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Change i++ to ++i

This commit is contained in:
David Jones 2015-08-25 21:23:05 +01:00 committed by ShadowNinja
parent 2480f2d06f
commit 34b7a147dc
41 changed files with 125 additions and 125 deletions

View file

@ -1296,7 +1296,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
{
for(std::map<u32, std::string>::iterator
i = m_crack_materials.begin();
i != m_crack_materials.end(); i++)
i != m_crack_materials.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
std::string basename = i->second;
@ -1328,7 +1328,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
// Texture animation
for(std::map<u32, TileSpec>::iterator
i = m_animation_tiles.begin();
i != m_animation_tiles.end(); i++)
i != m_animation_tiles.end(); ++i)
{
const TileSpec &tile = i->second;
// Figure out current frame
@ -1358,13 +1358,13 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
{
for(std::map<u32, std::map<u32, std::pair<u8, u8> > >::iterator
i = m_daynight_diffs.begin();
i != m_daynight_diffs.end(); i++)
i != m_daynight_diffs.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(i->first);
video::S3DVertexTangents *vertices = (video::S3DVertexTangents *)buf->getVertices();
for(std::map<u32, std::pair<u8, u8 > >::iterator
j = i->second.begin();
j != i->second.end(); j++)
j != i->second.end(); ++j)
{
u8 day = j->second.first;
u8 night = j->second.second;
@ -1389,7 +1389,7 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
for(std::list<u32>::iterator
i = m_highlighted_materials.begin();
i != m_highlighted_materials.end(); i++)
i != m_highlighted_materials.end(); ++i)
{
scene::IMeshBuffer *buf = m_mesh->getMeshBuffer(*i);
video::S3DVertexTangents *vertices = (video::S3DVertexTangents*)buf->getVertices();