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Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick Replace movement control buttons (arrows at bottom left screen) with virtual joystick. Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input. Joystick applies only on left 1/3 of screen. Joystick's position can be fixed by enabling fixed_virtual_joystick setting. Three new images: (1) placeholder joystick, (2) joystick container (background), and (3) joystick cursor. Remove unused images: movement control buttons (*_arrow.png). New data type: touch_gui_joystick_move_id Joystick's fixed position is spaced one button size from bottom and from left of screen. Remove unused variable: m_joystick_downlocation
This commit is contained in:
parent
22ebbe136a
commit
326eeca306
12 changed files with 339 additions and 121 deletions
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@ -1,5 +1,7 @@
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/*
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Copyright (C) 2014 sapier
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Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
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<muhammadrifqipriyosusanto@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@ -37,15 +39,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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using namespace irr::core;
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const char** touchgui_button_imagenames = (const char*[]) {
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"up_arrow.png",
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"down_arrow.png",
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"left_arrow.png",
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"right_arrow.png",
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const char **touchgui_button_imagenames = (const char*[]) {
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"jump_btn.png",
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"down.png"
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};
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const char **touchgui_joystick_imagenames = (const char *[]) {
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"joystick_off.png",
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"joystick_bg.png",
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"joystick_center.png"
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};
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static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
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{
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std::string key = "";
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@ -143,7 +147,7 @@ void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
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m_upper_left = UpperLeft;
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m_lower_right = LowerRight;
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/* init settings bar */
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// init settings bar
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irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
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LowerRight.X, LowerRight.Y);
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@ -258,7 +262,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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}
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if (m_active) {
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/* check for all buttons in vector */
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// check for all buttons in vector
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std::vector<button_info*>::iterator iter = m_buttons.begin();
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@ -273,11 +277,11 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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translated->KeyInput.Shift = false;
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translated->KeyInput.Char = 0;
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/* add this event */
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// add this event
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translated->KeyInput.PressedDown = true;
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m_receiver->OnEvent(*translated);
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/* remove this event */
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// remove this event
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translated->KeyInput.PressedDown = false;
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m_receiver->OnEvent(*translated);
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@ -292,7 +296,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
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++iter;
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}
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} else {
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/* check for starter button only */
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// check for starter button only
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if (element == m_starter.guibutton) {
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m_starter.ids.push_back(event.TouchInput.ID);
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m_starter.guibutton->setVisible(false);
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@ -415,6 +419,8 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver)
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m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
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}
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m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
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m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
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m_screensize = m_device->getVideoDriver()->getScreenSize();
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}
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@ -435,6 +441,21 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
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m_texturesource, m_device->getVideoDriver());
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}
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button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
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int texture_id, bool visible)
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{
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button_info *btn = new button_info();
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btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O");
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btn->guibutton->setVisible(visible);
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btn->guibutton->grab();
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btn->ids.clear();
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load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect,
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m_texturesource, m_device->getVideoDriver());
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return btn;
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}
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static int getMaxControlPadSize(float density) {
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return 200 * density * g_settings->getFloat("hud_scaling");
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}
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@ -449,50 +470,40 @@ int TouchScreenGUI::getGuiButtonSize()
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void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
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{
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assert(tsrc != 0);
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assert(tsrc);
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u32 button_size = getGuiButtonSize();
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m_visible = true;
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m_texturesource = tsrc;
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/*
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draw control pad
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0 1 2
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3 4 5
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for now only 0, 1, 2, and 4 are used
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*/
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int number = 0;
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for (int y = 0; y < 2; ++y)
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for (int x = 0; x < 3; ++x, ++number) {
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rect<s32> button_rect(
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x * button_size, m_screensize.Y - button_size * (2 - y),
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(x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
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);
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touch_gui_button_id id = after_last_element_id;
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std::wstring caption;
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switch (number) {
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case 0:
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id = left_id;
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caption = L"<";
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break;
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case 1:
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id = forward_id;
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caption = L"^";
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break;
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case 2:
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id = right_id;
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caption = L">";
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break;
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case 4:
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id = backward_id;
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caption = L"v";
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break;
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}
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if (id != after_last_element_id) {
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initButton(id, button_rect, caption, false);
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}
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}
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u32 button_size = getGuiButtonSize();
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m_visible = true;
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m_texturesource = tsrc;
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/* init jump button */
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/* Init joystick display "button"
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* Joystick is placed on bottom left of screen.
