1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Merge branch 'upstream/master'

Conflicts:
	data/oerkki1.png
	src/client.cpp
This commit is contained in:
Nils Dagsson Moskopp 2011-07-14 22:43:22 +02:00
commit 3560f0de08
53 changed files with 3330 additions and 2841 deletions

View file

@ -25,6 +25,105 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "main.h"
#include <sstream>
#include "porting.h"
#include "mapsector.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
/*
QueuedMeshUpdate
*/
QueuedMeshUpdate::QueuedMeshUpdate():
p(-1337,-1337,-1337),
data(NULL),
ack_block_to_server(false)
{
}
QueuedMeshUpdate::~QueuedMeshUpdate()
{
if(data)
delete data;
}
/*
MeshUpdateQueue
*/
MeshUpdateQueue::MeshUpdateQueue()
{
m_mutex.Init();
}
MeshUpdateQueue::~MeshUpdateQueue()
{
JMutexAutoLock lock(m_mutex);
core::list<QueuedMeshUpdate*>::Iterator i;
for(i=m_queue.begin(); i!=m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
delete q;
}
}
/*
peer_id=0 adds with nobody to send to
*/
void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
{
DSTACK(__FUNCTION_NAME);
assert(data);
JMutexAutoLock lock(m_mutex);
/*
Find if block is already in queue.
If it is, update the data and quit.
*/
core::list<QueuedMeshUpdate*>::Iterator i;
for(i=m_queue.begin(); i!=m_queue.end(); i++)
{
QueuedMeshUpdate *q = *i;
if(q->p == p)
{
if(q->data)
delete q->data;
q->data = data;
if(ack_block_to_server)
q->ack_block_to_server = true;
return;
}
}
/*
Add the block
*/
QueuedMeshUpdate *q = new QueuedMeshUpdate;
q->p = p;
q->data = data;
q->ack_block_to_server = ack_block_to_server;
m_queue.push_back(q);
}
// Returned pointer must be deleted
// Returns NULL if queue is empty
QueuedMeshUpdate * MeshUpdateQueue::pop()
{
JMutexAutoLock lock(m_mutex);
core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
if(i == m_queue.end())
return NULL;
QueuedMeshUpdate *q = *i;
m_queue.erase(i);
return q;
}
/*
MeshUpdateThread
*/
void * MeshUpdateThread::Thread()
{
@ -36,6 +135,15 @@ void * MeshUpdateThread::Thread()
while(getRun())
{
/*// Wait for output queue to flush.
// Allow 2 in queue, this makes less frametime jitter.
// Umm actually, there is no much difference
if(m_queue_out.size() >= 2)
{
sleep_ms(3);
continue;
}*/
QueuedMeshUpdate *q = m_queue_in.pop();
if(q == NULL)
{
@ -91,7 +199,7 @@ Client::Client(
m_access_denied(false)
{
m_packetcounter_timer = 0.0;
m_delete_unused_sectors_timer = 0.0;
//m_delete_unused_sectors_timer = 0.0;
m_connection_reinit_timer = 0.0;
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
@ -195,7 +303,11 @@ void Client::step(float dtime)
m_packetcounter.clear();
}
}
// Get connection status
bool connected = connectedAndInitialized();
#if 0
{
/*
Delete unused sectors
@ -225,16 +337,16 @@ void Client::step(float dtime)
true, &deleted_blocks);*/
// Delete whole sectors
u32 num = m_env.getMap().unloadUnusedData
m_env.getMap().unloadUnusedData
(delete_unused_sectors_timeout,
false, &deleted_blocks);
&deleted_blocks);
if(num > 0)
if(deleted_blocks.size() > 0)
{
/*dstream<<DTIME<<"Client: Deleted blocks of "<<num
<<" unused sectors"<<std::endl;*/
dstream<<DTIME<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;
/*dstream<<DTIME<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;*/
/*
Send info to server
@ -284,8 +396,7 @@ void Client::step(float dtime)
}
}
}
bool connected = connectedAndInitialized();
#endif
if(connected == false)
{
@ -330,6 +441,67 @@ void Client::step(float dtime)
Do stuff if connected
*/
/*
Run Map's timers and unload unused data
*/
const float map_timer_and_unload_dtime = 5.25;
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
{
ScopeProfiler sp(&g_profiler, "Client: map timer and unload");
core::list<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
g_settings.getFloat("client_unload_unused_data_timeout"),
&deleted_blocks);
/*if(deleted_blocks.size() > 0)
dstream<<"Client: Unloaded "<<deleted_blocks.size()
<<" unused blocks"<<std::endl;*/
/*
Send info to server
NOTE: This loop is intentionally iterated the way it is.
