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Add 'on_prejoinplayer' callback

This commit is contained in:
kaeza 2013-12-12 04:51:35 -02:00 committed by ShadowNinja
parent 76036abdb0
commit 33de69a173
5 changed files with 36 additions and 0 deletions

View file

@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "cpp_api/s_player.h"
#include "cpp_api/s_internal.h"
#include "util/string.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
{
@ -58,6 +59,23 @@ bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
return positioning_handled_by_some;
}
bool ScriptApiPlayer::on_prejoinplayer(std::string name, std::string ip, std::string &reason)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_prejoinplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_prejoinplayers");
lua_pushstring(L, name.c_str());
lua_pushstring(L, ip.c_str());
script_run_callbacks(L, 2, RUN_CALLBACKS_MODE_OR);
if (lua_isstring(L, -1)) {
reason.assign(lua_tostring(L, -1));
return true;
}
return false;
}
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER

View file

@ -34,6 +34,7 @@ public:
void on_newplayer(ServerActiveObject *player);
void on_dieplayer(ServerActiveObject *player);
bool on_respawnplayer(ServerActiveObject *player);
bool on_prejoinplayer(std::string name, std::string ip, std::string &reason);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
void on_cheat(ServerActiveObject *player, const std::string &cheat_type);