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Crafting speedup

This greatly increases crafting performance, especially in worlds with many mods.

Approved by @kwolekr.

Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.

Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
This commit is contained in:
est31 2015-04-04 01:33:34 +02:00
parent fedbbc8883
commit 334e70455b
3 changed files with 349 additions and 88 deletions

View file

@ -43,6 +43,28 @@ enum CraftMethod
CRAFT_METHOD_FUEL,
};
/*
The type a hash can be. The earlier a type is mentioned in this enum,
the earlier it is tried at crafting, and the less likely is a collision.
Changing order causes changes in behaviour, so know what you do.
*/
enum CraftHashType
{
// Hashes the normalized names of the recipe's elements.
// Only recipes without group usage can be found here,
// because groups can't be guessed efficiently.
CRAFT_HASH_TYPE_ITEM_NAMES,
// Counts the non-empty slots.
CRAFT_HASH_TYPE_COUNT,
// This layer both spares an extra variable, and helps to retain (albeit rarely used) functionality. Maps to 0.
// Before hashes are "initialized", all hashes reside here, after initialisation, none are.
CRAFT_HASH_TYPE_UNHASHED
};
const int craft_hash_type_max = (int) CRAFT_HASH_TYPE_UNHASHED;
/*
Input: The contents of the crafting slots, arranged in matrix form
*/
@ -135,8 +157,13 @@ public:
// Decreases count of every input item
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const=0;
virtual std::string dump() const=0;
virtual CraftHashType getHashType() const = 0;
virtual u64 getHash(CraftHashType type) const = 0;
// to be called after all mods are loaded, so that we catch all aliases
virtual void initHash(IGameDef *gamedef) = 0;
virtual std::string dump() const=0;
protected:
virtual void serializeBody(std::ostream &os) const=0;
virtual void deSerializeBody(std::istream &is, int version)=0;
@ -152,14 +179,15 @@ class CraftDefinitionShaped: public CraftDefinition
{
public:
CraftDefinitionShaped():
output(""), width(1), recipe(), replacements()
output(""), width(1), recipe(), hash_inited(false), replacements()
{}
CraftDefinitionShaped(
const std::string &output_,
unsigned int width_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_):
output(output_), width(width_), recipe(recipe_), replacements(replacements_)
output(output_), width(width_), recipe(recipe_),
hash_inited(false), replacements(replacements_)
{}
virtual ~CraftDefinitionShaped(){}
@ -169,6 +197,11 @@ public:
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const;
virtual u64 getHash(CraftHashType type) const;
virtual void initHash(IGameDef *gamedef);
virtual std::string dump() const;
protected:
@ -182,6 +215,10 @@ private:
unsigned int width;
// Recipe matrix (itemstrings)
std::vector<std::string> recipe;
// Recipe matrix (item names)
std::vector<std::string> recipe_names;
// bool indicating if initHash has been called already
bool hash_inited;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
@ -195,13 +232,14 @@ class CraftDefinitionShapeless: public CraftDefinition
{
public:
CraftDefinitionShapeless():
output(""), recipe(), replacements()
output(""), recipe(), hash_inited(false), replacements()
{}
CraftDefinitionShapeless(
const std::string &output_,
const std::vector<std::string> &recipe_,
const CraftReplacements &replacements_):
output(output_), recipe(recipe_), replacements(replacements_)
output(output_), recipe(recipe_),
hash_inited(false), replacements(replacements_)
{}
virtual ~CraftDefinitionShapeless(){}
@ -211,6 +249,11 @@ public:
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const;
virtual u64 getHash(CraftHashType type) const;
virtual void initHash(IGameDef *gamedef);
virtual std::string dump() const;
protected:
@ -222,6 +265,10 @@ private:
std::string output;
// Recipe list (itemstrings)
std::vector<std::string> recipe;
// Recipe list (item names)
std::vector<std::string> recipe_names;
// bool indicating if initHash has been called already
bool hash_inited;
// Replacement items for decrementInput()
CraftReplacements replacements;
};
@ -249,6 +296,11 @@ public:
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const { return CRAFT_HASH_TYPE_COUNT; }
virtual u64 getHash(CraftHashType type) const { return 2; }
virtual void initHash(IGameDef *gamedef) {}
virtual std::string dump() const;
protected:
@ -272,14 +324,15 @@ class CraftDefinitionCooking: public CraftDefinition
{
public:
CraftDefinitionCooking():
output(""), recipe(""), cooktime()
output(""), recipe(""), hash_inited(false), cooktime()
{}
CraftDefinitionCooking(
const std::string &output_,
const std::string &recipe_,
float cooktime_,
const CraftReplacements &replacements_):
output(output_), recipe(recipe_), cooktime(cooktime_), replacements(replacements_)
output(output_), recipe(recipe_), hash_inited(false),
cooktime(cooktime_), replacements(replacements_)
{}
virtual ~CraftDefinitionCooking(){}
@ -289,6 +342,11 @@ public:
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const;
virtual u64 getHash(CraftHashType type) const;
virtual void initHash(IGameDef *gamedef);
virtual std::string dump() const;
protected:
@ -300,6 +358,10 @@ private:
std::string output;
// Recipe itemstring
std::string recipe;
// Recipe item name
std::string recipe_name;
// bool indicating if initHash has been called already
bool hash_inited;
// Time in seconds
float cooktime;
// Replacement items for decrementInput()
@ -314,12 +376,12 @@ class CraftDefinitionFuel: public CraftDefinition
{
public:
CraftDefinitionFuel():
recipe(""), burntime()
recipe(""), hash_inited(false), burntime()
{}
CraftDefinitionFuel(std::string recipe_,
float burntime_,
const CraftReplacements &replacements_):
recipe(recipe_), burntime(burntime_), replacements(replacements_)
recipe(recipe_), hash_inited(false), burntime(burntime_), replacements(replacements_)
{}
virtual ~CraftDefinitionFuel(){}
@ -329,6 +391,11 @@ public:
virtual CraftInput getInput(const CraftOutput &output, IGameDef *gamedef) const;
virtual void decrementInput(CraftInput &input, IGameDef *gamedef) const;
virtual CraftHashType getHashType() const;
virtual u64 getHash(CraftHashType type) const;
virtual void initHash(IGameDef *gamedef);
virtual std::string dump() const;
protected:
@ -338,6 +405,10 @@ protected:
private:
// Recipe itemstring
std::string recipe;
// Recipe item name
std::string recipe_name;
// bool indicating if initHash has been called already
bool hash_inited;
// Time in seconds
float burntime;
// Replacement items for decrementInput()
@ -361,8 +432,6 @@ public:
// Print crafting recipes for debugging
virtual std::string dump() const=0;
virtual void serialize(std::ostream &os) const=0;
};
class IWritableCraftDefManager : public ICraftDefManager
@ -383,11 +452,12 @@ public:
// Add a crafting definition.
// After calling this, the pointer belongs to the manager.
virtual void registerCraft(CraftDefinition *def, IGameDef *gamedef) = 0;
// Delete all crafting definitions
virtual void clear()=0;
virtual void serialize(std::ostream &os) const=0;
virtual void deSerialize(std::istream &is, IGameDef *gamedef) = 0;
// To be called after all mods are loaded, so that we catch all aliases
virtual void initHashes(IGameDef *gamedef) = 0;
};
IWritableCraftDefManager* createCraftDefManager();