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Change error_message from wstring to string

This removes a lot of narrow/wide conversions where a wide string was never used.
This commit is contained in:
ShadowNinja 2015-03-27 20:24:04 -04:00
parent 3d53c90d4b
commit 30075467b8
9 changed files with 129 additions and 149 deletions

View file

@ -1423,7 +1423,7 @@ public:
// If address is "", local server is used and address is updated
std::string *address,
u16 port,
std::wstring *error_message,
std::string &error_message,
ChatBackend *chat_backend,
const SubgameSpec &gamespec, // Used for local game
bool simple_singleplayer_mode);
@ -1445,9 +1445,8 @@ protected:
// Client creation
bool createClient(const std::string &playername,
const std::string &password, std::string *address, u16 port,
std::wstring *error_message);
bool initGui(std::wstring *error_message);
const std::string &password, std::string *address, u16 port);
bool initGui();
// Client connection
bool connectToServer(const std::string &playername,
@ -1575,7 +1574,7 @@ private:
video::IVideoDriver *driver;
scene::ISceneManager *smgr;
bool *kill;
std::wstring *error_message;
std::string *error_message;
IGameDef *gamedef; // Convenience (same as *client)
scene::ISceneNode *skybox;
@ -1692,7 +1691,7 @@ bool Game::startup(bool *kill,
const std::string &password,
std::string *address, // can change if simple_singleplayer_mode
u16 port,
std::wstring *error_message,
std::string &error_message,
ChatBackend *chat_backend,
const SubgameSpec &gamespec,
bool simple_singleplayer_mode)
@ -1700,7 +1699,7 @@ bool Game::startup(bool *kill,
// "cache"
this->device = device;
this->kill = kill;
this->error_message = error_message;
this->error_message = &error_message;
this->random_input = random_input;
this->input = input;
this->chat_backend = chat_backend;
@ -1714,7 +1713,7 @@ bool Game::startup(bool *kill,
if (!init(map_dir, address, port, gamespec))
return false;
if (!createClient(playername, password, address, port, error_message))
if (!createClient(playername, password, address, port))
return false;
return true;
@ -1934,10 +1933,10 @@ bool Game::createSingleplayerServer(const std::string map_dir,
}
if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) {
*error_message = L"Unable to listen on " +
narrow_to_wide(bind_addr.serializeString()) +
L" because IPv6 is disabled";
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = "Unable to listen on " +
bind_addr.serializeString() +
" because IPv6 is disabled";
errorstream << *error_message << std::endl;
return false;
}
@ -1950,8 +1949,7 @@ bool Game::createSingleplayerServer(const std::string map_dir,
}
bool Game::createClient(const std::string &playername,
const std::string &password, std::string *address, u16 port,
std::wstring *error_message)
const std::string &password, std::string *address, u16 port)
{
showOverlayMessage(wgettext("Creating client..."), 0, 10);
@ -1966,19 +1964,19 @@ bool Game::createClient(const std::string &playername,
return false;
if (!could_connect) {
if (*error_message == L"" && !connect_aborted) {
if (error_message->empty() && !connect_aborted) {
// Should not happen if error messages are set properly
*error_message = L"Connection failed for unknown reason";
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = "Connection failed for unknown reason";
errorstream << *error_message << std::endl;
}
return false;
}
if (!getServerContent(&connect_aborted)) {
if (*error_message == L"" && !connect_aborted) {
if (error_message->empty() && !connect_aborted) {
// Should not happen if error messages are set properly
*error_message = L"Connection failed for unknown reason";
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = "Connection failed for unknown reason";
errorstream << *error_message << std::endl;
}
return false;
}
@ -1997,9 +1995,8 @@ bool Game::createClient(const std::string &playername,
if (m_cache_enable_clouds) {
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
if (!clouds) {
*error_message = L"Memory allocation error";
*error_message += narrow_to_wide(" (clouds)");
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = "Memory allocation error (clouds)";
errorstream << *error_message << std::endl;
return false;
}
}
@ -2012,9 +2009,8 @@ bool Game::createClient(const std::string &playername,
local_inventory = new Inventory(itemdef_manager);
if (!(sky && local_inventory)) {
*error_message = L"Memory allocation error";
*error_message += narrow_to_wide(" (sky or local inventory)");
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = "Memory allocation error (sky or local inventory)";
errorstream << *error_message << std::endl;
return false;
}
@ -2028,7 +2024,7 @@ bool Game::createClient(const std::string &playername,
