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Add 'on_prejoinplayer' callback
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@ -1175,6 +1175,9 @@ minetest.register_on_respawnplayer(func(ObjectRef))
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^ Called when player is to be respawned
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^ Called _before_ repositioning of player occurs
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^ return true in func to disable regular player placement
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minetest.register_on_prejoinplayer(func(name, ip))
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^ Called before a player joins the game
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^ If it returns a string, the player is disconnected with that string as reason
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minetest.register_on_joinplayer(func(ObjectRef))
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^ Called when a player joins the game
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minetest.register_on_leaveplayer(func(ObjectRef))
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