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Fix Taoki's messed up generic object command ids

This commit is contained in:
Perttu Ahola 2012-11-29 19:22:07 +02:00
parent f720c67f3e
commit 30ec69c7d3
2 changed files with 35 additions and 36 deletions

View file

@ -28,11 +28,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GENERIC_CMD_UPDATE_POSITION 1
#define GENERIC_CMD_SET_TEXTURE_MOD 2
#define GENERIC_CMD_SET_SPRITE 3
#define GENERIC_CMD_SET_ANIMATION 4
#define GENERIC_CMD_SET_BONE_POSITION 5
#define GENERIC_CMD_SET_ATTACHMENT 6
#define GENERIC_CMD_PUNCHED 7
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8
#define GENERIC_CMD_PUNCHED 4
#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5
#define GENERIC_CMD_SET_ANIMATION 6
#define GENERIC_CMD_SET_BONE_POSITION 7
#define GENERIC_CMD_SET_ATTACHMENT 8
#include "object_properties.h"
std::string gob_cmd_set_properties(const ObjectProperties &prop);
@ -57,16 +57,16 @@ std::string gob_cmd_set_sprite(
bool select_horiz_by_yawpitch
);
std::string gob_cmd_punched(s16 damage, s16 result_hp);
#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend);
std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation);
std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation);
std::string gob_cmd_punched(s16 damage, s16 result_hp);
#include "itemgroup.h"
std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups);
#endif