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Allow toggling touchscreen mode at runtime (#14075)
Signed-off-by: David Heidelberg <david@ixit.cz> Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
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24 changed files with 175 additions and 220 deletions
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@ -24,10 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <list>
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#include "keycode.h"
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#include "renderingengine.h"
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#ifdef HAVE_TOUCHSCREENGUI
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#include "gui/touchscreengui.h"
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#endif
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class InputHandler;
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@ -203,16 +200,12 @@ public:
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MyEventReceiver()
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{
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#ifdef HAVE_TOUCHSCREENGUI
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m_touchscreengui = NULL;
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#endif
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}
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JoystickController *joystick = nullptr;
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#ifdef HAVE_TOUCHSCREENGUI
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TouchScreenGUI *m_touchscreengui;
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#endif
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private:
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s32 mouse_wheel = 0;
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@ -332,11 +325,9 @@ public:
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return 0.0f;
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return 1.0f; // If there is a keyboard event, assume maximum speed
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}
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#ifdef HAVE_TOUCHSCREENGUI
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return m_receiver->m_touchscreengui->getMovementSpeed();
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#else
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if (m_receiver->m_touchscreengui && m_receiver->m_touchscreengui->getMovementSpeed())
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return m_receiver->m_touchscreengui->getMovementSpeed();
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return joystick.getMovementSpeed();
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#endif
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}
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virtual float getMovementDirection()
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@ -355,12 +346,9 @@ public:
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if (x != 0 || z != 0) /* If there is a keyboard event, it takes priority */
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return atan2(x, z);
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else
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#ifdef HAVE_TOUCHSCREENGUI
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else if (m_receiver->m_touchscreengui && m_receiver->m_touchscreengui->getMovementDirection())
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return m_receiver->m_touchscreengui->getMovementDirection();
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#else
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return joystick.getMovementDirection();
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#endif
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return joystick.getMovementDirection();
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}
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virtual bool cancelPressed()
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