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Fixes and proper tangent space
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12 changed files with 417 additions and 70 deletions
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@ -51,8 +51,9 @@ struct MeshMakeData
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const NodeDefManager *nodedef;
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bool m_use_shaders;
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bool m_use_tangent_vertices;
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MeshMakeData(const NodeDefManager *ndef, u16 side_length, bool use_shaders);
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MeshMakeData(const NodeDefManager *ndef, u16 side_length, bool use_shaders, bool use_tangent_vertices = false);
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/*
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Copy block data manually (to allow optimizations by the caller)
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@ -251,6 +252,7 @@ private:
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v3f m_bounding_sphere_center;
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bool m_enable_shaders;
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bool m_use_tangent_vertices;
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// Must animate() be called before rendering?
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bool m_has_animation;
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