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Some code style changes for climb_factor stuff
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4 changed files with 16 additions and 19 deletions
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@ -9842,13 +9842,6 @@ Used by `core.register_node`.
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climbable = false, -- If true, can be climbed on like a ladder
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move_resistance = 0,
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-- Slows down movement of players through this node (max. 7).
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-- If this is nil, it will be equal to liquid_viscosity.
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-- Note: If liquid movement physics apply to the node
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-- (see `liquid_move_physics`), the movement speed will also be
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-- affected by the `movement_liquid_*` settings.
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climb_factor = 1.0,
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-- The speed at which a climbable node can be climbed up and down
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-- is multiplied by this number. Must not be negative. No effect if
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@ -9856,6 +9849,13 @@ Used by `core.register_node`.
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-- Note: The base climbing speed is controlled by the setting
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-- `movement_speed_climb` multiplied by the physics override `speed_climb`.
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move_resistance = 0,
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-- Slows down movement of players through this node (max. 7).
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-- If this is nil, it will be equal to liquid_viscosity.
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-- Note: If liquid movement physics apply to the node
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-- (see `liquid_move_physics`), the movement speed will also be
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-- affected by the `movement_liquid_*` settings.
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buildable_to = false, -- If true, placed nodes can replace this node
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floodable = false,
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