mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
This commit is contained in:
parent
3d53c90d4b
commit
30075467b8
9 changed files with 129 additions and 149 deletions
|
@ -119,34 +119,20 @@ Camera::~Camera()
|
|||
m_wieldmgr->drop();
|
||||
}
|
||||
|
||||
bool Camera::successfullyCreated(std::wstring& error_message)
|
||||
bool Camera::successfullyCreated(std::string &error_message)
|
||||
{
|
||||
if (m_playernode == NULL)
|
||||
{
|
||||
error_message = L"Failed to create the player scene node";
|
||||
return false;
|
||||
if (!m_playernode) {
|
||||
error_message = "Failed to create the player scene node";
|
||||
} else if (!m_headnode) {
|
||||
error_message = "Failed to create the head scene node";
|
||||
} else if (!m_cameranode) {
|
||||
error_message = "Failed to create the camera scene node";
|
||||
} else if (!m_wieldmgr) {
|
||||
error_message = "Failed to create the wielded item scene manager";
|
||||
} else if (!m_wieldnode) {
|
||||
error_message = "Failed to create the wielded item scene node";
|
||||
}
|
||||
if (m_headnode == NULL)
|
||||
{
|
||||
error_message = L"Failed to create the head scene node";
|
||||
return false;
|
||||
}
|
||||
if (m_cameranode == NULL)
|
||||
{
|
||||
error_message = L"Failed to create the camera scene node";
|
||||
return false;
|
||||
}
|
||||
if (m_wieldmgr == NULL)
|
||||
{
|
||||
error_message = L"Failed to create the wielded item scene manager";
|
||||
return false;
|
||||
}
|
||||
if (m_wieldnode == NULL)
|
||||
{
|
||||
error_message = L"Failed to create the wielded item scene node";
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
return error_message.empty();
|
||||
}
|
||||
|
||||
// Returns the fractional part of x
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue