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Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper * refactoring(MapBlock): reduce a bit exposed m_active_blocks variable * refactoring: MapBlock::m_node_timers is now private We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock. It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning * refactoring(Server): fix duplicated function for add/remove node * refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code * refactoring(ShadowRenderer) + perf: code quality + increase performance * All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug * Drop clientmap lookup from shadowrendered, just use directly its pointer and forbid to push it in the generic list * Reduce memory pressure on the renderShadowObject by preventing deallocating and reallocating multiple vectors on each node * refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects It's not complete as some parts of the code are pretty nested, but it's better than before :) * fix: better working on new functions & drop unwanted 2 lines Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com> Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
This commit is contained in:
parent
957a3e52fe
commit
322c8cf270
17 changed files with 296 additions and 290 deletions
123
src/mapblock.cpp
123
src/mapblock.cpp
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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gamedef.h"
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#include "log.h"
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#include "nameidmapping.h"
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#include "content_mapnode.h" // For legacy name-id mapping
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#include "content_mapnode.h" // For legacy name-id mapping
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#include "content_nodemeta.h" // For legacy deserialization
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#include "serialization.h"
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#ifndef SERVER
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@ -61,7 +61,6 @@ static const char *modified_reason_strings[] = {
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"unknown",
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};
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/*
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MapBlock
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*/
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@ -85,6 +84,63 @@ MapBlock::~MapBlock()
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#endif
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}
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bool MapBlock::onObjectsActivation()
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{
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// Ignore if no stored objects (to not set changed flag)
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if (m_static_objects.getAllStored().empty())
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return false;
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verbosestream << "MapBlock::onObjectsActivation(): "
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<< "activating objects of block " << PP(getPos()) << " ("
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<< m_static_objects.getStoredSize() << " objects)" << std::endl;
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if (m_static_objects.getStoredSize() > g_settings->getU16("max_objects_per_block")) {
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errorstream << "suspiciously large amount of objects detected: "
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<< m_static_objects.getStoredSize() << " in "
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<< PP(getPos()) << "; removing all of them." << std::endl;
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// Clear stored list
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m_static_objects.clearStored();
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_TOO_MANY_OBJECTS);
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return false;
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}
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return true;
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}
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bool MapBlock::saveStaticObject(u16 id, const StaticObject &obj, u32 reason)
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{
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if (m_static_objects.getStoredSize() >= g_settings->getU16("max_objects_per_block")) {
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warningstream << "MapBlock::saveStaticObject(): Trying to store id = " << id
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<< " statically but block " << PP(getPos()) << " already contains "
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<< m_static_objects.getStoredSize() << " objects."
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<< std::endl;
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return false;
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}
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m_static_objects.insert(id, obj);
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if (reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
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raiseModified(MOD_STATE_WRITE_NEEDED, reason);
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return true;
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}
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// This method is only for Server, don't call it on client
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void MapBlock::step(float dtime, const std::function<bool(v3s16, MapNode, f32)> &on_timer_cb)
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{
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// Run script callbacks for elapsed node_timers
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std::vector<NodeTimer> elapsed_timers = m_node_timers.step(dtime);
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if (!elapsed_timers.empty()) {
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MapNode n;
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v3s16 p;
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for (const NodeTimer &elapsed_timer : elapsed_timers) {
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n = getNodeNoEx(elapsed_timer.position);
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p = elapsed_timer.position + getPosRelative();
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if (on_timer_cb(p, n, elapsed_timer.elapsed))
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setNodeTimer(NodeTimer(elapsed_timer.timeout, 0, elapsed_timer.position));
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}
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}
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}
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bool MapBlock::isValidPositionParent(v3s16 p)
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{
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if (isValidPosition(p)) {
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@ -392,9 +448,8 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
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/*
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Data that goes to disk, but not the network
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*/
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if(disk)
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{
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if(version <= 24){
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if (disk) {
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if (version <= 24) {
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// Node timers
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m_node_timers.serialize(os, version);
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}
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@ -402,7 +457,7 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
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// Static objects
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m_static_objects.serialize(os);
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if(version < 29){
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if (version < 29) {
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// Timestamp
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writeU32(os, getTimestamp());
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@ -410,7 +465,7 @@ void MapBlock::serialize(std::ostream &os_compressed, u8 version, bool disk, int
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nimap.serialize(os);
