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Expose collision information to LuaEntity on_step

This commit is contained in:
sfan5 2020-04-14 14:11:33 +02:00
parent aef59f2ad9
commit 3475759d1a
7 changed files with 98 additions and 10 deletions

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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
struct ObjectProperties;
struct ToolCapabilities;
struct collisionMoveResult;
class ScriptApiEntity
: virtual public ScriptApiBase
@ -36,7 +37,8 @@ public:
std::string luaentity_GetStaticdata(u16 id);
void luaentity_GetProperties(u16 id,
ServerActiveObject *self, ObjectProperties *prop);
void luaentity_Step(u16 id, float dtime);
void luaentity_Step(u16 id, float dtime,
const collisionMoveResult *moveresult);
bool luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir, s16 damage);