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CSM: Fix duplicate player names (#13910)
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8 changed files with 18 additions and 19 deletions
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@ -288,7 +288,7 @@ public:
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// Send the item number 'item' as player item to the server
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void setPlayerItem(u16 item);
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const std::list<std::string> &getConnectedPlayerNames()
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const std::set<std::string> &getConnectedPlayerNames()
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{
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return m_env.getPlayerNames();
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}
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