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Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA
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commit
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4 changed files with 35 additions and 9 deletions
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@ -1014,7 +1014,7 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
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}
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tile->flags_texture = tsrc->getShaderFlagsTexture(
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tile->normal_texture ? true : false,
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tiledef->tileable_horizontal, tiledef->tileable_vertical);
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tiledef->tileable_vertical, tiledef->tileable_horizontal);
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// Material flags
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tile->material_flags = 0;
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@ -1022,6 +1022,10 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile,
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tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING;
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if (tiledef->animation.type == TAT_VERTICAL_FRAMES)
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tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES;
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if (tiledef->tileable_horizontal)
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tile->material_flags |= MATERIAL_FLAG_TILEABLE_HORIZONTAL;
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if (tiledef->tileable_vertical)
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tile->material_flags |= MATERIAL_FLAG_TILEABLE_VERTICAL;
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// Animation parameters
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int frame_count = 1;
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