*/
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
for(;;)
{
if(sendlist.size() == 255 || i == deleted_blocks.end())
{
if(sendlist.size() == 0)
break;
/*
[0] u16 command
[2] u8 count
[3] v3s16 pos_0
[3+6] v3s16 pos_1
...
*/
u32 replysize = 2+1+6*sendlist.size();
SharedBuffer<u8> reply(replysize);
writeU16(&reply[0], TOSERVER_DELETEDBLOCKS);
reply[2] = sendlist.size();
u32 k = 0;
for(core::list<v3s16>::Iterator
j = sendlist.begin();
j != sendlist.end(); j++)
{
writeV3S16(&reply[2+1+6*k], *j);
k++;
}
m_con.Send(PEER_ID_SERVER, 1, reply, true);
if(i == deleted_blocks.end())
break;
sendlist.clear();
}
sendlist.push_back(*i);
i++;
}
}
/*
Handle environment
*/
@ -345,23 +517,23 @@ void Client::step(float dtime)
//TimeTaker envtimer("env step", m_device);
// Step environment
m_env.step(dtime);
// Step active blocks
/*
Handle active blocks
NOTE: These old objects are DEPRECATED. TODO: Remove
*/
for(core::map<v3s16, bool>::Iterator
i = m_active_blocks.getIterator();
i.atEnd() == false; i++)
{
v3s16 p = i.getNode()->getKey();
MapBlock *block = NULL;
try
{
block = m_env.getMap().getBlockNoCreate(p);
block->stepObjects(dtime, false, m_env.getDayNightRatio());
}
catch(InvalidPositionException &e)
{
}
MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(p);
if(block == NULL)
continue;
// Step MapBlockObjects
block->stepObjects(dtime, false, m_env.getDayNightRatio());
}
/*
@ -695,78 +867,43 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
MapSector *sector;
MapBlock *block;
{ //envlock
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
v2s16 sp = sector->getPos();
if(sp != p2d)
{
dstream<<"ERROR: Got sector with getPos()="
<<"("<<sp.X<<","<<sp.Y<<"), tried to get"
<<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
}
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
assert(sector->getPos() == p2d);
assert(sp == p2d);
//assert(sector->getPos() == p2d);
//TimeTaker timer("MapBlock deSerialize");
// 0ms
block = sector->getBlockNoCreateNoEx(p.Y);
if(block)
{
/*
Update an existing block
*/
//dstream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version);
}
else
{
/*
Create a new block
*/
//dstream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p);
block->deSerialize(istr, ser_version);
sector->insertBlock(block);
//TimeTaker timer("MapBlock deSerialize");
// 0ms
try{
block = sector->getBlockNoCreate(p.Y);
/*
Update an existing block
*/
//dstream<<"Updating"<<std::endl;
block->deSerialize(istr, ser_version);
//block->setChangedFlag();
}
catch(InvalidPositionException &e)
{
/*
Create a new block
*/
//dstream<<"Creating new"<<std::endl;
block = new MapBlock(&m_env.getMap(), p);
block->deSerialize(istr, ser_version);
sector->insertBlock(block);
//block->setChangedFlag();
//DEBUG
/*NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
mod.param = CONTENT_MESE;
block->setTempMod(v3s16(8,10,8), mod);
block->setTempMod(v3s16(8,9,8), mod);
block->setTempMod(v3s16(8,8,8), mod);
block->setTempMod(v3s16(8,7,8), mod);
block->setTempMod(v3s16(8,6,8), mod);*/
#if 0
/*
Add some coulds
Well, this is a dumb way to do it, they should just
be drawn as separate objects. But the looks of them
can be tested this way.
