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Add singlenode mapgen; generates solely the node 'mapgen_singlenode', defaults to air
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5 changed files with 153 additions and 1 deletions
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@ -40,6 +40,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "emerge.h"
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#include "mapgen_v6.h"
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#include "mapgen_indev.h"
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#include "mapgen_singlenode.h"
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/////////////////////////////// Emerge Manager ////////////////////////////////
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@ -48,6 +49,7 @@ EmergeManager::EmergeManager(IGameDef *gamedef, BiomeDefManager *bdef) {
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//register built-in mapgens
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registerMapgen("v6", new MapgenFactoryV6());
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registerMapgen("indev", new MapgenFactoryIndev());
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registerMapgen("singlenode", new MapgenFactorySinglenode());
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this->biomedef = bdef ? bdef : new BiomeDefManager(gamedef);
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this->params = NULL;
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