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Fix model[] being lit wrongly if shaders are disabled (#15364)

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Lars Müller 2024-11-03 15:10:21 +01:00 committed by GitHub
parent 0e06590ffd
commit 3064f3ccb7
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2 changed files with 10 additions and 0 deletions

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@ -917,6 +917,9 @@ void GenericCAO::setNodeLight(const video::SColor &light_color)
return;
setColorParam(node, light_color);
} else {
// TODO refactor vertex colors to be separate from the other vertex attributes
// instead of mutating meshes / buffers for everyone via setMeshColor.
// (Note: There are a couple more places here where setMeshColor is used.)
if (m_meshnode) {
setMeshColor(m_meshnode->getMesh(), light_color);
} else if (m_animated_meshnode) {