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[CSM] Don't load the IO library. (#6087)
* [CSM] Don't load the IO library. * Rename the function to match the Lua API function name and add a missing `const` * Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
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6 changed files with 54 additions and 16 deletions
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@ -23,15 +23,19 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include <thread>
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#include <mutex>
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#include <unordered_map>
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#include "util/basic_macros.h"
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extern "C" {
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#include <lua.h>
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#include <lualib.h>
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}
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#include "irrlichttypes.h"
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#include "common/c_types.h"
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#include "common/c_internal.h"
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#include "debug.h"
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#include "cmake_config.h"
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#define SCRIPTAPI_LOCK_DEBUG
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#define SCRIPTAPI_DEBUG
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@ -54,9 +58,10 @@ extern "C" {
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setOriginFromTableRaw(index, __FUNCTION__)
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enum class ScriptingType: u8 {
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Async,
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Client,
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Server,
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MainMenu
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MainMenu,
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Server
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};
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class Server;
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@ -70,7 +75,12 @@ class ServerActiveObject;
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class ScriptApiBase {
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public:
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ScriptApiBase();
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ScriptApiBase(ScriptingType type);
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// fake constructor to allow script API classes (e.g ScriptApiEnv) to virtually inherit from this one.
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ScriptApiBase()
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{
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FATAL_ERROR("ScriptApiBase created without ScriptingType!");
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}
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virtual ~ScriptApiBase();
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DISABLE_CLASS_COPY(ScriptApiBase);
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@ -91,7 +101,6 @@ public:
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IGameDef *getGameDef() { return m_gamedef; }
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Server* getServer();
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void setType(ScriptingType type) { m_type = type; }
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ScriptingType getType() { return m_type; }
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#ifndef SERVER
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Client* getClient();
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@ -101,6 +110,8 @@ public:
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void setOriginDirect(const char *origin);
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void setOriginFromTableRaw(int index, const char *fxn);
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void clientOpenLibs(lua_State *L);
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protected:
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friend class LuaABM;
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friend class LuaLBM;
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