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Allow toggling touchscreen mode at runtime (#14075)
Signed-off-by: David Heidelberg <david@ixit.cz> Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
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e3cc26cb7c
commit
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24 changed files with 175 additions and 220 deletions
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@ -898,7 +898,7 @@ local function get_info_formspec(text)
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return table.concat({
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"formspec_version[6]",
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"size[15.75,9.5]",
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TOUCHSCREEN_GUI and "padding[0.01,0.01]" or "position[0.5,0.55]",
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core.settings:get_bool("enable_touch") and "padding[0.01,0.01]" or "position[0.5,0.55]",
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"label[4,4.35;", text, "]",
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"container[0,", H - 0.8 - 0.375, "]",
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@ -928,7 +928,7 @@ function store.get_formspec(dlgdata)
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local formspec = {
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"formspec_version[6]",
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"size[15.75,9.5]",
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TOUCHSCREEN_GUI and "padding[0.01,0.01]" or "position[0.5,0.55]",
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core.settings:get_bool("enable_touch") and "padding[0.01,0.01]" or "position[0.5,0.55]",
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"style[status,downloading,queued;border=false]",
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@ -1175,8 +1175,8 @@ end
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function store.handle_events(event)
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if event == "DialogShow" then
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-- On mobile, don't show the "MINETEST" header behind the dialog.
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mm_game_theme.set_engine(TOUCHSCREEN_GUI)
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-- On touchscreen, don't show the "MINETEST" header behind the dialog.
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mm_game_theme.set_engine(core.settings:get_bool("enable_touch"))
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-- If the store is already loaded, auto-install packages here.
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do_auto_install()
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@ -316,8 +316,8 @@ local function check_requirements(name, requires)
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local special = {
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android = PLATFORM == "Android",
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desktop = PLATFORM ~= "Android",
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touchscreen_gui = TOUCHSCREEN_GUI,
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keyboard_mouse = not TOUCHSCREEN_GUI,
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touchscreen_gui = core.settings:get_bool("enable_touch"),
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keyboard_mouse = not core.settings:get_bool("enable_touch"),
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shaders_support = shaders_support,
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shaders = core.settings:get_bool("enable_shaders") and shaders_support,
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opengl = video_driver == "opengl",
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@ -449,13 +449,13 @@ local function get_formspec(dialogdata)
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local extra_h = 1 -- not included in tabsize.height
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local tabsize = {
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width = TOUCHSCREEN_GUI and 16.5 or 15.5,
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height = TOUCHSCREEN_GUI and (10 - extra_h) or 12,
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width = core.settings:get_bool("enable_touch") and 16.5 or 15.5,
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height = core.settings:get_bool("enable_touch") and (10 - extra_h) or 12,
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}
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local scrollbar_w = TOUCHSCREEN_GUI and 0.6 or 0.4
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local scrollbar_w = core.settings:get_bool("enable_touch") and 0.6 or 0.4
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local left_pane_width = TOUCHSCREEN_GUI and 4.5 or 4.25
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local left_pane_width = core.settings:get_bool("enable_touch") and 4.5 or 4.25
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local search_width = left_pane_width + scrollbar_w - (0.75 * 2)
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local back_w = 3
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@ -468,7 +468,7 @@ local function get_formspec(dialogdata)
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local fs = {
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"formspec_version[6]",
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"size[", tostring(tabsize.width), ",", tostring(tabsize.height + extra_h), "]",
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TOUCHSCREEN_GUI and "padding[0.01,0.01]" or "",
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core.settings:get_bool("enable_touch") and "padding[0.01,0.01]" or "",
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"bgcolor[#0000]",
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-- HACK: this is needed to allow resubmitting the same formspec
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@ -641,11 +641,22 @@ local function buttonhandler(this, fields)
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local value = core.is_yes(fields.show_advanced)
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core.settings:set_bool("show_advanced", value)
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write_settings_early()
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end
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-- enable_touch is a checkbox in a setting component. We handle this
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-- setting differently so we can hide/show pages using the next if-statement
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if fields.enable_touch ~= nil then
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local value = core.is_yes(fields.enable_touch)
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core.settings:set_bool("enable_touch", value)
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write_settings_early()
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end
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if fields.show_advanced ~= nil or fields.enable_touch ~= nil then
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local suggested_page_id = update_filtered_pages(dialogdata.query)
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dialogdata.components = nil
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if not filtered_page_by_id[dialogdata.page_id] then
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dialogdata.components = nil
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dialogdata.leftscroll = 0
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dialogdata.rightscroll = 0
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@ -94,7 +94,7 @@ function singleplayer_refresh_gamebar()
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local btnbar = buttonbar_create(
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"game_button_bar",
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TOUCHSCREEN_GUI and {x = 0, y = 7.25} or {x = 0, y = 7.475},
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core.settings:get_bool("enable_touch") and {x = 0, y = 7.25} or {x = 0, y = 7.475},
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{x = 15.5, y = 1.25},
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"#000000",
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game_buttonbar_button_handler)
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