local good, errOrResult = pcall(func)
if not good then
-- A Lua error was thrown
return false, "pcall failed: " .. errOrResult
end
-- errOrResult will be the value
return true, errOrResult
end
core.register_on_player_receive_fields(function(player, formname, fields)
if not (player and player:is_player()) then
return
end
if formname ~= "testeditor:editor" then
return
end
local name = player:get_player_name()
local formspec = editor_formspecs[name]
if not formspec then
return
end
if fields.editor_data then
local expl = core.explode_textlist_event(fields.editor_data)
if expl.type == "DCL" or expl.type == "CHG" then
formspec.selindex = expl.index
formspec.key = formspec.index_to_key[expl.index]
show_editor_formspec(name)
return
end
end
if fields.key_enter_field == "key" or fields.submit_key then
local success, str = use_loadstring(fields.value, player)
if success then
local key = fields.key
formspec.data[key] = str
update_formspec_list(formspec)
formspec.actual = false
else
core.chat_send_player(name, str)
return
end
show_editor_formspec(name)
if fields.submit_value then
formspec.write_cb(name, formspec.data)
end
return
end
if fields.key_enter_field == "value" or fields.submit_value then
local success, str = use_loadstring(fields.value, player)
if success then
local key = formspec.index_to_key[formspec.selindex]
formspec.data[key] = str
update_formspec_list(formspec)
formspec.actual = false
else
core.chat_send_player(name, str)
return
end
show_editor_formspec(name)
if fields.submit_value then
formspec.write_cb(name, formspec.data)
formspec.data = formspec.read_cb(name)
update_formspec_list(formspec)
formspec.actual = true
end
return
end
end)
local function create_read_cb(func)
return
function(name)
local player = core.get_player_by_name(name)
if player then
return player[func](player)
end
return {}
end
end
local function create_write_cb(func)
return
function(name, data)
local player = core.get_player_by_name(name)
if player then
return player[func](player, data)
end
end
end
local wrappers = {
armor = {
title = S("Properties editor of armor groups (get_armor_groups/set_armor_groups)"),
read_cb = create_read_cb("get_armor_groups"),
write_cb = create_write_cb("set_armor_groups")
},
nametag = {
title = S("Properties editor of nametag (get_nametag/set_nametag)"),
read_cb = create_read_cb("get_nametag_attributes"),
write_cb = create_write_cb("set_nametag_attributes")
},
physics = {
title = S("Properties editor of physics_override (get_physics_override/set_physics_override)"),
read_cb = create_read_cb("get_physics_override"),
write_cb = create_write_cb("set_physics_override")
},
hud_flags = {
title = S("Properties editor of hud_flags (hud_get_flags/hud_set_flags)"),
read_cb = create_read_cb("hud_get_flags"),
write_cb = create_write_cb("hud_set_flags")
},
sky = {
title = S("Properties editor of sky (get_sky/set_sky)"),
read_cb =
function(name)
local player = core.get_player_by_name(name)
if player then
return player:get_sky(true)
end
return {}
end,
write_cb = create_write_cb("set_sky")
},
sun = {
title = S("Properties editor of sun (get_sun/set_sun)"),
read_cb = create_read_cb("get_sun"),
write_cb = create_write_cb("set_sun")
},
moon = {
title = S("Properties editor of moon (get_moon/set_moon)"),
read_cb = create_read_cb("get_moon"),
write_cb = create_write_cb("set_moon")
},
stars = {
title = S("Properties editor of stars (get_stars/set_stars)"),
read_cb = create_read_cb("get_stars"),
write_cb = create_write_cb("set_stars")
},
clouds = {
title = S("Properties editor of clouds (get_clouds/set_clouds)"),
read_cb = create_read_cb("get_clouds"),
write_cb = create_write_cb("set_clouds")
},
lighting = {
title = S("Properties editor of lighting (get_lighting/set_lighting)"),
read_cb = create_read_cb("get_lighting"),
write_cb = create_write_cb("set_lighting")
},
flags = {
title = S("Properties editor of flags (get_flags/set_flags)"),
read_cb = create_read_cb("get_flags"),
write_cb = create_write_cb("set_flags")
}
}
local editor_params
do
local params = {}
for key, _ in pairs(wrappers) do
params[#params + 1] = key
end
editor_params = table.concat(params, "|")
end
core.register_chatcommand("player_editor", {
params = "<"..editor_params..">",
description = "Open editor for some player data",
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "No player."
end
if wrappers[param] then
editor_formspec_create(name, wrappers[param])
else
return false, S("Use with @1.", editor_params)
end
return true
end,
})

View file

@ -0,0 +1,2 @@
name = testeditor
description = Commands for create formspec for edit some things like sky etc.

View file

@ -339,10 +339,11 @@ local pages = {
[[
formspec_version[3]
size[12,13]
allow_close[false]
image_button[0,0;1,1;logo.png;rc_image_button_1x1;1x1]
image_button[1,0;2,2;logo.png;rc_image_button_2x2;2x2]
image_button_exit[1,0;2,2;logo.png;rc_image_button_2x2;2x2 exit]
button[0,2;1,1;rc_button_1x1;1x1]
button[1,2;2,2;rc_button_2x2;2x2]
button_exit[1,2;2,2;rc_button_2x2;2x2 exit]
item_image[0,4;1,1;air]
item_image[1,4;2,2;air]
item_image_button[0,6;1,1;testformspec:node;rc_item_image_button_1x1;1x1]
@ -575,6 +576,10 @@ core.register_on_player_receive_fields(function(player, formname, fields)
if fields.submit_window then
show_test_formspec(player:get_player_name())
end
if fields.try_quit then
core.chat_send_player(player:get_player_name(), "Quit attempt received")
end
end)
core.register_chatcommand("test_formspec", {

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