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CSM: Fix duplicate player names (#13910)
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3491509b21
commit
2fbf5f4250
8 changed files with 18 additions and 19 deletions
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@ -288,7 +288,7 @@ public:
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// Send the item number 'item' as player item to the server
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void setPlayerItem(u16 item);
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const std::list<std::string> &getConnectedPlayerNames()
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const std::set<std::string> &getConnectedPlayerNames()
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{
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return m_env.getPlayerNames();
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}
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@ -20,10 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include "environment.h"
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#include <ISceneManager.h>
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#include "clientobject.h"
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#include "util/numeric.h"
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#include "activeobjectmgr.h"
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#include "util/numeric.h" // IntervalLimiter
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#include "activeobjectmgr.h" // client::ActiveObjectMgr
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#include <set>
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class ClientSimpleObject;
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class ClientMap;
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@ -135,9 +134,9 @@ public:
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std::vector<PointedThing> &objects
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);
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const std::list<std::string> &getPlayerNames() { return m_player_names; }
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void addPlayerName(const std::string &name) { m_player_names.push_back(name); }
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void removePlayerName(const std::string &name) { m_player_names.remove(name); }
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const std::set<std::string> &getPlayerNames() { return m_player_names; }
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void addPlayerName(const std::string &name) { m_player_names.insert(name); }
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void removePlayerName(const std::string &name) { m_player_names.erase(name); }
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void updateCameraOffset(const v3s16 &camera_offset)
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{ m_camera_offset = camera_offset; }
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v3s16 getCameraOffset() const { return m_camera_offset; }
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@ -156,7 +155,7 @@ private:
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std::vector<ClientSimpleObject*> m_simple_objects;
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std::queue<ClientEnvEvent> m_client_event_queue;
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IntervalLimiter m_active_object_light_update_interval;
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std::list<std::string> m_player_names;
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std::set<std::string> m_player_names;
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v3s16 m_camera_offset;
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u64 m_frame_time = 0;
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u64 m_frame_dtime = 0;
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