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*/
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if (m_fixed_joystick) {
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m_joystick_btn_off = initJoystickButton(joystick_off_id,
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rect<s32>(button_size,
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m_screensize.Y - button_size * 4,
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button_size * 4,
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m_screensize.Y - button_size), 0);
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} else {
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m_joystick_btn_off = initJoystickButton(joystick_off_id,
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rect<s32>(button_size,
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m_screensize.Y - button_size * 3,
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button_size * 3,
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m_screensize.Y - button_size), 0);
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}
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m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
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rect<s32>(button_size,
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m_screensize.Y - button_size * 4,
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button_size * 4,
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m_screensize.Y - button_size),
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1, false);
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m_joystick_btn_center = initJoystickButton(joystick_center_id,
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rect<s32>(0, 0, button_size, button_size), 2, false);
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// init jump button
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initButton(jump_id,
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rect<s32>(m_screensize.X-(1.75*button_size),
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m_screensize.Y - (0.5*button_size),
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m_screensize.Y),
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L"x",false);
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/* init crunch button */
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// init crunch button
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initButton(crunch_id,
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rect<s32>(m_screensize.X-(3.25*button_size),
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m_screensize.Y - (0.5*button_size),
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@ -634,7 +645,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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translated->KeyInput.Shift = false;
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translated->KeyInput.Char = 0;
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/* add this event */
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// add this event
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if (action) {
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assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
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@ -647,12 +658,12 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
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translated->KeyInput.Key = btn->keycode;
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m_receiver->OnEvent(*translated);
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}
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/* remove event */
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// remove event
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if ((!action) || (btn->immediate_release)) {
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std::vector<int>::iterator pos =
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std::find(btn->ids.begin(),btn->ids.end(), eventID);
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/* has to be in touch list */
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// has to be in touch list
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assert(pos != btn->ids.end());
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btn->ids.erase(pos);
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@ -670,23 +681,23 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
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{
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touch_gui_button_id button = getButtonID(evt_id);
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/* handle button events */
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// handle button events
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if (button != after_last_element_id) {
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handleButtonEvent(button, evt_id, false);
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}
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/* handle hud button events */
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// handle hud button events
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else if (isReleaseHUDButton(evt_id)) {
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/* nothing to do here */
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// nothing to do here
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} else if (m_settingsbar.isReleaseButton(evt_id)) {
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/* nothing to do here */
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// nothing to do here
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} else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
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/* nothing to do here */
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// nothing to do here
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}
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/* handle the point used for moving view */
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// handle the point used for moving view
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else if (evt_id == m_move_id) {
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m_move_id = -1;
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/* if this pointer issued a mouse event issue symmetric release here */
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// if this pointer issued a mouse event issue symmetric release here
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if (m_move_sent_as_mouse_event) {
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SEvent* translated = new SEvent;
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memset(translated,0,sizeof(SEvent));
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delete translated;
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}
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else {
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/* do double tap detection */
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// do double tap detection
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doubleTapDetection();
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}
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}
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// handle joystick
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else if (evt_id == m_joystick_id) {
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m_joystick_id = -1;
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// reset joystick
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for (unsigned int i = 0; i < 4; i ++)
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m_joystick_status[i] = false;
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applyJoystickStatus();
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m_joystick_btn_off->guibutton->setVisible(true);
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m_joystick_btn_bg->guibutton->setVisible(false);
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m_joystick_btn_center->guibutton->setVisible(false);
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}
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else {
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infostream
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<< "TouchScreenGUI::translateEvent released unknown button: "
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@ -748,7 +772,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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touch_gui_button_id button =
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getButtonID(event.TouchInput.X, event.TouchInput.Y);
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/* handle button events */
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// handle button events
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if (button != after_last_element_id) {
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handleButtonEvent(button, eventID, true);
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m_settingsbar.deactivate();
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@ -756,25 +780,56 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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} else if (isHUDButton(event)) {
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m_settingsbar.deactivate();
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m_rarecontrolsbar.deactivate();
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/* already handled in isHUDButton() */
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// already handled in isHUDButton()
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} else if (m_settingsbar.isButton(event)) {
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m_rarecontrolsbar.deactivate();
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/* already handled in isSettingsBarButton() */
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// already handled in isSettingsBarButton()
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} else if (m_rarecontrolsbar.isButton(event)) {
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m_settingsbar.deactivate();
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/* already handled in isSettingsBarButton() */
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// already handled in isSettingsBarButton()
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}
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/* handle non button events */
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// handle non button events
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else {
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m_settingsbar.deactivate();
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m_rarecontrolsbar.deactivate();
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/* if we don't already have a moving point make this the moving one */
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if (m_move_id == -1) {
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m_move_id = event.TouchInput.ID;
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m_move_has_really_moved = false;
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m_move_downtime = porting::getTimeMs();
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m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
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m_move_sent_as_mouse_event = false;
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u32 button_size = getGuiButtonSize();
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s32 dxj = event.TouchInput.X - button_size * 5 / 2;
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s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
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/* Select joystick when left 1/3 of screen dragged or
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* when joystick tapped (fixed joystick position)
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*/
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if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
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(!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) {
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// If we don't already have a starting point for joystick make this the one.
