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Save Lua globals after mod loading
These are used for the async env currently and will be needed elsewhere soon.
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4 changed files with 26 additions and 18 deletions
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@ -460,6 +460,8 @@ void Server::init()
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m_gamespec.checkAndLog();
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m_modmgr->loadMods(m_script);
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m_script->saveGlobals();
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// Read Textures and calculate sha1 sums
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fillMediaCache();
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