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Implement delayed server shutdown with cancelation (#4664)
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8 changed files with 124 additions and 14 deletions
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@ -722,6 +722,13 @@ void Server::handleCommand_ClientReady(NetworkPacket* pkt)
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m_clients.event(peer_id, CSE_SetClientReady);
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m_script->on_joinplayer(playersao);
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// Send shutdown timer if shutdown has been scheduled
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if (m_shutdown_timer > 0.0f) {
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std::wstringstream ws;
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ws << L"*** Server shutting down in "
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<< duration_to_string(round(m_shutdown_timer)).c_str() << ".";
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SendChatMessage(pkt->getPeerId(), ws.str());
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}
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}
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void Server::handleCommand_GotBlocks(NetworkPacket* pkt)
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