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Save Lua globals after mod loading

These are used for the async env currently and will be needed elsewhere soon.
This commit is contained in:
sfan5 2022-12-30 15:04:46 +01:00
parent 4fdd2dec59
commit 32ff832108
4 changed files with 26 additions and 18 deletions

View file

@ -383,8 +383,8 @@ public:
// Lua files registered for init of async env, pair of modname + path
std::vector<std::pair<std::string, std::string>> m_async_init_files;
// Data transferred into async envs at init time
std::unique_ptr<PackedValue> m_async_globals_data;
// Data transferred into other Lua envs at init time
std::unique_ptr<PackedValue> m_lua_globals_data;
// Bind address
Address m_bind_addr;