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Allow toggling touchscreen mode at runtime (#14075)

Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
This commit is contained in:
David Heidelberg 2024-02-22 16:44:49 +01:00 committed by GitHub
parent e3cc26cb7c
commit 34286d77c7
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GPG key ID: B5690EEEBB952194
24 changed files with 175 additions and 220 deletions

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@ -39,10 +39,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "wieldmesh.h"
#include "client/renderingengine.h"
#include "client/minimap.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "gui/touchscreengui.h"
#endif
#define OBJECT_CROSSHAIR_LINE_SIZE 8
#define CROSSHAIR_LINE_SIZE 10
@ -292,10 +289,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
drawItem(mainlist->getItem(i), item_rect, (i + 1) == selectitem);
#ifdef HAVE_TOUCHSCREENGUI
if (is_hotbar && g_touchscreengui)
g_touchscreengui->registerHotbarRect(i, item_rect);
#endif
}
}
@ -749,10 +744,8 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir,
void Hud::drawHotbar(u16 playeritem)
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui)
g_touchscreengui->resetHotbarRects();
#endif
InventoryList *mainlist = inventory->getList("main");
if (mainlist == NULL) {