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Merge branch 'upstream/master'

Conflicts:
	data/oerkki1.png
	src/client.cpp
This commit is contained in:
Nils Dagsson Moskopp 2011-07-14 22:43:22 +02:00
commit 3560f0de08
53 changed files with 3330 additions and 2841 deletions

View file

@ -36,6 +36,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
- Tile = TileSpec at some side of a node of some content type
*/
/*
Ranges:
0x000...0x07f: param2 is fully usable
0x800...0xfff: param2 lower 4 bytes are free
*/
typedef u16 content_t;
/*
Initializes all kind of stuff in here.
Many things depend on this.
@ -59,14 +66,16 @@ void init_mapnode();
Doesn't create faces with anything and is considered being
out-of-map in the game map.
*/
#define CONTENT_IGNORE 255
//#define CONTENT_IGNORE 255
#define CONTENT_IGNORE 127
#define CONTENT_IGNORE_DEFAULT_PARAM 0
/*
The common material through which the player can walk and which
is transparent to light
*/
#define CONTENT_AIR 254
//#define CONTENT_AIR 254
#define CONTENT_AIR 126
/*
Content feature list
@ -94,7 +103,7 @@ class NodeMetadata;
struct ContentFeatures
{
// If non-NULL, content is translated to this when deserialized
MapNode *translate_to;
//MapNode *translate_to;
// Type of MapNode::param
ContentParamType param_type;
@ -156,7 +165,7 @@ struct ContentFeatures
void reset()
{
translate_to = NULL;
//translate_to = NULL;
param_type = CPT_NONE;
inventory_texture = NULL;
is_ground_content = false;
@ -196,6 +205,8 @@ struct ContentFeatures
{
setTexture(i, name, alpha);
}
// Force inventory texture too
setInventoryTexture(name);
}
void setTile(u16 i, const TileSpec &tile)
@ -399,20 +410,30 @@ enum LightBank
struct MapNode
{
// Content
u8 d;
/*
Main content
0x00-0x7f: Short content type
0x80-0xff: Long content type (param2>>4 makes up low bytes)
*/
union
{
u8 param0;
u8 d;
};
/*
Misc parameter. Initialized to 0.
- For light_propagates() blocks, this is light intensity,
stored logarithmically from 0 to LIGHT_MAX.
Sunlight is LIGHT_SUN, which is LIGHT_MAX+1.
- Contains 2 values, day- and night lighting. Each takes 4 bits.
- Contains 2 values, day- and night lighting. Each takes 4 bits.
- Mineral content (should be removed from here)
- Uhh... well, most blocks have light or nothing in here.
*/
union
{
s8 param;
u8 param1;
s8 param;
};
/*
@ -437,14 +458,6 @@ struct MapNode
param2 = a_param2;
}
/*MapNode & operator=(const MapNode &other)
{
d = other.d;
param = other.param;
param2 = other.param2;
return *this;
}*/
bool operator==(const MapNode &other)
{
return (d == other.d
@ -452,6 +465,16 @@ struct MapNode
&& param2 == other.param2);
}
// To be used everywhere
content_t getContent()
{
return d;
}
void setContent(content_t c)
{
d = c;
}
/*
These four are DEPRECATED I guess. -c55
*/
@ -566,88 +589,15 @@ struct MapNode
MINERAL_NONE if doesn't contain or isn't able to contain mineral.
*/
u8 getMineral();
/*
These serialization functions are used when informing client
of a single node add.
NOTE: When loading a MapBlock, these are not used. Should they?
Serialization functions
*/
static u32 serializedLength(u8 version)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
if(version == 0)
return 1;
else if(version <= 9)
return 2;
else
return 3;
}
void serialize(u8 *dest, u8 version)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
if(version == 0)
{
dest[0] = d;
}
else if(version <= 9)
{
dest[0] = d;
dest[1] = param;
}
else
{
dest[0] = d;
dest[1] = param;
dest[2] = param2;
}
}
void deSerialize(u8 *source, u8 version)
{
if(!ser_ver_supported(version))
throw VersionMismatchException("ERROR: MapNode format not supported");
if(version == 0)
{
d = source[0];
}
else if(version == 1)
{
d = source[0];
// This version doesn't support saved lighting
if(light_propagates() || light_source() > 0)
param = 0;
else
param = source[1];
}
else if(version <= 9)
{
d = source[0];
param = source[1];
}
else
{
d = source[0];
param = source[1];
param2 = source[2];
}
// Translate deprecated stuff
// NOTE: This doesn't get used because MapBlock handles node
// parameters directly
MapNode *translate_to = content_features(d).translate_to;
if(translate_to)
{
dstream<<"MapNode: WARNING: Translating "<<d<<" to "
<<translate_to->d<<std::endl;
*this = *translate_to;
}
}
static u32 serializedLength(u8 version);
void serialize(u8 *dest, u8 version);
void deSerialize(u8 *source, u8 version);
};
/*