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[CSM] Don't load the IO library. (#6087)

* [CSM] Don't load the IO library.

* Rename the function to match the Lua API function name and add a missing `const`

* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
This commit is contained in:
red-001 2018-01-04 07:21:12 +00:00 committed by Loïc Blot
parent e7396a0c50
commit 30821ad8de
6 changed files with 54 additions and 16 deletions

View file

@ -33,10 +33,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_localplayer.h"
#include "lua_api/l_camera.h"
ClientScripting::ClientScripting(Client *client)
ClientScripting::ClientScripting(Client *client):
ScriptApiBase(ScriptingType::Client)
{
setGameDef(client);
setType(ScriptingType::Client);
SCRIPTAPI_PRECHECKHEADER
@ -59,9 +59,6 @@ ClientScripting::ClientScripting(Client *client)
lua_pushstring(L, "client");
lua_setglobal(L, "INIT");
lua_pushstring(L, "/");
lua_setglobal(L, "DIR_DELIM");
infostream << "SCRIPTAPI: Initialized client game modules" << std::endl;
}