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Add flags and lacunarity as new noise parameters
Add 'absolute value' option to noise map functions Extend persistence modulation to 3D noise Extend 'eased' option to noise2d_perlin* functions Some noise.cpp formatting fixups
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16 changed files with 306 additions and 214 deletions
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@ -122,15 +122,15 @@ MapgenV7::~MapgenV7() {
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MapgenV7Params::MapgenV7Params() {
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spflags = MGV7_MOUNTAINS | MGV7_RIDGES;
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np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7);
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np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6);
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np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6);
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np_height_select = NoiseParams(-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7);
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np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6);
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np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6);
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np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68);
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np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75);
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np_terrain_base = NoiseParams(4, 70, v3f(300, 300, 300), 82341, 6, 0.7, 2.0);
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np_terrain_alt = NoiseParams(4, 25, v3f(600, 600, 600), 5934, 5, 0.6, 2.0);
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np_terrain_persist = NoiseParams(0.6, 0.1, v3f(500, 500, 500), 539, 3, 0.6, 2.0);
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np_height_select = NoiseParams(-0.5, 1, v3f(250, 250, 250), 4213, 5, 0.69, 2.0);
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np_filler_depth = NoiseParams(0, 1.2, v3f(150, 150, 150), 261, 4, 0.7, 2.0);
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np_mount_height = NoiseParams(100, 30, v3f(500, 500, 500), 72449, 4, 0.6, 2.0);
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np_ridge_uwater = NoiseParams(0, 1, v3f(500, 500, 500), 85039, 4, 0.6, 2.0);
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np_mountain = NoiseParams(0, 1, v3f(250, 350, 250), 5333, 5, 0.68, 2.0);
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np_ridge = NoiseParams(0, 1, v3f(100, 100, 100), 6467, 4, 0.75, 2.0);
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}
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@ -278,10 +278,10 @@ void MapgenV7::calculateNoise() {
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for (int i = 0; i != csize.X * csize.Z; i++)
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persistmap[i] = rangelim(persistmap[i], 0.4, 0.9);
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noise_terrain_base->perlinMap2DModulated(x, z, persistmap);
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noise_terrain_base->perlinMap2D(x, z, persistmap);
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noise_terrain_base->transformNoiseMap();
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noise_terrain_alt->perlinMap2DModulated(x, z, persistmap);
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noise_terrain_alt->perlinMap2D(x, z, persistmap);
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noise_terrain_alt->transformNoiseMap();
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noise_filler_depth->perlinMap2D(x, z);
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@ -728,7 +728,7 @@ void MapgenV7::addTopNodes() {
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#endif
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NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50);
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NoiseParams nparams_v7_def_cave(6, 6.0, v3f(250.0, 250.0, 250.0), 34329, 3, 0.50, 2.0);
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void MapgenV7::generateCaves(int max_stone_y) {
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PseudoRandom ps(blockseed + 21343);
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