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CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)

* CSM fixes: load mods after flavours & add flavour to block mod loading

* Don't permit to load mods twice

* Prepare builtin integrity global algorithm

* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour

* flag typo fix

* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
This commit is contained in:
Loïc Blot 2017-12-11 17:33:44 +01:00 committed by GitHub
parent 02cc257fe0
commit 308bb69eef
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GPG key ID: 4AEE18F83AFDEB23
8 changed files with 55 additions and 32 deletions

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@ -2049,7 +2049,7 @@ bool Game::initGui()
// Make sure the size of the recent messages buffer is right
chat_backend->applySettings();
// Chat backend and console
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client, &g_menumgr);
@ -2146,8 +2146,7 @@ bool Game::connectToServer(const std::string &playername,
fps_control.last_time = RenderingEngine::get_timer_time();
client->loadMods();
client->initMods();
client->loadBuiltin();
while (RenderingEngine::run()) {