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Support both mouse and touch input in GUIs in a single binary (#14146)
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parent
4f1dbb127a
commit
32e492837c
5 changed files with 95 additions and 83 deletions
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@ -1052,14 +1052,10 @@ void GUIHyperText::checkHover(s32 X, s32 Y)
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}
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}
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#ifndef HAVE_TOUCHSCREENGUI
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if (m_drawer.m_hovertag)
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RenderingEngine::get_raw_device()->getCursorControl()->setActiveIcon(
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gui::ECI_HAND);
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else
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RenderingEngine::get_raw_device()->getCursorControl()->setActiveIcon(
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gui::ECI_NORMAL);
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#endif
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ICursorControl *cursor_control = RenderingEngine::get_raw_device()->getCursorControl();
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if (cursor_control)
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cursor_control->setActiveIcon(m_drawer.m_hovertag ? gui::ECI_HAND : gui::ECI_NORMAL);
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}
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bool GUIHyperText::OnEvent(const SEvent &event)
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@ -1075,12 +1071,11 @@ bool GUIHyperText::OnEvent(const SEvent &event)
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if (event.EventType == EET_GUI_EVENT &&
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event.GUIEvent.EventType == EGET_ELEMENT_LEFT) {
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m_drawer.m_hovertag = nullptr;
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#ifndef HAVE_TOUCHSCREENGUI
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gui::ICursorControl *cursor_control =
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RenderingEngine::get_raw_device()->getCursorControl();
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if (cursor_control->isVisible())
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ICursorControl *cursor_control = RenderingEngine::get_raw_device()->getCursorControl();
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if (cursor_control && cursor_control->isVisible())
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cursor_control->setActiveIcon(gui::ECI_NORMAL);
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#endif
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}
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if (event.EventType == EET_MOUSE_INPUT_EVENT) {
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