1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Refactor the way you set material properties

Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
This commit is contained in:
Gregor Parzefall 2023-06-23 11:33:23 +02:00 committed by sfan5
parent 128d22e6ee
commit 307e380f30
15 changed files with 202 additions and 171 deletions

View file

@ -47,14 +47,14 @@ Clouds::Clouds(scene::ISceneManager* mgr,
scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
m_seed(seed)
{
m_material.setFlag(video::EMF_LIGHTING, false);
//m_material.setFlag(video::EMF_BACK_FACE_CULLING, false);
m_material.setFlag(video::EMF_BACK_FACE_CULLING, true);
m_material.setFlag(video::EMF_BILINEAR_FILTER, false);
m_material.setFlag(video::EMF_FOG_ENABLE, true);
m_material.setFlag(video::EMF_ANTI_ALIASING, true);
//m_material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
m_material.Lighting = false;
m_material.BackfaceCulling = true;
m_material.FogEnable = true;
m_material.AntiAliasing = video::EAAM_SIMPLE;
m_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
m_material.forEachTexture([] (video::SMaterialLayer &tex) {
tex.BilinearFilter = false;
});
m_params.height = 120;
m_params.density = 0.4f;
@ -103,7 +103,7 @@ void Clouds::render()
int num_faces_to_draw = m_enable_3d ? 6 : 1;
m_material.setFlag(video::EMF_BACK_FACE_CULLING, m_enable_3d);
m_material.BackfaceCulling = m_enable_3d;
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
driver->setMaterial(m_material);