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CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)

* CSM fixes: load mods after flavours & add flavour to block mod loading

* Don't permit to load mods twice

* Prepare builtin integrity global algorithm

* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour

* flag typo fix

* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
This commit is contained in:
Loïc Blot 2017-12-11 17:33:44 +01:00 committed by GitHub
parent 02cc257fe0
commit 308bb69eef
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8 changed files with 55 additions and 32 deletions

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@ -1326,6 +1326,10 @@ void Client::handleCommand_SrpBytesSandB(NetworkPacket* pkt)
void Client::handleCommand_CSMFlavourLimits(NetworkPacket *pkt)
{
*pkt >> m_csm_flavour_limits >> m_csm_noderange_limit;
// Now we have flavours, load mods if it's enabled
// Note: this should be moved after mods receptions from server instead
loadMods();
}
/*