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Refactor the way you set material properties

Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
This commit is contained in:
Gregor Parzefall 2023-06-23 11:33:23 +02:00 committed by sfan5
parent 128d22e6ee
commit 307e380f30
15 changed files with 202 additions and 171 deletions

View file

@ -103,7 +103,7 @@ private:
scene::IMeshSceneNode *m_meshnode = nullptr;
video::E_MATERIAL_TYPE m_material_type;
// True if EMF_LIGHTING should be enabled.
// True if SMaterial::Lighting should be enabled.
bool m_lighting;
bool m_enable_shaders;