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if (m_joystick_id == -1) {
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m_joystick_id = event.TouchInput.ID;
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m_joystick_has_really_moved = false;
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m_joystick_btn_off->guibutton->setVisible(false);
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m_joystick_btn_bg->guibutton->setVisible(true);
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m_joystick_btn_center->guibutton->setVisible(true);
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// If it's a fixed joystick, don't move the joystick "button".
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if (!m_fixed_joystick) {
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m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
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event.TouchInput.X - button_size * 3 / 2,
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event.TouchInput.Y - button_size * 3 / 2));
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}
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m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
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event.TouchInput.X - button_size / 2,
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event.TouchInput.Y - button_size / 2));
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}
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} else {
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// If we don't already have a moving point make this the moving one.
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if (m_move_id == -1) {
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m_move_id = event.TouchInput.ID;
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m_move_has_really_moved = false;
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m_move_downtime = porting::getTimeMs();
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m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
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m_move_sent_as_mouse_event = false;
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}
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}
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}
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@ -803,7 +858,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
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(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
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if ((distance > g_settings->getU16("touchscreen_threshold")) ||
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if ((distance > m_touchscreen_threshold) ||
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(m_move_has_really_moved)) {
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m_move_has_really_moved = true;
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s32 X = event.TouchInput.X;
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@ -813,8 +868,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
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s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
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/* adapt to similar behaviour as pc screen */
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double d = g_settings->getFloat("mouse_sensitivity") *4;
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// adapt to similar behaviour as pc screen
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double d = g_settings->getFloat("mouse_sensitivity") * 4;
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double old_yaw = m_camera_yaw_change;
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double old_pitch = m_camera_pitch;
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@ -835,9 +890,91 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
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->getSceneManager()
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->getSceneCollisionManager()
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->getRayFromScreenCoordinates(
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v2s32(event.TouchInput.X,event.TouchInput.Y));
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v2s32(event.TouchInput.X, event.TouchInput.Y));
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}
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} else {
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}
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if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
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u32 button_size = getGuiButtonSize();
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s32 X = event.TouchInput.X;
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s32 Y = event.TouchInput.Y;
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s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
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s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
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if (m_fixed_joystick) {
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dx = X - button_size * 5 / 2;
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dy = Y - m_screensize.Y + button_size * 5 / 2;
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}
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double distance_sq = dx * dx + dy * dy;
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s32 dxj = event.TouchInput.X - button_size * 5 / 2;
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s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
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bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
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if (m_joystick_has_really_moved ||
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(!m_joystick_has_really_moved && inside_joystick) ||
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(!m_fixed_joystick &&
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distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
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m_joystick_has_really_moved = true;