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}
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if(version >= 25){
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if (version >= 25) {
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// Node timers
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m_node_timers.serialize(os, version);
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}
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@ -522,16 +577,15 @@ void MapBlock::deSerialize(std::istream &in_compressed, u8 version, bool disk)
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/*
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Data that is only on disk
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*/
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if(disk)
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{
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if (disk) {
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// Node timers
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if(version == 23){
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if (version == 23) {
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// Read unused zero
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readU8(is);
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}
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if(version == 24){
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TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
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<<": Node timers (ver==24)"<<std::endl);
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if (version == 24) {
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TRACESTREAM(<< "MapBlock::deSerialize " << PP(getPos())
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<< ": Node timers (ver==24)" << std::endl);
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m_node_timers.deSerialize(is, version);
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}
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@ -540,7 +594,7 @@ void MapBlock::deSerialize(std::istream &in_compressed, u8 version, bool disk)
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<<": Static objects"<<std::endl);
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m_static_objects.deSerialize(is);
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if(version < 29) {
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if (version < 29) {
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// Timestamp
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TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
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<<": Timestamp"<<std::endl);
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@ -581,6 +635,26 @@ void MapBlock::deSerializeNetworkSpecific(std::istream &is)
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}
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}
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bool MapBlock::storeActiveObject(u16 id)
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{
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if (m_static_objects.storeActiveObject(id)) {
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raiseModified(MOD_STATE_WRITE_NEEDED,
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MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
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return true;
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}
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return false;
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}
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u32 MapBlock::clearObjects()
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{
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u32 size = m_static_objects.size();
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if (size > 0) {
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m_static_objects.clear();
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raiseModified(MOD_STATE_WRITE_NEEDED, MOD_REASON_CLEAR_ALL_OBJECTS);
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}
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return size;
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}
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/*
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Legacy serialization
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*/
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@ -656,7 +730,7 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
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is.read((char*)&flags, 1);
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is_underground = (flags & 0x01) != 0;
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m_day_night_differs = (flags & 0x02) != 0;
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if(version >= 18)
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if (version >= 18)
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m_generated = (flags & 0x08) == 0;
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// Uncompress data
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@ -747,12 +821,10 @@ void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
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correctBlockNodeIds(&nimap, data, m_gamedef);
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}
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// Legacy data changes
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// This code has to convert from pre-22 to post-22 format.
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const NodeDefManager *nodedef = m_gamedef->ndef();
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for(u32 i=0; i<nodecount; i++)
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{
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for (u32 i = 0; i < nodecount; i++) {
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const ContentFeatures &f = nodedef->get(data[i].getContent());
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// Mineral
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if(nodedef->getId("default:stone") == data[i].getContent()
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data[i].setParam1(0);
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}
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// facedir_simple
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if(f.legacy_facedir_simple)
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{
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if (f.legacy_facedir_simple) {
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data[i].setParam2(data[i].getParam1());
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data[i].setParam1(0);
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}
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// wall_mounted
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if(f.legacy_wallmounted)
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{
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if (f.legacy_wallmounted) {
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u8 wallmounted_new_to_old[8] = {0x04, 0x08, 0x01, 0x02, 0x10, 0x20, 0, 0};
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u8 dir_old_format = data[i].getParam2();
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u8 dir_new_format = 0;
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for(u8 j=0; j<8; j++)
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{
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if((dir_old_format & wallmounted_new_to_old[j]) != 0)
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{
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for (u8 j = 0; j < 8; j++) {
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if ((dir_old_format & wallmounted_new_to_old[j]) != 0) {
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dir_new_format = j;
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break;
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}
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data[i].setParam2(dir_new_format);
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}
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}
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}
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/*
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*/
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std::string analyze_block(MapBlock *block)
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{
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if(block == NULL)
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if (block == NULL)
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return "NULL";
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std::ostringstream desc;
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