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Expose collision information to LuaEntity on_step
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parent
aef59f2ad9
commit
3475759d1a
7 changed files with 98 additions and 10 deletions
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@ -178,12 +178,11 @@ void ScriptApiEntity::luaentity_GetProperties(u16 id,
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lua_pop(L, 1);
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}
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void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
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void ScriptApiEntity::luaentity_Step(u16 id, float dtime,
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const collisionMoveResult *moveresult)
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{
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SCRIPTAPI_PRECHECKHEADER
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//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
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int error_handler = PUSH_ERROR_HANDLER(L);
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// Get core.luaentities[id]
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@ -199,9 +198,14 @@ void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
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luaL_checktype(L, -1, LUA_TFUNCTION);
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lua_pushvalue(L, object); // self
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lua_pushnumber(L, dtime); // dtime
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/* moveresult */
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if (moveresult)
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push_collision_move_result(L, *moveresult);
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else
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lua_pushnil(L);
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setOriginFromTable(object);
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PCALL_RES(lua_pcall(L, 2, 0, error_handler));
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PCALL_RES(lua_pcall(L, 3, 0, error_handler));
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lua_pop(L, 2); // Pop object and error handler
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}
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