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double distance = sqrt(distance_sq);
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// angle in degrees
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double angle = acos(dx / distance) * 180 / M_PI;
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if (dy < 0)
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angle *= -1;
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// rotate to make comparing easier
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angle = fmod(angle + 180 + 22.5, 360);
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// reset state before applying
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for (unsigned int i = 0; i < 4; i ++)
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m_joystick_status[i] = false;
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if (distance <= m_touchscreen_threshold) {
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// do nothing
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} else if (angle < 45)
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m_joystick_status[j_left] = true;
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else if (angle < 90) {
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m_joystick_status[j_forward] = true;
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m_joystick_status[j_left] = true;
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} else if (angle < 135)
|
||||
m_joystick_status[j_forward] = true;
|
||||
else if (angle < 180) {
|
||||
m_joystick_status[j_forward] = true;
|
||||
m_joystick_status[j_right] = true;
|
||||
} else if (angle < 225)
|
||||
m_joystick_status[j_right] = true;
|
||||
else if (angle < 270) {
|
||||
m_joystick_status[j_backward] = true;
|
||||
m_joystick_status[j_right] = true;
|
||||
} else if (angle < 315)
|
||||
m_joystick_status[j_backward] = true;
|
||||
else if (angle <= 360) {
|
||||
m_joystick_status[j_backward] = true;
|
||||
m_joystick_status[j_left] = true;
|
||||
}
|
||||
|
||||
// move joystick "button"
|
||||
if (distance > button_size) {
|
||||
s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2;
|
||||
s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2;
|
||||
if (m_fixed_joystick) {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
button_size * 5 / 2 + ndx,
|
||||
m_screensize.Y - button_size * 5 / 2 + ndy));
|
||||
} else {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
m_pointerpos[event.TouchInput.ID].X + ndx,
|
||||
m_pointerpos[event.TouchInput.ID].Y + ndy));
|
||||
}
|
||||
} else {
|
||||
m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
|
||||
X - button_size / 2, Y - button_size / 2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (m_move_id == -1 && m_joystick_id == -1) {
|
||||
handleChangedButton(event);
|
||||
}
|
||||
}
|
||||
|
@ -862,7 +999,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
|
|||
continue;
|
||||
}
|
||||
|
||||
/* remove old button */
|
||||
// remove old button
|
||||
handleButtonEvent((touch_gui_button_id) i,*iter,false);
|
||||
|
||||
if (current_button_id == after_last_element_id) {
|
||||
|
@ -909,7 +1046,7 @@ bool TouchScreenGUI::doubleTapDetection()
|
|||
(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
|
||||
|
||||
|
||||
if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
|
||||
if (distance > (20 + m_touchscreen_threshold))
|
||||
return false;
|
||||
|
||||
SEvent* translated = new SEvent();
|
||||
|
@ -940,27 +1077,58 @@ bool TouchScreenGUI::doubleTapDetection()
|
|||
|
||||
}
|
||||
|
||||
void TouchScreenGUI::applyJoystickStatus()
|
||||
{
|
||||
for (unsigned int i = 0; i < 4; i ++) {
|
||||
SEvent translated{};
|
||||
translated.EventType = irr::EET_KEY_INPUT_EVENT;
|
||||
translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
|
||||
translated.KeyInput.PressedDown = false;
|
||||
m_receiver->OnEvent(translated);
|
||||
|
||||
if (m_joystick_status[i]) {
|
||||
translated.KeyInput.PressedDown = true;
|
||||
m_receiver->OnEvent(translated);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TouchScreenGUI::~TouchScreenGUI()
|
||||
{
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
if (btn->guibutton != 0) {
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->drop();
|
||||
btn->guibutton = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_joystick_btn_off->guibutton) {
|
||||
m_joystick_btn_off->guibutton->drop();
|
||||
m_joystick_btn_off->guibutton = NULL;
|
||||
}
|
||||
|
||||
if (m_joystick_btn_bg->guibutton) {
|
||||
m_joystick_btn_bg->guibutton->drop();
|
||||
m_joystick_btn_bg->guibutton = NULL;
|
||||
}
|
||||
|
||||
if (m_joystick_btn_center->guibutton) {
|
||||
m_joystick_btn_center->guibutton->drop();
|
||||
m_joystick_btn_center->guibutton = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void TouchScreenGUI::step(float dtime)
|
||||
{
|
||||
/* simulate keyboard repeats */
|
||||
// simulate keyboard repeats
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
|
||||
if (btn->ids.size() > 0) {
|
||||
btn->repeatcounter += dtime;
|
||||
|
||||
/* in case we're moving around digging does not happen */
|
||||
// in case we're moving around digging does not happen
|
||||
if (m_move_id != -1)
|
||||
m_move_has_really_moved = true;
|
||||
|
||||
|
@ -979,7 +1147,10 @@ void TouchScreenGUI::step(float dtime)
|
|||
}
|
||||
}
|
||||
|
||||
/* if a new placed pointer isn't moved for some time start digging */
|
||||
// joystick
|
||||
applyJoystickStatus();
|
||||
|
||||
// if a new placed pointer isn't moved for some time start digging
|
||||
if ((m_move_id != -1) &&
|
||||
(!m_move_has_really_moved) &&
|
||||
(!m_move_sent_as_mouse_event)) {
|
||||
|
@ -1027,12 +1198,16 @@ void TouchScreenGUI::Toggle(bool visible)
|
|||
m_visible = visible;
|
||||
for (unsigned int i = 0; i < after_last_element_id; i++) {
|
||||
button_info* btn = &m_buttons[i];
|
||||
if (btn->guibutton != 0) {
|
||||
if (btn->guibutton) {
|
||||
btn->guibutton->setVisible(visible);
|
||||
}
|
||||
}
|
||||
|
||||
/* clear all active buttons */
|
||||
if (m_joystick_btn_off->guibutton) {
|
||||
m_joystick_btn_off->guibutton->setVisible(visible);
|
||||
}
|
||||
|
||||
// clear all active buttons
|
||||
if (!visible) {
|
||||
while (m_known_ids.size() > 0) {
|
||||
handleReleaseEvent(m_known_ids.begin()->id);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue