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Allow setting custom third person front view camera offset (#13686)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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9 changed files with 41 additions and 22 deletions
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@ -7962,11 +7962,16 @@ child will follow movement and rotation of that bone.
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* `frame_speed` sets the animations frame speed. Default is 30.
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* `get_local_animation()`: returns idle, walk, dig, walk_while_dig tables and
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`frame_speed`.
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* `set_eye_offset([firstperson, thirdperson])`: defines offset vectors for
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camera per player. An argument defaults to `{x=0, y=0, z=0}` if unspecified.
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* in first person view
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* in third person view (max. values `{x=-10/10,y=-10,15,z=-5/5}`)
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* `get_eye_offset()`: returns first and third person offsets.
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* `set_eye_offset([firstperson, thirdperson_back, thirdperson_front])`: Sets camera offset vectors.
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* `firstperson`: Offset in first person view.
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Defaults to `vector.zero()` if unspecified.
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* `thirdperson_back`: Offset in third person back view.
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Clamped between `vector.new(-10, -10, -5)` and `vector.new(10, 15, 5)`.
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Defaults to `vector.zero()` if unspecified.
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* `thirdperson_front`: Offset in third person front view.
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Same limits as for `thirdperson_back` apply.
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Defaults to `thirdperson_back` if unspecified.
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* `get_eye_offset()`: Returns camera offset vectors as set via `set_eye_offset`.
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* `send_mapblock(blockpos)`:
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* Sends an already loaded mapblock to the player.
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* Returns `false` if nothing was sent (note that this can also mean that
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