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Add disable_jump check for the player's feet
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3 changed files with 13 additions and 3 deletions
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@ -1666,6 +1666,7 @@ to games.
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* `2`: the node always gets the digging time 0.5 seconds (rail, sign)
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* `3`: the node always gets the digging time 0 seconds (torch)
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* `disable_jump`: Player (and possibly other things) cannot jump from node
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or if their feet are in the node. Note: not supported for `new_move = false`
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* `fall_damage_add_percent`: damage speed = `speed * (1 + value/100)`
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* `falling_node`: if there is no walkable block under the node it will fall
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* `float`: the node will not fall through liquids
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