crack_animation_length = 5;
}
if (!initGui(error_message))
if (!initGui())
return false;
/* Set window caption
@ -2046,15 +2042,15 @@ bool Game::createClient(const std::string &playername,
hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory);
if (!hud) {
*error_message = L"Memory error: could not create HUD";
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = "Memory error: could not create HUD";
errorstream << *error_message << std::endl;
return false;
}
return true;
}
bool Game::initGui(std::wstring *error_message)
bool Game::initGui()
{
// First line of debug text
guitext = guienv->addStaticText(
@ -2095,8 +2091,8 @@ bool Game::initGui(std::wstring *error_message)
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client);
if (!gui_chat_console) {
*error_message = L"Could not allocate memory for chat console";
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = "Could not allocate memory for chat console";
errorstream << *error_message << std::endl;
return false;
}
@ -2146,16 +2142,16 @@ bool Game::connectToServer(const std::string &playername,
local_server_mode = true;
}
} catch (ResolveError &e) {
*error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what());
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = std::string("Couldn't resolve address: ") + e.what();
errorstream << *error_message << std::endl;
return false;
}
if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) {
*error_message = L"Unable to connect to " +
narrow_to_wide(connect_address.serializeString()) +
L" because IPv6 is disabled";
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = "Unable to connect to " +
connect_address.serializeString() +
" because IPv6 is disabled";
errorstream << *error_message << std::endl;
return false;
}
@ -2205,9 +2201,9 @@ bool Game::connectToServer(const std::string &playername,
// Break conditions
if (client->accessDenied()) {
*error_message = L"Access denied. Reason: "
*error_message = "Access denied. Reason: "
+ client->accessDeniedReason();
errorstream << wide_to_narrow(*error_message) << std::endl;
errorstream << *error_message << std::endl;
break;
}
@ -2253,16 +2249,12 @@ bool Game::getServerContent(bool *aborted)
}
// Error conditions
if (client->accessDenied()) {
*error_message = L"Access denied. Reason: "
+ client->accessDeniedReason();
errorstream << wide_to_narrow(*error_message) << std::endl;
if (!checkConnection())
return false;
}
if (client->getState() < LC_Init) {
*error_message = L"Client disconnected";
errorstream << wide_to_narrow(*error_message) << std::endl;
*error_message = "Client disconnected";
errorstream << *error_message << std::endl;
return false;
}
@ -2336,9 +2328,9 @@ inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime)
inline bool Game::checkConnection()
{
if (client->accessDenied()) {
*error_message = L"Access denied. Reason: "
*error_message = "Access denied. Reason: "
+ client->accessDeniedReason();
errorstream << wide_to_narrow(*error_message) << std::endl;
errorstream << *error_message << std::endl;
return false;
}
@ -4219,7 +4211,7 @@ void the_game(bool *kill,
const std::string &address, // If empty local server is created
u16 port,
std::wstring &error_message,
std::string &error_message,
ChatBackend &chat_backend,
const SubgameSpec &gamespec, // Used for local game
bool simple_singleplayer_mode)
@ -4235,24 +4227,24 @@ void the_game(bool *kill,
try {
if (game.startup(kill, random_input, input, device, map_dir,
playername, password, &server_address, port,
&error_message, &chat_backend, gamespec,
simple_singleplayer_mode)) {
playername, password, &server_address, port,
error_message, &chat_backend, gamespec,
simple_singleplayer_mode)) {
game.run();
game.shutdown();
}
} catch (SerializationError &e) {
error_message = L"A serialization error occurred:\n"
+ narrow_to_wide(e.what()) + L"\n\nThe server is probably "
L" running a different version of " PROJECT_NAME ".";
errorstream << wide_to_narrow(error_message) << std::endl;
error_message = std::string("A serialization error occurred:\n")
+ e.what() + "\n\nThe server is probably "
" running a different version of " PROJECT_NAME ".";
errorstream << error_message << std::endl;
} catch (ServerError &e) {
error_message = narrow_to_wide(e.what());
errorstream << "ServerError: " << e.what() << std::endl;
error_message = e.what();
errorstream << "ServerError: " << error_message << std::endl;
} catch (ModError &e) {
errorstream << "ModError: " << e.what() << std::endl;
error_message = narrow_to_wide(e.what()) + wstrgettext("\nCheck debug.txt for details.");
error_message = e.what() + strgettext("\nCheck debug.txt for details.");
errorstream << "ModError: " << error_message << std::endl;
}
}