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Avoid packets getting sent to disconnected players (#14444)

Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.

ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
This commit is contained in:
SmallJoker 2024-03-10 13:24:35 +01:00 committed by GitHub
parent 02a893d613
commit 32f68f35cf
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6 changed files with 24 additions and 31 deletions

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@ -584,13 +584,17 @@ RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
return NULL;
}
RemotePlayer *ServerEnvironment::getPlayer(const char* name)
RemotePlayer *ServerEnvironment::getPlayer(const char* name, bool match_invalid_peer)
{
for (RemotePlayer *player : m_players) {
if (strcmp(player->getName(), name) == 0)
if (strcmp(player->getName(), name) != 0)
continue;
if (match_invalid_peer || player->getPeerId() != PEER_ID_INEXISTENT)
return player;
break;
}
return NULL;
return nullptr;
}
void ServerEnvironment::addPlayer(RemotePlayer *player)