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Refactor the way you set material properties

Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
This commit is contained in:
Gregor Parzefall 2023-06-23 11:33:23 +02:00 committed by sfan5
parent 128d22e6ee
commit 307e380f30
15 changed files with 202 additions and 171 deletions

View file

@ -1125,9 +1125,9 @@ core::array<scene::ISceneNode*> CGUITTFont::addTextSceneNode(const wchar_t* text
// the default font material
SMaterial mat;
mat.setFlag(video::EMF_LIGHTING, true);
mat.setFlag(video::EMF_ZWRITE_ENABLE, false);
mat.setFlag(video::EMF_NORMALIZE_NORMALS, true);
mat.Lighting = true;
mat.ZWriteEnable = video::EZW_OFF;
mat.NormalizeNormals = true;
mat.ColorMaterial = video::ECM_NONE;
mat.MaterialType = use_transparency ? video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_SOLID;
mat.MaterialTypeParam = 0.01f;