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https://github.com/luanti-org/luanti.git
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Add cloud menu background by Krisi, configurable with the menu_clouds option.
Also add a menuheader, menusplash, menufooter_clouds, and allow HD menu footers. And finally don't git-ignore textures/base/.
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parent
66750dc88e
commit
350596b94f
11 changed files with 175 additions and 54 deletions
203
src/main.cpp
203
src/main.cpp
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@ -50,6 +50,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "irrlichttypes_extrabloated.h"
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#include "debug.h"
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#include "test.h"
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#include "clouds.h"
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#include "server.h"
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#include "constants.h"
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#include "porting.h"
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@ -596,50 +597,120 @@ private:
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bool rightreleased;
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};
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void drawMenuBackground(video::IVideoDriver* driver)
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{
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//Draw the tiled menu background
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void drawMenuBackground(video::IVideoDriver* driver) {
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core::dimension2d<u32> screensize = driver->getScreenSize();
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std::string path = getTexturePath("menubg.png");
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if (path[0]) {
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video::ITexture *bgtexture =
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driver->getTexture(path.c_str());
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if (bgtexture) {
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s32 scaledsize = 128;
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video::ITexture *bgtexture =
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driver->getTexture(getTexturePath("menubg.png").c_str());
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if(bgtexture)
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{
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s32 scaledsize = 128;
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// The important difference between destsize and screensize is
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// that destsize is rounded to whole scaled pixels.
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// These formulas use component-wise multiplication and division of v2u32.
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v2u32 texturesize = bgtexture->getSize();
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v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
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v2u32 destsize = scaledsize * sourcesize / texturesize;
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// The important difference between destsize and screensize is
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// that destsize is rounded to whole scaled pixels.
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// These formulas use component-wise multiplication and division of v2u32.
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v2u32 texturesize = bgtexture->getSize();
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v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
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v2u32 destsize = scaledsize * sourcesize / texturesize;
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// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
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driver->draw2DImage(bgtexture,
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core::rect<s32>(0, 0, destsize.X, destsize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
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driver->draw2DImage(bgtexture,
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core::rect<s32>(0, 0, destsize.X, destsize.Y),
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core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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NULL, NULL, true);
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}
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}
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video::ITexture *logotexture =
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driver->getTexture(getTexturePath("menulogo.png").c_str());
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if(logotexture)
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{
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v2s32 logosize(logotexture->getOriginalSize().Width,
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logotexture->getOriginalSize().Height);
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logosize *= 4;
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}
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video::SColor bgcolor(255,50,50,50);
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core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
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screensize.Width, screensize.Height);
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driver->draw2DRectangle(bgcolor, bgrect, NULL);
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//Draw the footer at the bottom of the window
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void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
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core::dimension2d<u32> screensize = driver->getScreenSize();
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std::string path = getTexturePath(clouds ?
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"menufooter_clouds.png" : "menufooter.png");
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if (path[0]) {
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video::ITexture *footertexture =
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driver->getTexture(path.c_str());
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core::rect<s32> rect(0,0,logosize.X,logosize.Y);
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rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
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rect -= v2s32(logosize.X/2, 0);
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driver->draw2DImage(logotexture, rect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(logotexture->getSize())),
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NULL, NULL, true);
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if (footertexture) {
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f32 mult = (((f32)screensize.Width)) /
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((f32)footertexture->getOriginalSize().Width);
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v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
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((f32)footertexture->getOriginalSize().Height) * mult);
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// Don't draw the footer if there isn't enough room
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s32 free_space = (((s32)screensize.Height)-320)/2;
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if (free_space > footersize.Y) {
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core::rect<s32> rect(0,0,footersize.X,footersize.Y);
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rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
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rect -= v2s32(footersize.X/2, 0);
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driver->draw2DImage(footertexture, rect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(footertexture->getSize())),
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NULL, NULL, true);
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}
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}
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}
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}
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// Draw the Header over the main menu
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void drawMenuHeader(video::IVideoDriver* driver) {
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core::dimension2d<u32> screensize = driver->getScreenSize();
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std::string path = getTexturePath("menuheader.png");
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if (path[0]) {
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video::ITexture *splashtexture =
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driver->getTexture(path.c_str());