*/
if(p.Y == 3)
{
NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
mod.param = CONTENT_CLOUD;
v3s16 p2;
p2.Y = 8;
for(p2.X=3; p2.X<=13; p2.X++)
for(p2.Z=3; p2.Z<=13; p2.Z++)
{
block->setTempMod(p2, mod);
}
}
#endif
}
} //envlock
//DEBUG
/*NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
mod.param = CONTENT_MESE;
block->setTempMod(v3s16(8,10,8), mod);
block->setTempMod(v3s16(8,9,8), mod);
block->setTempMod(v3s16(8,8,8), mod);
block->setTempMod(v3s16(8,7,8), mod);
block->setTempMod(v3s16(8,6,8), mod);*/
}
#if 0
/*
@ -798,6 +935,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
/*
Add it to mesh update queue and set it to be acknowledged after update.
*/
//std::cerr<<"Adding mesh update task for received block"<<std::endl;
addUpdateMeshTaskWithEdge(p, true);
}
else if(command == TOCLIENT_PLAYERPOS)
@ -974,6 +1112,8 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
else if(command == TOCLIENT_SECTORMETA)
{
dstream<<"Client received DEPRECATED TOCLIENT_SECTORMETA"<<std::endl;
#if 0
/*
[0] u16 command
[2] u8 sector count
@ -1009,6 +1149,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
((ClientMap&)m_env.getMap()).deSerializeSector(pos, is);
}
} //envlock
#endif
}
else if(command == TOCLIENT_INVENTORY)
{
@ -1105,6 +1246,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
/*
Read block objects
NOTE: Deprecated stuff here, TODO: Remove
*/
// Read active block count
@ -1753,7 +1895,7 @@ void Client::addNode(v3s16 p, MapNode n)
try
{
TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks);
}
catch(InvalidPositionException &e)
@ -1981,12 +2123,6 @@ void Client::printDebugInfo(std::ostream &os)
<<std::endl;*/
}
/*s32 Client::getDayNightIndex()
{
assert(m_daynight_i >= 0 && m_daynight_i < DAYNIGHT_CACHE_COUNT);
return m_daynight_i;
}*/
u32 Client::getDayNightRatio()
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
@ -2000,6 +2136,40 @@ u16 Client::getHP()
return player->hp;
}
void Client::setTempMod(v3s16 p, NodeMod mod)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
((ClientMap&)m_env.getMap()).setTempMod(p, mod,
&affected_blocks);
for(core::map<v3s16, MapBlock*>::Iterator
i = affected_blocks.getIterator();
i.atEnd() == false; i++)
{
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
}
}
void Client::clearTempMod(v3s16 p)
{
//JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
((ClientMap&)m_env.getMap()).clearTempMod(p,
&affected_blocks);
for(core::map<v3s16, MapBlock*>::Iterator
i = affected_blocks.getIterator();
i.atEnd() == false; i++)
{
i.getNode()->getValue()->updateMesh(m_env.getDayNightRatio());
}
}
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
/*dstream<<"Client::addUpdateMeshTask(): "
@ -2009,7 +2179,7 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
if(b == NULL)
return;
/*
Create a task to update the mesh of the block
*/
@ -2018,7 +2188,8 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
//TimeTaker timer("data fill");
// 0ms
// Release: ~0ms
// Debug: 1-6ms, avg=2ms
data->fill(getDayNightRatio(), b);
}
@ -2044,6 +2215,10 @@ void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
}
#endif
/*
Mark mesh as non-expired at this point so that it can already
be marked as expired again if the data changes
*/
b->setMeshExpired(false);
}