1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Change error_message from wstring to string

This removes a lot of narrow/wide conversions where a wide string was never used.
This commit is contained in:
ShadowNinja 2015-03-27 20:24:04 -04:00
parent 3d53c90d4b
commit 30075467b8
9 changed files with 129 additions and 149 deletions

View file

@ -156,7 +156,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
// If an error occurs, this is set to something by menu().
// It is then displayed before the menu shows on the next call to menu()
std::wstring error_message = L"";
std::string error_message;
bool first_loop = true;
@ -184,7 +184,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
*/
guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
bool game_has_run = launch_game(&error_message, game_params, cmd_args);
bool game_has_run = launch_game(error_message, game_params, cmd_args);
// If skip_main_menu, we only want to startup once
if (skip_main_menu && !first_loop)
@ -207,7 +207,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
}
if (current_playername.length() > PLAYERNAME_SIZE-1) {
error_message = wgettext("Player name too long.");
error_message = gettext("Player name too long.");
playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
g_settings->set("name", playername);
continue;
@ -245,25 +245,24 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
} //try
catch (con::PeerNotFoundException &e) {
error_message = wgettext("Connection error (timed out?)");
errorstream << wide_to_narrow(error_message) << std::endl;
error_message = gettext("Connection error (timed out?)");
errorstream << error_message << std::endl;
}
#ifdef NDEBUG
catch (std::exception &e) {
std::string narrow_message = "Some exception: \"";
narrow_message += e.what();
narrow_message += "\"";
errorstream << narrow_message << std::endl;
error_message = narrow_to_wide(narrow_message);
std::string error_message = "Some exception: \"";
error_message += e.what();
error_message += "\"";
errorstream << error_message << std::endl;
}
#endif
// If no main menu, show error and exit
if (skip_main_menu) {
if (error_message != L"") {
if (!error_message.empty()) {
verbosestream << "error_message = "
<< wide_to_narrow(error_message) << std::endl;
<< error_message << std::endl;
retval = false;
}
break;
@ -312,7 +311,7 @@ bool ClientLauncher::init_engine(int log_level)
return device != NULL;
}
bool ClientLauncher::launch_game(std::wstring *error_message,
bool ClientLauncher::launch_game(std::string &error_message,
GameParams &game_params, const Settings &cmd_args)
{
// Initialize menu data
@ -320,9 +319,9 @@ bool ClientLauncher::launch_game(std::wstring *error_message,
menudata.address = address;
menudata.name = playername;
menudata.port = itos(game_params.socket_port);
menudata.errormessage = wide_to_narrow(*error_message);
menudata.errormessage = error_message;
*error_message = L"";
error_message.clear();
if (cmd_args.exists("password"))
menudata.password = cmd_args.get("password");
@ -367,11 +366,11 @@ bool ClientLauncher::launch_game(std::wstring *error_message,
}
}
if (menudata.errormessage != "") {
if (!menudata.errormessage.empty()) {
/* The calling function will pass this back into this function upon the
* next iteration (if any) causing it to be displayed by the GUI
*/
*error_message = narrow_to_wide(menudata.errormessage);
error_message = menudata.errormessage;
return false;
}
@ -410,25 +409,25 @@ bool ClientLauncher::launch_game(std::wstring *error_message,
if (current_address == "") { // If local game
if (worldspec.path == "") {
*error_message = wgettext("No world selected and no address "
error_message = gettext("No world selected and no address "
"provided. Nothing to do.");
errorstream << wide_to_narrow(*error_message) << std::endl;
errorstream << error_message << std::endl;
return false;
}
if (!fs::PathExists(worldspec.path)) {
*error_message = wgettext("Provided world path doesn't exist: ")
+ narrow_to_wide(worldspec.path);
errorstream << wide_to_narrow(*error_message) << std::endl;
error_message = gettext("Provided world path doesn't exist: ")
+ worldspec.path;
errorstream << error_message << std::endl;
return false;
}
// Load gamespec for required game
gamespec = findWorldSubgame(worldspec.path);
if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
*error_message = wgettext("Could not find or load game \"")
+ narrow_to_wide(worldspec.gameid) + L"\"";
errorstream << wide_to_narrow(*error_message) << std::endl;
error_message = gettext("Could not find or load game \"")
+ worldspec.gameid + "\"";
errorstream << error_message << std::endl;
return false;
}
@ -444,10 +443,9 @@ bool ClientLauncher::launch_game(std::wstring *error_message,
}
if (!gamespec.isValid()) {
*error_message = wgettext("Invalid gamespec.");
*error_message += L" (world_gameid="
+ narrow_to_wide(worldspec.gameid) + L")";
errorstream << wide_to_narrow(*error_message) << std::endl;
error_message = gettext("Invalid gamespec.");
error_message += " (world.gameid=" + worldspec.gameid + ")";
errorstream << error_message << std::endl;
return false;
}
}