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if(splashtexture) {
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//v2s32 splashsize((splashtexture->getOriginalSize().Width*100)/
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// splashtexture->getOriginalSize().Height, 80);
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f32 mult = (((f32)screensize.Width / 2)) /
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((f32)splashtexture->getOriginalSize().Width);
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v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
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((f32)splashtexture->getOriginalSize().Height) * mult);
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// Don't draw the header is there isn't enough room
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s32 free_space = (((s32)screensize.Height)-320)/2;
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if (free_space > splashsize.Y) {
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core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
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splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
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((free_space/2)-splashsize.Y/2)+10);
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video::SColor bgcolor(255,50,50,50);
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driver->draw2DImage(splashtexture, splashrect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(splashtexture->getSize())),
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NULL, NULL, true);
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}
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}
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}
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}
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// Draw the Splash over the clouds and under the main menu
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void drawMenuSplash(video::IVideoDriver* driver) {
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core::dimension2d<u32> screensize = driver->getScreenSize();
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if (getTexturePath("menusplash.png") != "") {
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video::ITexture *splashtexture =
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driver->getTexture(getTexturePath("menusplash.png").c_str());
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if(splashtexture) {
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core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);
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video::SColor bgcolor(255,50,50,50);
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driver->draw2DImage(splashtexture, splashrect,
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core::rect<s32>(core::position2d<s32>(0,0),
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core::dimension2di(splashtexture->getSize())),
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NULL, NULL, true);
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}
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}
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}
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@ -1540,6 +1611,22 @@ int main(int argc, char *argv[])
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&g_menumgr, &menudata, g_gamecallback);
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menu->allowFocusRemoval(true);
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// Clouds for the main menu
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bool cloud_menu_background = false;
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Clouds *clouds = NULL;
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if (g_settings->getBool("menu_clouds")) {
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cloud_menu_background = true;
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clouds = new Clouds(smgr->getRootSceneNode(),
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smgr, -1, rand(), 100);
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clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
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// A camera to see the clouds
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scene::ICameraSceneNode* camera;
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camera = smgr->addCameraSceneNode(0,
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v3f(0,0,0), v3f(0, 60, 100));
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camera->setFarValue(10000);
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}
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if(error_message != L"")
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{
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verbosestream<<"error_message = "
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@ -1552,6 +1639,9 @@ int main(int argc, char *argv[])
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error_message = L"";
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}
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// Time is in milliseconds, for clouds
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u32 lasttime = device->getTimer()->getTime();
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infostream<<"Created main menu"<<std::endl;
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while(device->run() && kill == false)
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@ -1559,23 +1649,50 @@ int main(int argc, char *argv[])
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if(menu->getStatus() == true)
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break;
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//driver->beginScene(true, true, video::SColor(255,0,0,0));
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driver->beginScene(true, true, video::SColor(255,128,128,128));
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// Time calc for the clouds
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f32 dtime; // in seconds
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if (cloud_menu_background) {
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u32 time = device->getTimer()->getTime();
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if(time > lasttime)
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dtime = (time - lasttime) / 1000.0;
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else
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dtime = 0;
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lasttime = time;
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}
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drawMenuBackground(driver);
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//driver->beginScene(true, true, video::SColor(255,0,0,0));
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driver->beginScene(true, true, video::SColor(255,140,186,250));
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if (cloud_menu_background) {
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// *3 otherwise the clouds would move very slowly
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clouds->step(dtime*3);
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clouds->render();
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smgr->drawAll();
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drawMenuSplash(driver);
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drawMenuFooter(driver, true);
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drawMenuHeader(driver);
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} else {
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drawMenuBackground(driver);
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drawMenuFooter(driver, false);
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}
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guienv->drawAll();
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driver->endScene();
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// On some computers framerate doesn't seem to be
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// automatically limited
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sleep_ms(25);
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if (!cloud_menu_background)
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sleep_ms(25);
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}
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infostream<<"Dropping main menu"<<std::endl;
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menu->drop();
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if (cloud_menu_background) {
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clouds->drop();
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smgr->clear();
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}
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}
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playername = wide_to_narrow(menudata.name);
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