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OpenGL: allow uploads of buffers to hardware ahead-of-time
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3 changed files with 34 additions and 0 deletions
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@ -1167,6 +1167,24 @@ void CNullDriver::deleteHardwareBuffer(SHWBufferLink *HWBuffer)
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delete HWBuffer;
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}
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void CNullDriver::updateHardwareBuffer(const scene::IVertexBuffer *vb)
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{
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if (!vb)
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return;
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auto *link = getBufferLink(vb);
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if (link)
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updateHardwareBuffer(link);
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}
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void CNullDriver::updateHardwareBuffer(const scene::IIndexBuffer *ib)
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{
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if (!ib)
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return;
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auto *link = getBufferLink(ib);
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if (link)
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updateHardwareBuffer(link);
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}
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void CNullDriver::removeHardwareBuffer(const scene::IVertexBuffer *vb)
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{
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if (!vb)
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