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Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
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4 changed files with 17 additions and 4 deletions
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@ -1563,10 +1563,13 @@ void Client::typeChatMessage(const std::wstring &message)
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}
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else
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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std::wstring name = narrow_to_wide(player->getName());
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m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
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// compatibility code
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if (m_proto_ver < 29) {
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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std::wstring name = narrow_to_wide(player->getName());
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m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
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}
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}
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}
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