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Handle lua entity HP changes correctly (like punches)

fixes #11975
This commit is contained in:
sfan5 2022-05-26 21:32:51 +02:00
parent 85c824ed13
commit 303329f2d6
2 changed files with 21 additions and 10 deletions

View file

@ -36,23 +36,30 @@ public:
{
}
~LuaEntitySAO();
ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; }
ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; }
virtual void addedToEnvironment(u32 dtime_s);
void step(float dtime, bool send_recommended);
std::string getClientInitializationData(u16 protocol_version);
bool isStaticAllowed() const { return m_prop.static_save; }
bool shouldUnload() const { return true; }
void getStaticData(std::string *result) const;
u32 punch(v3f dir, const ToolCapabilities *toolcap = nullptr,
ServerActiveObject *puncher = nullptr,
float time_from_last_punch = 1000000.0f,
u16 initial_wear = 0);
void rightClick(ServerActiveObject *clicker);
void setPos(const v3f &pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
std::string getDescription();
void setHP(s32 hp, const PlayerHPChangeReason &reason);
u16 getHP() const;