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Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
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9 changed files with 129 additions and 149 deletions
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@ -92,7 +92,7 @@ protected:
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void init_args(GameParams &game_params, const Settings &cmd_args);
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bool init_engine(int log_level);
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bool launch_game(std::wstring *error_message, GameParams &game_params,
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bool launch_game(std::string &error_message, GameParams &game_params,
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const Settings &cmd_args);
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void main_menu(MainMenuData *menudata);
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