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ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
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6 changed files with 154 additions and 64 deletions
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@ -6,6 +6,22 @@
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experimental = {}
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experimental.player_visual_index = 0
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function switch_player_visual()
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for _, obj in pairs(minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 1000000)) do
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if obj:get_player_name() then
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if experimental.player_visual_index == 0 then
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obj:set_properties({visual="upright_sprite"})
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else
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obj:set_properties({visual="cube"})
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end
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end
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end
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experimental.player_visual_index = (experimental.player_visual_index + 1) % 2
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minetest.after(1.0, switch_player_visual)
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end
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minetest.after(1.0, switch_player_visual)
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--[[
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stepsound = -1
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function test_sound()
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