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Remove client-side chat prediction. (#5055)

Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
This commit is contained in:
red-001 2017-01-16 23:09:47 +00:00 committed by Loïc Blot
parent d2f5732f89
commit 2f56a00d9e
4 changed files with 17 additions and 4 deletions

View file

@ -2826,7 +2826,15 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
std::vector<u16> clients = m_clients.getClientIDs();
/*
Send the message back to the inital sender
if they are using protocol version >= 29
*/
u16 peer_id_to_avoid_sending = (player ? player->peer_id : PEER_ID_INEXISTENT);
if (player->protocol_version >= 29)
peer_id_to_avoid_sending = PEER_ID_INEXISTENT;
for (u16 i = 0; i < clients.size(); i++) {
u16 cid = clients[i];
if (cid != peer_id_to_avoid_sending)