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Change i++ to ++i
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41 changed files with 125 additions and 125 deletions
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@ -176,7 +176,7 @@ bool wouldCollideWithCeiling(
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for(std::vector<aabb3f>::const_iterator
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i = staticboxes.begin();
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i != staticboxes.end(); i++)
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i != staticboxes.end(); ++i)
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{
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const aabb3f& staticbox = *i;
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if((movingbox.MaxEdge.Y - d <= staticbox.MinEdge.Y) &&
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@ -265,7 +265,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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std::vector<aabb3f> nodeboxes = n.getCollisionBoxes(gamedef->ndef());
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for(std::vector<aabb3f>::iterator
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i = nodeboxes.begin();
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i != nodeboxes.end(); i++)
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i != nodeboxes.end(); ++i)
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{
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aabb3f box = *i;
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box.MinEdge += v3f(x, y, z)*BS;
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@ -320,7 +320,7 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
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f32 distance = speed_f.getLength();
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std::vector<u16> s_objects;
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s_env->getObjectsInsideRadius(s_objects, pos_f, distance * 1.5);
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for (std::vector<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); iter++) {
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for (std::vector<u16>::iterator iter = s_objects.begin(); iter != s_objects.end(); ++iter) {
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ServerActiveObject *current = s_env->getActiveObject(*iter);
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if ((self == 0) || (self != current)) {
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objects.push_back((ActiveObject*)current);
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