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Push error handler afresh each time lua_pcall is used

Fixes "double fault" / "error in error handling" messages
(issue #1423) and instead shows a complete backtrace.
This commit is contained in:
Kahrl 2015-08-25 07:44:53 +02:00 committed by est31
parent 8658c8d9b5
commit 3304e1e517
16 changed files with 188 additions and 92 deletions

View file

@ -74,6 +74,8 @@ s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
{
SCRIPTAPI_PRECHECKHEADER
int error_handler = PUSH_ERROR_HANDLER(L);
// Get core.registered_on_player_hpchange
lua_getglobal(L, "core");
lua_getfield(L, -1, "registered_on_player_hpchange");
@ -81,9 +83,9 @@ s16 ScriptApiPlayer::on_player_hpchange(ServerActiveObject *player,
objectrefGetOrCreate(L, player);
lua_pushnumber(L, hp_change);
PCALL_RES(lua_pcall(L, 2, 1, m_errorhandler));
PCALL_RES(lua_pcall(L, 2, 1, error_handler));
hp_change = lua_tointeger(L, -1);
lua_pop(L, -1);
lua_pop(L, 2); // Pop result and error handler
return hp_change;
}